From 7fc14311b1a05376ffb63c6ddb8ccbfda6ee0456 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 11 一月 2019 21:59:21 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(增加回本服时如果本服角色死亡则直接复活、回本服刷新本服队伍信息) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 128 +++++++++++++++++++++++++++++++++++++----- 1 files changed, 112 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py index df8668c..fc75233 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py @@ -54,7 +54,9 @@ import PlayerSuccess import PassiveBuffEffMng import PlayerFamilyRedPacket +import FormulaControl import PlayerGoldGift +import PlayerFlashSale import PlayerWing import ChEquip @@ -461,7 +463,7 @@ relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick) #判断是否敌对关系 if relation[0] != ChConfig.Type_Relation_Enemy : - AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) + #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1]) return return curTag @@ -533,7 +535,7 @@ if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime(): #时间间隔没有到 if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]: - FBLogic.OnCollecting(curPlayer, tick) + OnCollecting(curPlayer, tick) return @@ -559,7 +561,7 @@ elif prepareState == IPY_GameWorld.pstMissionCollecting: #任务采集 - PlayerMissionCollect.EndMissionCollect(curPlayer) + PlayerMissionCollect.EndMissionCollect(curPlayer, tick) elif prepareState == ShareDefine.Def_PstProduce: #生产采集(进入生产采集状态,不再重置玩家状态) @@ -572,16 +574,6 @@ posX = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosX) posY = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosY) - #执行逻辑,应该在入口设置好消耗,这边只是扣除 - #======================================================================= - # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID) - # if transportType == ChConfig.Def_Transport_Type_BigMap or not isFreedomTransBuff: - # isAutoBuy = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransAutoBuyItem) - # #传送支付处理 - # if not ChPlayer.PayForTransport(curPlayer, transportType, isAutoBuy): - # return - #======================================================================= - if not TransCostAfterPrepare(curPlayer): return @@ -591,6 +583,39 @@ #重置玩家状态 curPlayer.SetPrepareState(0) # 成功 PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) + return + +def OnCollecting(curPlayer, tick): + ## 采集中逻辑 + tagObj = curPlayer.GetActionObj() + if not tagObj: + return + if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC: + return + curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex()) + DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False) + FBLogic.OnCollecting(curPlayer, tick) + return + +def DoCollectingLostHP(curPlayer, npcID, tick, isEnd): + ## 执行采集掉血 + CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP") + if npcID not in CollectNPCLostHPCfg: + return + lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID] + lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick) + lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数 + if isEnd: + lostTime = int(round(lostTime)) # 采集完的时候四舍五入 + else: + lostTime = int(lostTime) + if lostTime < 1: + return + + curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick) + lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime + skillTypeID, buffOwner = 0, None + SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick) return @@ -632,12 +657,14 @@ if not curNPC: return + DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True) + result = FBLogic.OnCanCollect(curPlayer, curNPC, tick) if not result: return - FBLogic.OnCollectOK(curPlayer, tick) + FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick) return #--------------------------------------------------------------------- @@ -1080,7 +1107,9 @@ ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex): #验证物品是否过期 - curItemExpireTime = curItem.GetExpireTime() + curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime) + if not curItemExpireTime: + curItemExpireTime = curItem.GetExpireTime() curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime) if curItemExpireTime - curItemPastTime > 0: return @@ -1237,6 +1266,10 @@ PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False) #开服红包处理 PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick) + #限时抢购 + PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick) + #地图经验 + ProcessAreaExp(curPlayer, tick) return @@ -1442,14 +1475,51 @@ curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0) curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False) #GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID()) + curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点 bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) if bossStateTick and (tick - bossStateTick) >= validTime: curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0) curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False) #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID()) - + + # 脱离PK战斗 X秒后按比例恢复 + ProcessProDef(curPlayer, tick) return + +# 脱离PK战斗 X秒后按比例恢复 +def ProcessProDef(curPlayer, tick): + if PlayerControl.GetProDefHPPer(curPlayer) == 0: + # 没转化值 + return + + # 脱离PK战斗 X秒后按比例恢复 + if IsInPKState(curPlayer): + return + + if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000: + return + + if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie: + return + + # 每秒恢复 + if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000: + return + + curProDef = PlayerControl.GetProDef(curPlayer) + maxProDef = PlayerControl.GetMaxProDef(curPlayer) + + if curProDef == maxProDef: + return + + #非PK状态恢复护盾 + PlayerControl.SetProDef(curPlayer, min(curProDef + \ + IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef)) + curPlayer.SetDict("restoreProDTick", tick) + + return + def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0 def SetPKStateTick(curPlayer, tick): @@ -1467,4 +1537,30 @@ #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID()) return +def ProcessAreaExp(curPlayer, tick): + ##给场景经验 + if GameWorld.IsCrossServer(): + return + crossMapID = PlayerControl.GetCrossMapID(curPlayer) + mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID() + neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {}) + expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID) + if not expAwardInfo: + return + if len(expAwardInfo) != 2: + return + secondCD, expFormula = expAwardInfo + lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick) + if not lastTick: + curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick) + return + if tick - lastTick < secondCD: + return + curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick) + reExp = PlayerControl.GetPlayerReExp(curPlayer) + reLV = curPlayer.GetLV() + worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula)) + PlayerControl.PlayerControl(curPlayer).AddExp(addExp) + return -- Gitblit v1.8.0