From 7e2fba6800afaaeef3ac9d2d3c8c42ebcefd2016 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 05 三月 2019 15:53:48 +0800
Subject: [PATCH] 6328 【后端】优化代码eval

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  131 ++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 115 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6ffbb43..a5cbd7d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -76,6 +76,7 @@
 import PyGameData
 import PlayerMagicWeapon
 import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
 import PlayerTJG
 import PlayerVip
 import PlayerRefineStove
@@ -83,10 +84,13 @@
 import PlayerCostRebate
 import GY_Query_CrossRealmReg
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
 import PlayerCrossRealmPK
 import FunctionNPCCommon
 import CrossRealmPlayer
+import CrossPlayerData
 import ChNetSendPack
+import EquipZhuXian
 import PlayerCoat
 import PlayerState
 import QuestCommon
@@ -118,6 +122,7 @@
     Def_Max_Move_Tick = 5000
  
     if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
+        curPlayer.Sync_ClientTick()
         #时间相差过大,可能因网络引起,拉回
         GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
                             gameWorldTick, clientWorldTick), curPlayer.GetID())
@@ -232,15 +237,22 @@
 #  @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
 #  @return 无返回值
 def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
-    # 如果是跨服服务器,则广播子服
-    if GameWorld.IsCrossServer():
-        sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
-        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
-                                                                  sendMsg, len(sendMsg))
-        FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
-    else:
-        GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
-                                                        __GetNotifyCodeList(msgParamList), lineID)
+    GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
+    return
+
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+    return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+    return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+    ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+    @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+    @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+    '''
+    sendMsg = str([serverGroupIDList, crossNotifyList])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
     return
 
 #---------------------------------------------------------------------
@@ -516,6 +528,14 @@
         if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
             NotifyCode(curPlayer, "Carry_lhs_844170") 
             return False
+        
+    if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
+        NotifyCode(curPlayer, "CrossMap10") 
+        return False
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
+        return False
     
     return True
 
@@ -1196,6 +1216,14 @@
     PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
     
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
+    
+    if not isDisconnect:
+        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+        
+    #清除地图玩家缓存
+    playerID = curPlayer.GetPlayerID()
+    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
     return
 
 ##更新保存玩家在线时间
@@ -1574,12 +1602,24 @@
         GameWorld.DebugLog("跨服服务器不允许该操作!")
         return
     
-    if GetCrossRealmState(curPlayer):
+    if GetCrossMapID(curPlayer):
         GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
         return
     
     if not CrossRealmPlayer.IsCrossServerOpen():
         NotifyCode(curPlayer, "CrossMatching18")
+        return
+    
+    if curPlayer.GetHP() <= 0:
+        NotifyCode(curPlayer, "CrossMap4")
+        return
+    
+    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+        NotifyCode(curPlayer, "CrossMap3")
+        return
+    
+    if PlayerState.IsInPKState(curPlayer):
+        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
         return
     
     GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
@@ -1671,6 +1711,14 @@
             else:
                 bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
                 extendParamList = [bossID]
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
+            extendParamList = [bossID, -1]
+            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
+            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
+                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
+                    extendParamList = [bossID, curPlayer.GetFamilyID()]
+            
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
@@ -1741,6 +1789,12 @@
             NotifyCode(curPlayer, "CrossMatching8", [mapID])            
         return ShareDefine.EntFBAskRet_CrossPKMatching
     
+    ## 跨服地图中
+    if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
+        if isNotify:
+            NotifyCode(curPlayer, "CrossMap5", [mapID])
+        return ShareDefine.EntFBAskRet_InCrossMap
+    
     #===============================================================================================
     # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
     # # PK状态检查
@@ -1766,6 +1820,12 @@
         if isNotify:
             NotifyCode(curPlayer, "Carry_lhs_697674")
         return ShareDefine.EntFBAskRet_Sit
+    
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        if isNotify:
+            NotifyCode(curPlayer, "Carry_lhs_697674")
+        GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
+        return ShareDefine.EntFBAskRet_Other
     
     if playerAction in ChConfig.Def_Player_Cannot_TransState:
         #Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -2922,6 +2982,7 @@
     PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
     # 绝版降临
     PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
     # 消费VIP
 #    if costVIPGold < 0:
 #        costVIPGold = price
@@ -3498,6 +3559,13 @@
         FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
         DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
         DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+        JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+        JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+        JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+        JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+        JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+        JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+        
         ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
         ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
         #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3683,7 +3751,7 @@
         # 检查最大等级
         if curLV >= maxLV and curTotalExp >= maxLVExpStore:
             self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
-            GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
+            #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
             return 0, expViewType
         
         # 杀怪
@@ -3935,7 +4003,7 @@
             # 记录开服活动冲级数据
             OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
-            FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
+            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4090,6 +4158,7 @@
         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
         PlayerDogz.RefreshDogzAttr(curPlayer)
+        EquipZhuXian.CalcZhuXianAttr(curPlayer)
         PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
         PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
         self.RefreshAllState(isForce=True)
@@ -4757,6 +4826,8 @@
         PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
         # 记录开服活动数据
         OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+        if beforeFightPower != totalFightPower:
+            CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
         return
     
     def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -5685,7 +5756,6 @@
 # 通知GsmeServer; 
 # SendGameServerRefreshState(int inputType, int inputValue)
 
-# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
 
 # 禁言 通知gameServer
 def SetGMForbidenTalk(curPlayer, value):
@@ -5710,9 +5780,13 @@
 def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
 def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
 
-## 跨服状态: 0-非跨服状态,1-跨服状态
-def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
-def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
+    curPlayer.SetExAttr5(value, False, True)
+    if not value:
+        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+    return
 
 ## 铜钱点, 支持铜钱超20亿
 def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
@@ -5752,6 +5826,12 @@
         curPlayer.SetExAttr13(serverGroupID, False, True)
         GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
     return
+
+##影响外观的3部位索引记录 123456789  123:武器格子索引 456:副手  789:衣服
+def GetFaceEquipIndexList(curPlayer):
+    attr15 = curPlayer.GetExAttr15()
+    return [attr15%1000, attr15/1000%1000, attr15/1000000]
+def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value)
 
 ##获得玩家威望值
 def GetPrestige(curPlayer): return 0
@@ -6578,6 +6658,18 @@
 def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
 def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
 
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value): 
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) 
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value): 
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
+
 
 ## 增加天梯竞技场积分
 #  @param curPlayer 玩家实例
@@ -6766,6 +6858,13 @@
 #-------------------------------------------------------------------------------
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
+    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
+        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+        playerID = curPlayer.GetPlayerID()
+        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
+        changeDict[(key, dType)] = value
+        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
+        
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
         return

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