From 7f7cdbf15426f9203a2fcf5268c295cd5f888eba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 08 十一月 2019 21:01:50 +0800
Subject: [PATCH] 8333 【主干】【后端】boss之家死亡在复活点复活,不退出副本(支持和中立地图一样可返回最后一次所在的野外地图;支持从副本退出后返回boss之家不重复扣除消耗)

---
 ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py |   87 ++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 80 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index 1d35e5c..421e496 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -41,6 +41,11 @@
                         ("char", "Numerical5", 0),
                         ),
 
+                "CreateRoleLimitServer":(
+                        ("list", "LimitServerGroupIDRangeList", 0),
+                        ("list", "LimitServerGroupIDList", 0),
+                        ),
+
                 "WorldLV":(
                         ("WORD", "WorldLV", 1),
                         ("DWORD", "OpenServerSecond", 0),
@@ -79,10 +84,16 @@
                         ("char", "EndDate", 0),
                         ("char", "StartTime", 0),
                         ("char", "EndTime", 0),
+                        ("list", "WorldLVRange", 0),
+                        ("list", "AddRandSecondRange", 0),
+                        ("WORD", "ReplenishCDMinutes", 0),
+                        ("BYTE", "ReplenishAuctionCount", 0),
+                        ("DWORD", "ReplenishItemID", 0),
+                        ("list", "ReplenishEquipInfo", 0),
+                        ("list", "ReplenishEquipPlaces", 0),
                         ("BYTE", "AuctionCount", 0),
                         ("list", "RandMinuteRange", 0),
                         ("list", "ItemCountWeightList", 0),
-                        ("list", "AddRandSecondRange", 0),
                         ("list", "AuctionItemWeightList", 0),
                         ("list", "RandMailKeyList", 0),
                         ),
@@ -541,6 +552,16 @@
                         ("WORD", "LVLimit", 0),
                         ),
 
+                "EquipStarUp":(
+                        ("BYTE", "ClassLV", 1),
+                        ("BYTE", "EquipPlace", 1),
+                        ("BYTE", "Star", 1),
+                        ("list", "CostEquipPlace", 0),
+                        ("BYTE", "IsJobLimit", 0),
+                        ("list", "CostEquipColor", 0),
+                        ("BYTE", "UnSuitRate", 0),
+                        ),
+
                 "FamilyWarRankAward":(
                         ("WORD", "WarWorldLV", 1),
                         ("BYTE", "WarRank", 0),
@@ -573,6 +594,17 @@
     def GetNumerical3(self): return self.Numerical3 # 数据3
     def GetNumerical4(self): return self.Numerical4 # 数据4
     def GetNumerical5(self): return self.Numerical5 # 数据5
+
+# 创角限制服务器配置表
+class IPY_CreateRoleLimitServer():
+    
+    def __init__(self):
+        self.LimitServerGroupIDRangeList = []
+        self.LimitServerGroupIDList = []
+        return
+        
+    def GetLimitServerGroupIDRangeList(self): return self.LimitServerGroupIDRangeList # 限制创角的服务器组ID范围列表
+    def GetLimitServerGroupIDList(self): return self.LimitServerGroupIDList # 限制创角的服务器组ID列表
 
 # 世界等级表格
 class IPY_WorldLV():
@@ -651,10 +683,16 @@
         self.EndDate = ""
         self.StartTime = ""
         self.EndTime = ""
+        self.WorldLVRange = []
+        self.AddRandSecondRange = []
+        self.ReplenishCDMinutes = 0
+        self.ReplenishAuctionCount = 0
+        self.ReplenishItemID = 0
+        self.ReplenishEquipInfo = []
+        self.ReplenishEquipPlaces = []
         self.AuctionCount = 0
         self.RandMinuteRange = []
         self.ItemCountWeightList = []
-        self.AddRandSecondRange = []
         self.AuctionItemWeightList = []
         self.RandMailKeyList = []
         return
@@ -664,12 +702,18 @@
     def GetEndDate(self): return self.EndDate # 结束日期
     def GetStartTime(self): return self.StartTime # 开启时间
     def GetEndTime(self): return self.EndTime # 结束时间
-    def GetAuctionCount(self): return self.AuctionCount # 上架次数
-    def GetRandMinuteRange(self): return self.RandMinuteRange # 上架随机间隔分钟下限|上限
-    def GetItemCountWeightList(self): return self.ItemCountWeightList # 上架随机件数权重列表, [[权重, 件数], ...]
+    def GetWorldLVRange(self): return self.WorldLVRange # 世界等级范围限制
     def GetAddRandSecondRange(self): return self.AddRandSecondRange # 每件拍品随机间隔上架秒数 上限|下限
-    def GetAuctionItemWeightList(self): return self.AuctionItemWeightList # 上架物品随机权重, [[权重, 物品ID],[权重, [阶,颜色,部位集合,是否套装,星级]] ...]
-    def GetRandMailKeyList(self): return self.RandMailKeyList # 上架随机邮件列表,有配置时上架的时候在线玩家会收到一封上架邮件提醒
+    def GetReplenishCDMinutes(self): return self.ReplenishCDMinutes # 动态补充拍品间隔分钟
+    def GetReplenishAuctionCount(self): return self.ReplenishAuctionCount # 动态补充拍品保底数
+    def GetReplenishItemID(self): return self.ReplenishItemID # 动态补充物品ID
+    def GetReplenishEquipInfo(self): return self.ReplenishEquipInfo # 动态补充装备信息 [阶,颜色,是否套装]
+    def GetReplenishEquipPlaces(self): return self.ReplenishEquipPlaces # 动态补充上架装备位列表
+    def GetAuctionCount(self): return self.AuctionCount # 指定上架次数
+    def GetRandMinuteRange(self): return self.RandMinuteRange # 指定上架随机间隔分钟下限|上限
+    def GetItemCountWeightList(self): return self.ItemCountWeightList # 指定上架随机件数权重列表, [[权重, 件数], ...]
+    def GetAuctionItemWeightList(self): return self.AuctionItemWeightList # 指定上架物品随机权重, [[权重, 物品ID],[权重, [阶,颜色,部位集合,是否套装,星级]] ...]
+    def GetRandMailKeyList(self): return self.RandMailKeyList # 指定上架随机邮件列表,有配置时上架的时候在线玩家会收到一封上架邮件提醒
 
