From 7fd0e89ae9963e54cdd88edf3dbe77c78c592d95 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 十二月 2023 10:31:00 +0800
Subject: [PATCH] 10033 【后端】仙树升级系统及砍树产出规则(仙树系统;砍树基础)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py             |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                    |    7 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                    |  164 +++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                |  175 ++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py                    |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py            |   54 ++
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                         |  164 +++++++
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                     |  175 ++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                            |   22 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                  |   29 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                |    7 
 PySysDB/PySysDBPY.h                                                                                   |   11 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py           |  338 ++++++++++++++++
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                         |    7 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                       |    9 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_TreeLVUPTime.py |   46 ++
 16 files changed, 1,207 insertions(+), 7 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index af055a8..aeddf7d 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -2890,3 +2890,14 @@
 	list		FreeRewardItemList;	//免费奖励物品列表 [[物品ID,个数,是否拍品],...]
 	list		ZLRewardItemList;	//战令奖励物品列表 [[物品ID,个数,是否拍品],...]
 };
+
+//仙树等级表
+
+struct tagTreeLV
+{
+	BYTE		_TreeLV;	//仙树等级
+	DWORD		LVUPNeedMoney;	//升到下一级所需货币数
+	DWORD		LVUPNeedTime;	//升级下一级所需所需秒
+	list		EquipColorRateList;	//产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
+	list		ExAwardItemRateList;	//每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...]
+};
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index a967c1f..0521142 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -18235,6 +18235,118 @@
 
 
 #------------------------------------------------------
+# B2 21 玩家砍树 #tagCMCutTree
+
+class  tagCMCutTree(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("CutCount", c_ubyte),    # 砍几次,默认1
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x21
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x21
+        self.CutCount = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMCutTree)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 21 玩家砍树 //tagCMCutTree:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                CutCount:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.CutCount
+                                )
+        return DumpString
+
+
+m_NAtagCMCutTree=tagCMCutTree()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCutTree.Cmd,m_NAtagCMCutTree.SubCmd))] = m_NAtagCMCutTree
+
+
+#------------------------------------------------------
+# B2 22 砍树装备操作 #tagCMCutTreeEquipOP
+
+class  tagCMCutTreeEquipOP(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ItemIndex", c_ubyte),    # 物品在砍树背包的索引
+                  ("OPType", c_ubyte),    # 操作类型:1-替换;2-分解
+                  ("AutoDecompose", c_ubyte),    # 替换后是否自动分解原装备:0否1是,仅替换操作下有用
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x22
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x22
+        self.ItemIndex = 0
+        self.OPType = 0
+        self.AutoDecompose = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMCutTreeEquipOP)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 22 砍树装备操作 //tagCMCutTreeEquipOP:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ItemIndex:%d,
+                                OPType:%d,
+                                AutoDecompose:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ItemIndex,
+                                self.OPType,
+                                self.AutoDecompose
+                                )
+        return DumpString
+
+
+m_NAtagCMCutTreeEquipOP=tagCMCutTreeEquipOP()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCutTreeEquipOP.Cmd,m_NAtagCMCutTreeEquipOP.SubCmd))] = m_NAtagCMCutTreeEquipOP
+
+
+#------------------------------------------------------
 # B2 12 领取功能系统特权奖励 #tagCMGetFuncSysPrivilegeAward
 
 class  tagCMGetFuncSysPrivilegeAward(Structure):
@@ -18897,6 +19009,58 @@
 
 
 #------------------------------------------------------
+# B2 23 仙树升级 #tagCMTreeLVUP
+
+class  tagCMTreeLVUP(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("Type", c_ubyte),    # 0-开始升级(请求扣除消耗,开始升级倒计时);1-执行升级(倒计时时间到后发送该类型)
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x23
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x23
+        self.Type = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMTreeLVUP)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 23 仙树升级 //tagCMTreeLVUP:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                Type:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.Type
+                                )
+        return DumpString
+
+
+m_NAtagCMTreeLVUP=tagCMTreeLVUP()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTreeLVUP.Cmd,m_NAtagCMTreeLVUP.SubCmd))] = m_NAtagCMTreeLVUP
+
+
+#------------------------------------------------------
 # B3 17 情戒解锁 #tagCMLoveRingUnlock
 
 class  tagCMLoveRingUnlock(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 07ecee8..3cef67e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -43182,6 +43182,121 @@
 
