From 7ed0e73dddba3e791e6c45f05a5dfa8edb28209f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 02 八月 2024 16:16:00 +0800 Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(增加功能组队系统;古神支持组队进入,组队参与可增加原当被召集人成就146;) --- ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 904 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 904 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py index e4de1b3..156dc82 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py @@ -12571,6 +12571,854 @@ #------------------------------------------------------ +# B9 23 功能队伍解散 #tagGCFuncTeamDissolve + +class tagGCFuncTeamDissolve(Structure): + _pack_ = 1 + _fields_ = [ + ("Cmd", c_ubyte), + ("SubCmd", c_ubyte), + ("TeamID", c_int), + ] + + def __init__(self): + self.Clear() + self.Cmd = 0xB9 + self.SubCmd = 0x23 + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Cmd = 0xB9 + self.SubCmd = 0x23 + self.TeamID = 0 + return + + def GetLength(self): + return sizeof(tagGCFuncTeamDissolve) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// B9 23 功能队伍解散 //tagGCFuncTeamDissolve: + Cmd:%s, + SubCmd:%s, + TeamID:%d + '''\ + %( + self.Cmd, + self.SubCmd, + self.TeamID + ) + return DumpString + + +m_NAtagGCFuncTeamDissolve=tagGCFuncTeamDissolve() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamDissolve.Cmd,m_NAtagGCFuncTeamDissolve.SubCmd))] = m_NAtagGCFuncTeamDissolve + + +#------------------------------------------------------ +# B9 22 功能队伍列表 #tagGCFuncTeamList + +class tagGCFuncTeamMem(Structure): + ServerID = 0 #(DWORD ServerID) + PlayerID = 0 #(DWORD PlayerID) + NameLen = 0 #(BYTE NameLen) + Name = "" #(String Name)// 玩家名,size = NameLen + LV = 0 #(WORD LV)// 玩家等级 + Job = 0 #(BYTE Job)// 玩家职业 + RealmLV = 0 #(WORD RealmLV)// 玩家境界 + FightPower = 0 #(DWORD FightPower)// 战力,求余亿 + FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿 + Value1 = 0 #(DWORD Value1)//值1 + Value2 = 0 #(DWORD Value2)//值2 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen) + self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.ServerID = 0 + self.PlayerID = 0 + self.NameLen = 0 + self.Name = "" + self.LV = 0 + self.Job = 0 + self.RealmLV = 0 + self.FightPower = 0 + self.FightPowerEx = 0 + self.Value1 = 0 + self.Value2 = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 4 + length += 1 + length += len(self.Name) + length += 2 + length += 1 + length += 2 + length += 4 + length += 4 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.ServerID) + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteBYTE(data, self.NameLen) + data = CommFunc.WriteString(data, self.NameLen, self.Name) + data = CommFunc.WriteWORD(data, self.LV) + data = CommFunc.WriteBYTE(data, self.Job) + data = CommFunc.WriteWORD(data, self.RealmLV) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + data = CommFunc.WriteDWORD(data, self.Value1) + data = CommFunc.WriteDWORD(data, self.Value2) + return data + + def OutputString(self): + DumpString = ''' + ServerID:%d, + PlayerID:%d, + NameLen:%d, + Name:%s, + LV:%d, + Job:%d, + RealmLV:%d, + FightPower:%d, + FightPowerEx:%d, + Value1:%d, + Value2:%d + '''\ + %( + self.ServerID, + self.PlayerID, + self.NameLen, + self.Name, + self.LV, + self.Job, + self.RealmLV, + self.FightPower, + self.FightPowerEx, + self.Value1, + self.Value2 + ) + return DumpString + + +class tagGCFuncTeam(Structure): + TeamID = 0 #(DWORD TeamID) + CreateTime = 0 #(DWORD CreateTime)//创建队伍时间戳 + FuncMapEx = 0 #(DWORD FuncMapEx)//功能地图扩展,如不同的层级 + NameLen = 0 #(BYTE NameLen) + TeamName = "" #(String TeamName)//队伍名称 + CaptainID = 0 #(DWORD CaptainID)//队长ID,队伍ServerID直接取队长的ServerID + MinLV = 0 #(WORD MinLV)//最低等级限制 + MinFightPower = 0 #(DWORD MinFightPower)//最低战力限制,求余亿 + MinFightPowerEx = 0 #(DWORD MinFightPowerEx)//最低战力限制,整除亿 + ServerOnly = 0 #(BYTE ServerOnly)//是否仅本服玩家可加入,0-否,1-是 + NeedCheck = 0 #(BYTE NeedCheck)//是否需要审核 + Value1 = 0 #(DWORD Value1)//值1 + Value2 = 0 #(DWORD Value2)//值2 + MemberCount = 0 #(BYTE MemberCount) + MemberList = list() #(vector<tagGCFuncTeamMem> MemberList)// 成员列表 + ApplyCount = 0 #(WORD ApplyCount) + ApplyIDList = list() #(vector<DWORD> ApplyIDList)// 申请玩家ID列表 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.TeamID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.CreateTime,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.TeamName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen) + self.CaptainID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.MinLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.MinFightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.MinFightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.ServerOnly,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.NeedCheck,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.MemberCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.MemberCount): + temMemberList = tagGCFuncTeamMem() + _pos = temMemberList.ReadData(_lpData, _pos) + self.MemberList.append(temMemberList) + self.ApplyCount,_pos = CommFunc.ReadWORD(_lpData, _pos) + for i in range(self.ApplyCount): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.ApplyIDList.append(value) + return _pos + + def Clear(self): + self.TeamID = 0 + self.CreateTime = 0 + self.FuncMapEx = 0 + self.NameLen = 0 + self.TeamName = "" + self.CaptainID = 0 + self.MinLV = 0 + self.MinFightPower = 0 + self.MinFightPowerEx = 0 + self.ServerOnly = 0 + self.NeedCheck = 0 + self.Value1 = 0 + self.Value2 = 0 + self.MemberCount = 0 + self.MemberList = list() + self.ApplyCount = 0 + self.ApplyIDList = list() + return + + def GetLength(self): + length = 0 + length += 4 + length += 4 + length += 4 + length += 1 + length += len(self.TeamName) + length += 4 + length += 2 + length += 4 + length += 4 + length += 1 + length += 1 + length += 4 + length += 4 + length += 1 + for i in range(self.MemberCount): + length += self.MemberList[i].GetLength() + length += 2 + length += 4 * self.ApplyCount + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.TeamID) + data = CommFunc.WriteDWORD(data, self.CreateTime) + data = CommFunc.WriteDWORD(data, self.FuncMapEx) + data = CommFunc.WriteBYTE(data, self.NameLen) + data = CommFunc.WriteString(data, self.NameLen, self.TeamName) + data = CommFunc.WriteDWORD(data, self.CaptainID) + data = CommFunc.WriteWORD(data, self.MinLV) + data = CommFunc.WriteDWORD(data, self.MinFightPower) + data = CommFunc.WriteDWORD(data, self.MinFightPowerEx) + data = CommFunc.WriteBYTE(data, self.ServerOnly) + data = CommFunc.WriteBYTE(data, self.NeedCheck) + data = CommFunc.WriteDWORD(data, self.Value1) + data = CommFunc.WriteDWORD(data, self.Value2) + data = CommFunc.WriteBYTE(data, self.MemberCount) + for i in range(self.MemberCount): + data = CommFunc.WriteString(data, self.MemberList[i].GetLength(), self.MemberList[i].GetBuffer()) + data = CommFunc.WriteWORD(data, self.ApplyCount) + for i in range(self.ApplyCount): + data = CommFunc.WriteDWORD(data, self.ApplyIDList[i]) + return data + + def OutputString(self): + DumpString = ''' + TeamID:%d, + CreateTime:%d, + FuncMapEx:%d, + NameLen:%d, + TeamName:%s, + CaptainID:%d, + MinLV:%d, + MinFightPower:%d, + MinFightPowerEx:%d, + ServerOnly:%d, + NeedCheck:%d, + Value1:%d, + Value2:%d, + MemberCount:%d, + MemberList:%s, + ApplyCount:%d, + ApplyIDList:%s + '''\ + %( + self.TeamID, + self.CreateTime, + self.FuncMapEx, + self.NameLen, + self.TeamName, + self.CaptainID, + self.MinLV, + self.MinFightPower, + self.MinFightPowerEx, + self.ServerOnly, + self.NeedCheck, + self.Value1, + self.Value2, + self.MemberCount, + "...", + self.ApplyCount, + "..." + ) + return