 # 日常活动表
 class IPY_DailyAction():
@@ -1621,6 +1665,27 @@
     def GetNotifyInfoLoop(self): return self.NotifyInfoLoop # 全服提示信息 - 循环广播[间隔分钟, 广播key]
     def GetLVLimit(self): return self.LVLimit # 限制等级
 
+# 装备升星表
+class IPY_EquipStarUp():
+    
+    def __init__(self):
+        self.ClassLV = 0
+        self.EquipPlace = 0
+        self.Star = 0
+        self.CostEquipPlace = []
+        self.IsJobLimit = 0
+        self.CostEquipColor = []
+        self.UnSuitRate = 0
+        return
+        
+    def GetClassLV(self): return self.ClassLV # 阶级
+    def GetEquipPlace(self): return self.EquipPlace # 装备位
+    def GetStar(self): return self.Star # 星数
+    def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
+    def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
+    def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
+    def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
+
 # 仙盟联赛排名奖励表
 class IPY_FamilyWarRankAward():
     
@@ -1673,6 +1738,8 @@
         self.ipyConfigEx = {}
         self.ipyFuncConfigCache = self.__LoadFileData("FuncConfig", IPY_FuncConfig)
         self.ipyFuncConfigLen = len(self.ipyFuncConfigCache)
+        self.ipyCreateRoleLimitServerCache = self.__LoadFileData("CreateRoleLimitServer", IPY_CreateRoleLimitServer)
+        self.ipyCreateRoleLimitServerLen = len(self.ipyCreateRoleLimitServerCache)
         self.ipyWorldLVCache = self.__LoadFileData("WorldLV", IPY_WorldLV)
         self.ipyWorldLVLen = len(self.ipyWorldLVCache)
         self.ipyFamilyCache = self.__LoadFileData("Family", IPY_Family)
@@ -1767,6 +1834,8 @@
         self.ipyNewUniquenessArriveLen = len(self.ipyNewUniquenessArriveCache)
         self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
         self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
+        self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp)
+        self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache)
         self.ipyFamilyWarRankAwardCache = self.__LoadFileData("FamilyWarRankAward", IPY_FamilyWarRankAward)
         self.ipyFamilyWarRankAwardLen = len(self.ipyFamilyWarRankAwardCache)
         self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain)
@@ -1939,6 +2008,8 @@
     
     def GetFuncConfigCount(self): return self.ipyFuncConfigLen
     def GetFuncConfigByIndex(self, index): return self.ipyFuncConfigCache[index]
+    def GetCreateRoleLimitServerCount(self): return self.ipyCreateRoleLimitServerLen
+    def GetCreateRoleLimitServerByIndex(self, index): return self.ipyCreateRoleLimitServerCache[index]
     def GetWorldLVCount(self): return self.ipyWorldLVLen
     def GetWorldLVByIndex(self, index): return self.ipyWorldLVCache[index]
     def GetFamilyCount(self): return self.ipyFamilyLen
@@ -2033,6 +2104,8 @@
     def GetNewUniquenessArriveByIndex(self, index): return self.ipyNewUniquenessArriveCache[index]
     def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
     def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
+    def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen
+    def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index]
     def GetFamilyWarRankAwardCount(self): return self.ipyFamilyWarRankAwardLen
     def GetFamilyWarRankAwardByIndex(self, index): return self.ipyFamilyWarRankAwardCache[index]
     def GetFairyDomainCount(self): return self.ipyFairyDomainLen

--
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