From 7ed0e73dddba3e791e6c45f05a5dfa8edb28209f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 02 八月 2024 16:16:00 +0800
Subject: [PATCH] 10229 【越南】【主干】【港台】【砍树】古神战场修改(增加功能组队系统;古神支持组队进入,组队参与可增加原当被召集人成就146;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py |   76 +++++++++++++++++++++++++++++++++++++
 1 files changed, 75 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index ce034af..3e85bec 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -28,6 +28,7 @@
 import GameWorldSkyTower
 import CrossChampionship
 import CrossBattlefield
+import CrossRealmPlayer
 import PyGameDataStruct
 import IpyGameDataPY
 import PyDataManager
@@ -36,6 +37,7 @@
 
 import json
 import time
+import random
 
 def DoOnDayEx():
     DelOutofTimeViewCacheData()
@@ -56,6 +58,9 @@
         return True
     
     if GameWorship.IsWorshipPlayer(playerID):
+        return True
+    
+    if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
         return True
     
     if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
@@ -140,7 +145,24 @@
     playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
     if playerID in playerViewCachePyDict:
         curCache = playerViewCachePyDict[playerID]
-    elif isAddNew:
+    elif isAddNew or playerID < 10000:
+        # 内网测试假玩家
+        if playerID < 10000 and not newPropData:
+            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+            fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+            fakeName = "%s%s" % (fakeName, playerID)
+            serverID = random.randint(9900, 9950)
+            accID = "fake%s@test@s%s" % (playerID, serverID)
+            newPropData = {
+                           "AccID":accID, 
+                           "PlayerID":playerID, 
+                           "Name":fakeName, 
+                           "Job":random.choice(openJobList) if openJobList else 1, 
+                           "LV":random.randint(100, 200), 
+                           "RealmLV":random.randint(5, 15),
+                           "FightPower":random.randint(1000000, 100000000), 
+                           "ServerGroupID":serverID,
+                           }
         curCache = PyGameDataStruct.tagPlayerViewCachePy()
         curCache.PlayerID = playerID
         if newPropData:
@@ -159,6 +181,58 @@
         curCache.PropDataDict = eval(curCache.PropData)
     return curCache.PropDataDict
 
+def GetShotCahceDict(playerID, withEquip=False):
+    ## 获取玩家简短的缓存信息字典
+    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+    if not cacheDict:
+        return {}
+    shotCacheDict = {
+                     "PlayerID":playerID, 
+                     "Name":cacheDict["Name"], 
+                     "Job":cacheDict["Job"], 
+                     "LV":cacheDict["LV"], 
+                     "RealmLV":cacheDict["RealmLV"], 
+                     "FightPower":cacheDict["FightPower"],
+                     "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
+                     }
+    if withEquip:
+        shotCacheDict.update({
+                              "TitleID":cacheDict.get("TitleID", 0),
+                              "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+                              "EquipShowID":cacheDict.get("EquipShowID", 0),
+                              })
+    return shotCacheDict
+
+def GetSyncCrossCacheBase(curPlayer):
+    ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
+    playerID = curPlayer.GetPlayerID()
+    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+    cacheBase = {
+                 "AccID":curPlayer.GetAccID(),
+                 "LV":curPlayer.GetLV(),
+                 "RealmLV":curPlayer.GetOfficialRank(),
+                 "Job":curPlayer.GetJob(),
+                 "VIPLV":curPlayer.GetVIPLv(),
+                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+                 "FamilyID":curPlayer.GetFamilyID(),
+                 "FamilyName":cacheDict.get("FamilyName", ""),
+                 "TitleID":cacheDict.get("TitleID", 0),
+                 "FightPower":PlayerControl.GetFightPower(curPlayer),
+                 "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+                 "EquipShowID":cacheDict.get("EquipShowID", 0),
+                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+                 }
+    return cacheBase
+
+def UpdCrossCacheBase(playerID, cacheBase):
+    ## 更新同步跨服基础查看缓存
+    cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
+    if not cacheBase:
+        return cacheDict
+    for k, v in cacheBase.items():
+        cacheDict[k] = v
+    return cacheDict
+
 #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
 #
 #struct    tagMGUpdatePlayerCache

--
Gitblit v1.8.0