 
 #------------------------------------------------------
+# B1 22 砍树结果 #tagMCCutTreeResult
+
+class  tagMCCutTreeExItem(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("ItemID", c_int),    # 额外奖励物品ID
+                  ("ItemCount", c_ushort),    # 额外奖励物品ID对应个数
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.ItemID = 0
+        self.ItemCount = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCCutTreeExItem)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 22 砍树结果 //tagMCCutTreeResult:
+                                ItemID:%d,
+                                ItemCount:%d
+                                '''\
+                                %(
+                                self.ItemID,
+                                self.ItemCount
+                                )
+        return DumpString
+
+
+class  tagMCCutTreeResult(Structure):
+    Head = tagHead()
+    EquipCount = 0    #(BYTE EquipCount)// 获得装备数量,默认展示在砍树背包中的装备即可,收到该封包前会先收到0704物品刷新
+    ExItemCount = 0    #(BYTE ExItemCount)// 额外奖励物品数
+    ExItemList = list()    #(vector<tagMCCutTreeExItem> ExItemList)// 额外奖励物品列表
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x22
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.EquipCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.ExItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.ExItemCount):
+            temExItemList = tagMCCutTreeExItem()
+            _pos = temExItemList.ReadData(_lpData, _pos)
+            self.ExItemList.append(temExItemList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x22
+        self.EquipCount = 0
+        self.ExItemCount = 0
+        self.ExItemList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        for i in range(self.ExItemCount):
+            length += self.ExItemList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.EquipCount)
+        data = CommFunc.WriteBYTE(data, self.ExItemCount)
+        for i in range(self.ExItemCount):
+            data = CommFunc.WriteString(data, self.ExItemList[i].GetLength(), self.ExItemList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                EquipCount:%d,
+                                ExItemCount:%d,
+                                ExItemList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.EquipCount,
+                                self.ExItemCount,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagMCCutTreeResult=tagMCCutTreeResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCutTreeResult.Head.Cmd,m_NAtagMCCutTreeResult.Head.SubCmd))] = m_NAtagMCCutTreeResult
+
+
+#------------------------------------------------------
 # B1 11 功能系统特权信息 #tagMCFuncSysPrivilegeInfoList
 
 class  tagMCFuncSysPrivilegeInfo(Structure):
@@ -43825,6 +43940,66 @@
 
 
 #------------------------------------------------------
+# B1 21 仙树信息 #tagMCTreeInfo
+
+class  tagMCTreeInfo(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("TreeLV", c_ubyte),    # 当前仙树等级
+                  ("LVUPState", c_ubyte),    # 0-非升级中;1-升级中
+                  ("LVUPRemainTime", c_int),    # 升级剩余时间,秒;当升级中且倒计时为0时可发送B223执行升级包进行升级
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x21
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x21
+        self.TreeLV = 0
+        self.LVUPState = 0
+        self.LVUPRemainTime = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCTreeInfo)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 21 仙树信息 //tagMCTreeInfo:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                TreeLV:%d,
+                                LVUPState:%d,
+                                LVUPRemainTime:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.TreeLV,
+                                self.LVUPState,
+                                self.LVUPRemainTime
+                                )
+        return DumpString
+
+
+m_NAtagMCTreeInfo=tagMCTreeInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTreeInfo.Cmd,m_NAtagMCTreeInfo.SubCmd))] = m_NAtagMCTreeInfo
+
+
+#------------------------------------------------------
 # B1 20 战令信息 #tagMCZhanlingInfo
 
 class  tagMCZhanling(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index acec481..ff9b203 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1071,7 +1071,8 @@
 CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
 CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
 CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
-) = range(146, 253)
+CDBPlayerRefresh_Xiantao, # 仙桃  253
+) = range(146, 254)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1099,13 +1100,14 @@
 TYPE_Price_JiYuan = 37    # 机缘币
 TYPE_Price_BTGMYuE = 38    # GM余额
 TYPE_Price_SuccessSocre = 39    # 成就积分
+TYPE_Price_Xiantao = 40    # 仙桃
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
                  1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                  16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                  29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
-                 39:"成就积分"
+                 39:"成就积分", 40:"仙桃"
                  }
 
