From 7e2fba6800afaaeef3ac9d2d3c8c42ebcefd2016 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 05 三月 2019 15:53:48 +0800 Subject: [PATCH] 6328 【后端】优化代码eval --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 51 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 47 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index b04232e..a5cbd7d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -84,11 +84,13 @@ import PlayerCostRebate import GY_Query_CrossRealmReg import PlayerFairyCeremony +import PlayerNewFairyCeremony import PlayerCrossRealmPK import FunctionNPCCommon import CrossRealmPlayer import CrossPlayerData import ChNetSendPack +import EquipZhuXian import PlayerCoat import PlayerState import QuestCommon @@ -529,6 +531,10 @@ if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer): NotifyCode(curPlayer, "CrossMap10") + return False + + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID()) return False return True @@ -1213,6 +1219,11 @@ if not isDisconnect: CrossPlayerData.ClearCrossSyncDataCache(curPlayer) + + #清除地图玩家缓存 + playerID = curPlayer.GetPlayerID() + PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None) + PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None) return ##更新保存玩家在线时间 @@ -1704,7 +1715,7 @@ bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID) extendParamList = [bossID, -1] enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss) - if enterCnt >= FBCommon.GetEnterFBMaxCnt: + if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss): if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt): extendParamList = [bossID, curPlayer.GetFamilyID()] @@ -1809,6 +1820,12 @@ if isNotify: NotifyCode(curPlayer, "Carry_lhs_697674") return ShareDefine.EntFBAskRet_Sit + + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + if isNotify: + NotifyCode(curPlayer, "Carry_lhs_697674") + GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID()) + return ShareDefine.EntFBAskRet_Other if playerAction in ChConfig.Def_Player_Cannot_TransState: #Carry_lhs_697674:您当前所处的状态不能进行传送! @@ -2965,6 +2982,7 @@ PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict) # 绝版降临 PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price) + PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price) # 消费VIP # if costVIPGold < 0: # costVIPGold = price @@ -3541,6 +3559,13 @@ FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少 DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少 + JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成 + JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成 + JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成 + JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免 + JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免 + JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免 + ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率 ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害 #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 @@ -3726,7 +3751,7 @@ # 检查最大等级 if curLV >= maxLV and curTotalExp >= maxLVExpStore: self.__NotifyExpFull(curPlayer, "GeRen_admin_825676") - GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID()) + #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID()) return 0, expViewType # 杀怪 @@ -3978,7 +4003,7 @@ # 记录开服活动冲级数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV()) #神秘限购 - FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV) + FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV) #不需要做升级任务, 设置玩家经验 SetPlayerTotalExp(curPlayer, curTotalExp) return @@ -4133,6 +4158,7 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + EquipZhuXian.CalcZhuXianAttr(curPlayer) PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) PlayerCoat.CalcClothesCoatSkinAttr(curPlayer) self.RefreshAllState(isForce=True) @@ -5730,7 +5756,6 @@ # 通知GsmeServer; # SendGameServerRefreshState(int inputType, int inputValue) -# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用 # 禁言 通知gameServer def SetGMForbidenTalk(curPlayer, value): @@ -5801,6 +5826,12 @@ curPlayer.SetExAttr13(serverGroupID, False, True) GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID) return + +##影响外观的3部位索引记录 123456789 123:武器格子索引 456:副手 789:衣服 +def GetFaceEquipIndexList(curPlayer): + attr15 = curPlayer.GetExAttr15() + return [attr15%1000, attr15/1000%1000, attr15/1000000] +def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value) ##获得玩家威望值 def GetPrestige(curPlayer): return 0 @@ -6627,6 +6658,18 @@ def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1)) def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value) +#---诛仙一击概率--- +def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate) +def SetZhuXianRate(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) + +#---诛仙一击伤害百分比--- +def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer) +def SetZhuXianHurtPer(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False) + ## 增加天梯竞技场积分 # @param curPlayer 玩家实例 -- Gitblit v1.8.0