DumpString + + +class tagGCFuncTeamList(Structure): + Head = tagHead() + FuncMapID = 0 #(DWORD FuncMapID)// 功能地图ID或自定义的活动功能ID + FuncMapEx = 0 #(DWORD FuncMapEx)// 功能地图扩展,如不同的层级,0代表所有 + StartIndex = 0 #(DWORD StartIndex)// 查看的起始索引, 默认0 + QueryCnt = 0 #(BYTE QueryCnt)// 查看条数,默认20,最大不超过100 + HaveSpace = 0 #(BYTE HaveSpace)// 是否只查看有空位置的队伍 + IDLimitType = 0 #(BYTE IDLimitType)// ID限制类型:1-同仙盟队长;2-同ServerGroupID队长;3-同ServerID队长 + SearchLen = 0 #(BYTE SearchLen) + SearchMsg = "" #(String SearchMsg)// 指定搜索时有用,可搜索指定队伍ID或模糊搜索队伍名称,搜索时返回最多QueryCnt个数的队伍 + LoopIndex = 0 #(DWORD LoopIndex)// 服务器检索到的索引,列表下拉时下一个查询包的StartIndex从这个LoopIndex开始 + TeamCount = 0 #(BYTE TeamCount)// 如果返回的队伍数小于QueryCnt,代表服务器已经没有满足条件的队伍了,列表再下拉时不再发查询包 + TeamList = list() #(vector<tagGCFuncTeam> TeamList) + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xB9 + self.Head.SubCmd = 0x22 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.FuncMapID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.StartIndex,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.QueryCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.HaveSpace,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.IDLimitType,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.SearchLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.SearchMsg,_pos = CommFunc.ReadString(_lpData, _pos,self.SearchLen) + self.LoopIndex,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.TeamCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.TeamCount): + temTeamList = tagGCFuncTeam() + _pos = temTeamList.ReadData(_lpData, _pos) + self.TeamList.append(temTeamList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xB9 + self.Head.SubCmd = 0x22 + self.FuncMapID = 0 + self.FuncMapEx = 0 + self.StartIndex = 0 + self.QueryCnt = 0 + self.HaveSpace = 0 + self.IDLimitType = 0 + self.SearchLen = 0 + self.SearchMsg = "" + self.LoopIndex = 0 + self.TeamCount = 0 + self.TeamList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 4 + length += 4 + length += 1 + length += 1 + length += 1 + length += 1 + length += len(self.SearchMsg) + length += 4 + length += 1 + for i in range(self.TeamCount): + length += self.TeamList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.FuncMapID) + data = CommFunc.WriteDWORD(data, self.FuncMapEx) + data = CommFunc.WriteDWORD(data, self.StartIndex) + data = CommFunc.WriteBYTE(data, self.QueryCnt) + data = CommFunc.WriteBYTE(data, self.HaveSpace) + data = CommFunc.WriteBYTE(data, self.IDLimitType) + data = CommFunc.WriteBYTE(data, self.SearchLen) + data = CommFunc.WriteString(data, self.SearchLen, self.SearchMsg) + data = CommFunc.WriteDWORD(data, self.LoopIndex) + data = CommFunc.WriteBYTE(data, self.TeamCount) + for i in range(self.TeamCount): + data = CommFunc.WriteString(data, self.TeamList[i].GetLength(), self.TeamList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + FuncMapID:%d, + FuncMapEx:%d, + StartIndex:%d, + QueryCnt:%d, + HaveSpace:%d, + IDLimitType:%d, + SearchLen:%d, + SearchMsg:%s, + LoopIndex:%d, + TeamCount:%d, + TeamList:%s + '''\ + %( + self.Head.OutputString(), + self.FuncMapID, + self.FuncMapEx, + self.StartIndex, + self.QueryCnt, + self.HaveSpace, + self.IDLimitType, + self.SearchLen, + self.SearchMsg, + self.LoopIndex, + self.TeamCount, + "..." + ) + return DumpString + + +m_NAtagGCFuncTeamList=tagGCFuncTeamList() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamList.Head.Cmd,m_NAtagGCFuncTeamList.Head.SubCmd))] = m_NAtagGCFuncTeamList + + +#------------------------------------------------------ +# B9 20 功能队伍刷新 #tagGCFuncTeamRefresh + +class