 #以下是旧的金钱类型
@@ -1136,6 +1138,7 @@
                            TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                            TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                            TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                            }
 
 # 支持负值的货币及对应0418刷新类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index dbba4b9..6d6ae42 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1869,7 +1869,7 @@
 PacketSubCMD_1=0x26
 PacketCallFunc_1=OnVisitFairyDomain
 
-;缥缈仙域
+;回合攻击
 [TurnAttack]
 ScriptName = Attack\TurnAttack.py
 Writer = hxp
@@ -1880,3 +1880,23 @@
 PacketCMD_1=0xB4
 PacketSubCMD_1=0x10
 PacketCallFunc_1=OnTurnFight
+
+;砍树
+[PlayerCutTree]
+ScriptName = Player\PlayerCutTree.py
+Writer = hxp
+Releaser = hxp
+RegType = 0
+RegisterPackCount = 3
+
+PacketCMD_1=0xB2
+PacketSubCMD_1=0x21
+PacketCallFunc_1=OnCutTree
+
+PacketCMD_2=0xB2
+PacketSubCMD_2=0x22
+PacketCallFunc_2=OnCutTreeEquipOP
+
+PacketCMD_3=0xB2
+PacketSubCMD_3=0x23
+PacketCallFunc_3=OnTreeLVUP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index ad82af4..05307bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -906,6 +906,8 @@
 Def_PackCnt_TempSwap = 1
 #初始化临时存放背包格子数
 Def_PackCnt_TempItem = 10
+#初始化鉴定背包格子数
+Def_PackCnt_Identify = 10
 #初始化宠物背包格子数
 Def_PackCnt_Pet = 70
 #初始化通用宠物装备背包格子数
@@ -1131,6 +1133,7 @@
                                     IPY_GameWorld.rptItem, 
                                     #IPY_GameWorld.rptFineSoulSlot,
                                     IPY_GameWorld.rptAnyWhere, 
+                                    IPY_GameWorld.rptIdentify, 
                                     #时装背包
                                     #IPY_GameWorld.rptCabinetWeaponCoat, 
                                     #IPY_GameWorld.rptCabinetHorse, 
@@ -4372,6 +4375,12 @@
 #自定义奖励
 Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号)
 Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号)
+
+#仙树
+Def_PDict_TreeLV = "TreeLV" # 仙树等级
+Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
+Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
+Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index a967c1f..0521142 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -18235,6 +18235,118 @@
 
 
 #------------------------------------------------------
+# B2 21 玩家砍树 #tagCMCutTree
+
+class  tagCMCutTree(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("CutCount", c_ubyte),    # 砍几次,默认1
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x21
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x21
+        self.CutCount = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMCutTree)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 21 玩家砍树 //tagCMCutTree:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                CutCount:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.CutCount
+                                )
+        return DumpString
+
+
+m_NAtagCMCutTree=tagCMCutTree()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCutTree.Cmd,m_NAtagCMCutTree.SubCmd))] = m_NAtagCMCutTree
+
+
+#------------------------------------------------------
+# B2 22 砍树装备操作 #tagCMCutTreeEquipOP
+
+class  tagCMCutTreeEquipOP(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ItemIndex", c_ubyte),    # 物品在砍树背包的索引
+                  ("OPType", c_ubyte),    # 操作类型:1-替换;2-分解
+                  ("AutoDecompose", c_ubyte),    # 替换后是否自动分解原装备:0否1是,仅替换操作下有用
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x22
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x22
+        self.ItemIndex = 0
+        self.OPType = 0
+        self.AutoDecompose = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMCutTreeEquipOP)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 22 砍树装备操作 //tagCMCutTreeEquipOP:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ItemIndex:%d,
+                                OPType:%d,
+                                AutoDecompose:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ItemIndex,
+                                self.OPType,
+                                self.AutoDecompose
+                                )
+        return DumpString
+
+
+m_NAtagCMCutTreeEquipOP=tagCMCutTreeEquipOP()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMCutTreeEquipOP.Cmd,m_NAtagCMCutTreeEquipOP.SubCmd))] = m_NAtagCMCutTreeEquipOP
+
+
+#------------------------------------------------------
 # B2 12 领取功能系统特权奖励 #tagCMGetFuncSysPrivilegeAward
 