tagGCFuncTeamRefreshApply(Structure): + ServerID = 0 #(DWORD ServerID) + PlayerID = 0 #(DWORD PlayerID) + NameLen = 0 #(BYTE NameLen) + Name = "" #(String Name)// 玩家名,size = NameLen + LV = 0 #(WORD LV)// 玩家等级 + Job = 0 #(BYTE Job)// 玩家职业 + RealmLV = 0 #(WORD RealmLV)// 玩家境界 + FightPower = 0 #(DWORD FightPower)// 战力,求余亿 + FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen) + self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.ServerID = 0 + self.PlayerID = 0 + self.NameLen = 0 + self.Name = "" + self.LV = 0 + self.Job = 0 + self.RealmLV = 0 + self.FightPower = 0 + self.FightPowerEx = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 4 + length += 1 + length += len(self.Name) + length += 2 + length += 1 + length += 2 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.ServerID) + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteBYTE(data, self.NameLen) + data = CommFunc.WriteString(data, self.NameLen, self.Name) + data = CommFunc.WriteWORD(data, self.LV) + data = CommFunc.WriteBYTE(data, self.Job) + data = CommFunc.WriteWORD(data, self.RealmLV) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + return data + + def OutputString(self): + DumpString = ''' + ServerID:%d, + PlayerID:%d, + NameLen:%d, + Name:%s, + LV:%d, + Job:%d, + RealmLV:%d, + FightPower:%d, + FightPowerEx:%d + '''\ + %( + self.ServerID, + self.PlayerID, + self.NameLen, + self.Name, + self.LV, + self.Job, + self.RealmLV, + self.FightPower, + self.FightPowerEx + ) + return DumpString + + +class tagGCFuncTeamRefreshMem(Structure): + ServerID = 0 #(DWORD ServerID) + PlayerID = 0 #(DWORD PlayerID) + NameLen = 0 #(BYTE NameLen) + Name = "" #(String Name)// 玩家名,size = NameLen + LV = 0 #(WORD LV)// 玩家等级 + Job = 0 #(BYTE Job)// 玩家职业 + RealmLV = 0 #(WORD RealmLV)// 玩家境界 + FightPower = 0 #(DWORD FightPower)// 战力,求余亿 + FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿 + Value1 = 0 #(DWORD Value1)//值1 + Value2 = 0 #(DWORD Value2)//值2 + data = None + + def __init__(self): + self.Clear() + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + self.ServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen) + self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos) + return _pos + + def Clear(self): + self.ServerID = 0 + self.PlayerID = 0 + self.NameLen = 0 + self.Name = "" + self.LV = 0 + self.Job = 0 + self.RealmLV = 0 + self.FightPower = 0 + self.FightPowerEx = 0 + self.Value1 = 0 + self.Value2 = 0 + return + + def GetLength(self): + length = 0 + length += 4 + length += 4 + length += 1 + length += len(self.Name) + length += 2 + length += 1 + length += 2 + length += 4 + length += 4 + length += 4 + length += 4 + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteDWORD(data, self.ServerID) + data = CommFunc.WriteDWORD(data, self.PlayerID) + data = CommFunc.WriteBYTE(data, self.NameLen) + data = CommFunc.WriteString(data, self.NameLen, self.Name) + data = CommFunc.WriteWORD(data, self.LV) + data = CommFunc.WriteBYTE(data, self.Job) + data = CommFunc.WriteWORD(data, self.RealmLV) + data = CommFunc.WriteDWORD(data, self.FightPower) + data = CommFunc.WriteDWORD(data, self.FightPowerEx) + data = CommFunc.WriteDWORD(data, self.Value1) + data = CommFunc.WriteDWORD(data, self.Value2) + return data + + def OutputString(self): + DumpString = ''' + ServerID:%d, + PlayerID:%d, + NameLen:%d, + Name:%s, + LV:%d, + Job:%d, + RealmLV:%d, + FightPower:%d, + FightPowerEx:%d, + Value1:%d, + Value2:%d + '''\ + %( + self.ServerID, + self.PlayerID, + self.NameLen, + self.Name, + self.LV, + self.Job, + self.RealmLV, + self.FightPower, + self.FightPowerEx, + self.Value1, + self.Value2 + ) + return DumpString + + +class tagGCFuncTeamRefresh(Structure): + Head = tagHead() + TeamID = 0 #(DWORD TeamID) + CreateTime = 0 #(DWORD CreateTime)//创建队伍时间戳 + FuncMapID = 0 #(DWORD FuncMapID)// 功能地图ID或自定义的活动功能ID + FuncMapEx = 0 #(DWORD FuncMapEx)// 功能地图扩展,如不同的层级 + NameLen = 0 #(BYTE NameLen) + TeamName = "" #(String TeamName)// 队伍名称 + CaptainID = 0 #(DWORD CaptainID)//队长ID,队伍ServerID直接取队长的ServerID + MinLV = 0 #(WORD MinLV)//最低等级限制 + MinFightPower = 0 #(DWORD MinFightPower)//最低战力限制,求余亿 + MinFightPowerEx = 0 #(DWORD MinFightPowerEx)//最低战力限制,整除亿 + ServerOnly = 0 #(BYTE ServerOnly)//是否仅本服玩家可加入,0-否,1-是 + NeedCheck = 0 #(BYTE NeedCheck)//是否需要审核 + Value1 = 0 #(DWORD Value1)//值1 + Value2 = 0 #(DWORD Value2)//值2 + MemberCount = 0 #(BYTE MemberCount) + MemberList = list() #(vector<tagGCFuncTeamRefreshMem> MemberList)// 成员列表 + ApplyCount = 0 #(WORD ApplyCount) + ApplyIDList = list() #(vector<DWORD> ApplyIDList)// 申请玩家ID列表 + ApplyInfoList = list() #(vector<tagGCFuncTeamRefreshApply> ApplyInfoList)// 申请玩家明细列表 + data = None + + def __init__(self): + self.Clear() + self.Head.Cmd = 0xB9 + self.Head.SubCmd = 0x20 + return + + def ReadData(self, _lpData, _pos=0, _Len=0): + self.Clear() + _pos = self.Head.ReadData(_lpData, _pos) + self.TeamID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.CreateTime,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FuncMapID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.FuncMapEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.TeamName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen) + self.CaptainID,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.MinLV,_pos = CommFunc.ReadWORD(_lpData, _pos) + self.MinFightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.MinFightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.ServerOnly,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.NeedCheck,_pos = CommFunc.ReadBYTE(_lpData, _pos) + self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos) + self.MemberCount,_pos = CommFunc.ReadBYTE(_lpData, _pos) + for i in range(self.MemberCount): + temMemberList = tagGCFuncTeamRefreshMem() + _pos = temMemberList.ReadData(_lpData, _pos) + self.MemberList.append(temMemberList) + self.ApplyCount,_pos = CommFunc.ReadWORD(_lpData, _pos) + for i in range(self.ApplyCount): + value,_pos=CommFunc.ReadDWORD(_lpData,_pos) + self.ApplyIDList.append(value) + for i in range(self.ApplyCount): + temApplyInfoList = tagGCFuncTeamRefreshApply() + _pos = temApplyInfoList.ReadData(_lpData, _pos) + self.ApplyInfoList.append(temApplyInfoList) + return _pos + + def Clear(self): + self.Head = tagHead() + self.Head.Clear() + self.Head.Cmd = 0xB9 + self.Head.SubCmd = 0x20 + self.TeamID = 0 + self.CreateTime = 0 + self.FuncMapID = 0 + self.FuncMapEx = 0 + self.NameLen = 0 + self.TeamName = "" + self.CaptainID = 0 + self.MinLV = 0 + self.MinFightPower = 0 + self.MinFightPowerEx = 0 + self.ServerOnly = 0 + self.NeedCheck = 0 + self.Value1 = 0 + self.Value2 = 0 + self.MemberCount = 0 + self.MemberList = list() + self.ApplyCount = 0 + self.ApplyIDList = list() + self.ApplyInfoList = list() + return + + def GetLength(self): + length = 0 + length += self.Head.GetLength() + length += 4 + length += 4 + length += 4 + length += 4 + length += 1 + length += len(self.TeamName) + length += 4 + length += 2 + length += 4 + length += 4 + length += 1 + length += 1 + length += 4 + length += 4 + length += 1 + for i in range(self.MemberCount): + length += self.MemberList[i].GetLength() + length += 2 + length += 4 * self.ApplyCount + for i in range(self.ApplyCount): + length += self.ApplyInfoList[i].GetLength() + + return length + + def GetBuffer(self): + data = '' + data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer()) + data = CommFunc.WriteDWORD(data, self.TeamID) + data = CommFunc.WriteDWORD(data, self.CreateTime) + data = CommFunc.WriteDWORD(data, self.FuncMapID) + data = CommFunc.WriteDWORD(data, self.FuncMapEx) + data = CommFunc.WriteBYTE(data, self.NameLen) + data = CommFunc.WriteString(data, self.NameLen, self.TeamName) + data = CommFunc.WriteDWORD(data, self.CaptainID) + data = CommFunc.WriteWORD(data, self.MinLV) + data = CommFunc.WriteDWORD(data, self.MinFightPower) + data = CommFunc.WriteDWORD(data, self.MinFightPowerEx) + data = CommFunc.WriteBYTE(data, self.ServerOnly) + data = CommFunc.WriteBYTE(data, self.NeedCheck) + data = CommFunc.WriteDWORD(data, self.Value1) + data = CommFunc.WriteDWORD(data, self.Value2) + data = CommFunc.WriteBYTE(data, self.MemberCount) + for i in range(self.MemberCount): + data = CommFunc.WriteString(data, self.MemberList[i].GetLength(), self.MemberList[i].GetBuffer()) + data = CommFunc.WriteWORD(data, self.ApplyCount) + for i in range(self.ApplyCount): + data = CommFunc.WriteDWORD(data, self.ApplyIDList[i]) + for i in range(self.ApplyCount): + data = CommFunc.WriteString(data, self.ApplyInfoList[i].GetLength(), self.ApplyInfoList[i].GetBuffer()) + return data + + def OutputString(self): + DumpString = ''' + Head:%s, + TeamID:%d, + CreateTime:%d, + FuncMapID:%d, + FuncMapEx:%d, + NameLen:%d, + TeamName:%s, + CaptainID:%d, + MinLV:%d, + MinFightPower:%d, + MinFightPowerEx:%d, + ServerOnly:%d, + NeedCheck:%d, + Value1:%d, + Value2:%d, + MemberCount:%d, + MemberList:%s, + ApplyCount:%d, + ApplyIDList:%s, + ApplyInfoList:%s + '''\ + %( + self.Head.OutputString(), + self.TeamID, + self.CreateTime, + self.FuncMapID, + self.FuncMapEx, + self.NameLen, + self.TeamName, + self.CaptainID, + self.MinLV, + self.MinFightPower, + self.MinFightPowerEx, + self.ServerOnly, + self.NeedCheck, + self.Value1, + self.Value2, + self.MemberCount, + "...", + self.ApplyCount, + "...", + "..." + ) + return DumpString + + +m_NAtagGCFuncTeamRefresh=tagGCFuncTeamRefresh() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCFuncTeamRefresh.Head.Cmd,m_NAtagGCFuncTeamRefresh.Head.SubCmd))] = m_NAtagGCFuncTeamRefresh + + +#------------------------------------------------------ # B9 01 收到邀请加入队伍信息 #tagGCInviteJoinTeamInfo class tagGCInviteJoinTeamInfo(Structure): @@ -12882,6 +13730,62 @@ #------------------------------------------------------ +# B9 21 查找玩家功能队伍结果 #tagGCQueryPlayerFuncTeamRet + +class tagGCQueryPlayerFuncTeamRet(Structure): + _pack_ = 1 + _fields_ = [ + ("Cmd", c_ubyte), + ("SubCmd", c_ubyte), + ("FuncMapID", c_int), # 功能地图ID或自定义的活动功能ID + ("TeamID", c_int), # 玩家所属队伍ID,目前只同步0的情况,如果玩家有队伍统一B920封包同步处理 + ] + + def __init__(self): + self.Clear() + self.Cmd = 0xB9 + self.SubCmd = 0x21 + return + + def ReadData(self, stringData, _pos=0, _len=0): + self.Clear() + memmove(addressof(self), stringData[_pos:], self.GetLength()) + return _pos + self.GetLength() + + def Clear(self): + self.Cmd = 0xB9 + self.SubCmd = 0x21 + self.FuncMapID = 0 + self.TeamID = 0 + return + + def GetLength(self): + return sizeof(tagGCQueryPlayerFuncTeamRet) + + def GetBuffer(self): + return string_at(addressof(self), self.GetLength()) + + def OutputString(self): + DumpString = '''// B9 21 查找玩家功能队伍结果 //tagGCQueryPlayerFuncTeamRet: + Cmd:%s, + SubCmd:%s, + FuncMapID:%d, + TeamID:%d + '''\ + %( + self.Cmd, + self.SubCmd, + self.FuncMapID, + self.TeamID + ) + return DumpString + + +m_NAtagGCQueryPlayerFuncTeamRet=tagGCQueryPlayerFuncTeamRet() +ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCQueryPlayerFuncTeamRet.Cmd,m_NAtagGCQueryPlayerFuncTeamRet.SubCmd))] = m_NAtagGCQueryPlayerFuncTeamRet + + +#------------------------------------------------------ # B9 08 推荐组队的附近玩家信息 #tagGCRecommendNearbyPlayerList class tagGCRecommendNearbyPlayer(Structure): -- Gitblit v1.8.0