 class  tagCMGetFuncSysPrivilegeAward(Structure):
@@ -18897,6 +19009,58 @@
 
 
 #------------------------------------------------------
+# B2 23 仙树升级 #tagCMTreeLVUP
+
+class  tagCMTreeLVUP(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("Type", c_ubyte),    # 0-开始升级(请求扣除消耗,开始升级倒计时);1-执行升级(倒计时时间到后发送该类型)
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x23
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x23
+        self.Type = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMTreeLVUP)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 23 仙树升级 //tagCMTreeLVUP:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                Type:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.Type
+                                )
+        return DumpString
+
+
+m_NAtagCMTreeLVUP=tagCMTreeLVUP()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTreeLVUP.Cmd,m_NAtagCMTreeLVUP.SubCmd))] = m_NAtagCMTreeLVUP
+
+
+#------------------------------------------------------
 # B3 17 情戒解锁 #tagCMLoveRingUnlock
 
 class  tagCMLoveRingUnlock(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 07ecee8..3cef67e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -43182,6 +43182,121 @@
 
 
 #------------------------------------------------------
+# B1 22 砍树结果 #tagMCCutTreeResult
+
+class  tagMCCutTreeExItem(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("ItemID", c_int),    # 额外奖励物品ID
+                  ("ItemCount", c_ushort),    # 额外奖励物品ID对应个数
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.ItemID = 0
+        self.ItemCount = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCCutTreeExItem)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 22 砍树结果 //tagMCCutTreeResult:
+                                ItemID:%d,
+                                ItemCount:%d
+                                '''\
+                                %(
+                                self.ItemID,
+                                self.ItemCount
+                                )
+        return DumpString
+
+
+class  tagMCCutTreeResult(Structure):
+    Head = tagHead()
+    EquipCount = 0    #(BYTE EquipCount)// 获得装备数量,默认展示在砍树背包中的装备即可,收到该封包前会先收到0704物品刷新
+    ExItemCount = 0    #(BYTE ExItemCount)// 额外奖励物品数
+    ExItemList = list()    #(vector<tagMCCutTreeExItem> ExItemList)// 额外奖励物品列表
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x22
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.EquipCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.ExItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.ExItemCount):
+            temExItemList = tagMCCutTreeExItem()
+            _pos = temExItemList.ReadData(_lpData, _pos)
+            self.ExItemList.append(temExItemList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB1
+        self.Head.SubCmd = 0x22
+        self.EquipCount = 0
+        self.ExItemCount = 0
+        self.ExItemList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        for i in range(self.ExItemCount):
+            length += self.ExItemList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.EquipCount)
+        data = CommFunc.WriteBYTE(data, self.ExItemCount)
+        for i in range(self.ExItemCount):
+            data = CommFunc.WriteString(data, self.ExItemList[i].GetLength(), self.ExItemList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                EquipCount:%d,
+                                ExItemCount:%d,
+                                ExItemList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.EquipCount,
+                                self.ExItemCount,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagMCCutTreeResult=tagMCCutTreeResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCutTreeResult.Head.Cmd,m_NAtagMCCutTreeResult.Head.SubCmd))] = m_NAtagMCCutTreeResult
+
+
+#------------------------------------------------------
 # B1 11 功能系统特权信息 #tagMCFuncSysPrivilegeInfoList
 
 class  tagMCFuncSysPrivilegeInfo(Structure):
@@ -43825,6 +43940,66 @@
 
 
 #------------------------------------------------------
+# B1 21 仙树信息 #tagMCTreeInfo
+
+class  tagMCTreeInfo(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("TreeLV", c_ubyte),    # 当前仙树等级
+                  ("LVUPState", c_ubyte),    # 0-非升级中;1-升级中
+                  ("LVUPRemainTime", c_int),    # 升级剩余时间,秒;当升级中且倒计时为0时可发送B223执行升级包进行升级
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x21
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x21
+        self.TreeLV = 0
+        self.LVUPState = 0
+        self.LVUPRemainTime = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCTreeInfo)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 21 仙树信息 //tagMCTreeInfo:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                TreeLV:%d,
+                                LVUPState:%d,
+                                LVUPRemainTime:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.TreeLV,
+                                self.LVUPState,
+                                self.LVUPRemainTime
+                                )
+        return DumpString
+
+
+m_NAtagMCTreeInfo=tagMCTreeInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTreeInfo.Cmd,m_NAtagMCTreeInfo.SubCmd))] = m_NAtagMCTreeInfo
+
+
+#------------------------------------------------------
 # B1 20 战令信息 #tagMCZhanlingInfo
 
 class  tagMCZhanling(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py
new file mode 100644
index 0000000..0868b29
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetTree.py
@@ -0,0 +1,54 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GM.Commands.SetTree
+#
+# @todo:设置仙树
+# @author hxp
+# @date 2023-12-13
+# @version 1.0
+#
+# 详细描述: 设置仙树
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2023-12-13 11:00"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import PlayerControl
+import PlayerCutTree
+import IpyGameDataPY
+import GameWorld
+
+import time
+
+
+## 逻辑实现
+#  @param curPlayer
+#  @param cmdList 参数列表
+#  @return None
+def OnExec(curPlayer, cmdList):
+    if not cmdList:
+        GameWorld.DebugAnswer(curPlayer, "设置仙树: SetTree 等级 剩余时间秒")
+        return
+    
+    treeLV = cmdList[0]
+    remainTime = cmdList[1] if len(cmdList) > 1 else 0
+    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
+    if not ipyData:
+        GameWorld.DebugAnswer(curPlayer, "不存在该仙树等级: %s" % treeLV)
+        return
+    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, treeLV)
+    if remainTime:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 1)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, remainTime)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, int(time.time()))
+    else:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, 0)
+    GameWorld.DebugAnswer(curPlayer, "设置仙树OK: LV:%s 剩余秒:%s" % (treeLV, remainTime))
+    PlayerCutTree.SyncTreeInfo(curPlayer)
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index bf88d17..0c50ceb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -2229,6 +2229,14 @@
                         ("list", "FreeRewardItemList", 0),
                         ("list", "ZLRewardItemList", 0),
                         ),
+
+                "TreeLV":(
+                        ("BYTE", "TreeLV", 1),
+                        ("DWORD", "LVUPNeedMoney", 0),
+                        ("DWORD", "LVUPNeedTime", 0),
+                        ("list", "EquipColorRateList", 0),
+                        ("list", "ExAwardItemRateList", 0),
+                        ),
                 }
 
 
@@ -6854,6 +6862,23 @@
     def GetRewardIndex(self): return self.RewardIndex # 奖励记录索引,0~n,同个战令类型不可重复
     def GetFreeRewardItemList(self): return self.FreeRewardItemList # 免费奖励物品列表 [[物品ID,个数,是否拍品],...]
     def GetZLRewardItemList(self): return self.ZLRewardItemList # 战令奖励物品列表 [[物品ID,个数,是否拍品],...]
+
+# 仙树等级表
+class IPY_TreeLV():
+    
+    def __init__(self):
+        self.TreeLV = 0
+        self.LVUPNeedMoney = 0
+        self.LVUPNeedTime = 0
+        self.EquipColorRateList = []
+        self.ExAwardItemRateList = []
+        return
+        
+    def GetTreeLV(self): return self.TreeLV # 仙树等级
+    def GetLVUPNeedMoney(self): return self.LVUPNeedMoney # 升到下一级所需货币数
+    def GetLVUPNeedTime(self): return self.LVUPNeedTime # 升级下一级所需所需秒
+    def GetEquipColorRateList(self): return self.EquipColorRateList # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
+    def GetExAwardItemRateList(self): return self.ExAwardItemRateList # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...]
 
 
 def Log(msg, playerID=0, par=0):
@@ -7333,6 +7358,8 @@
         self.ipyCustomAwardLen = len(self.ipyCustomAwardCache)
         self.ipyZhanlingCache = self.__LoadFileData("Zhanling", IPY_Zhanling)
         self.ipyZhanlingLen = len(self.ipyZhanlingCache)
+        self.ipyTreeLVCache = self.__LoadFileData("TreeLV", IPY_TreeLV)
+        self.ipyTreeLVLen = len(self.ipyTreeLVCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -7953,6 +7980,8 @@
     def GetCustomAwardByIndex(self, index): return self.ipyCustomAwardCache[index]
     def GetZhanlingCount(self): return self.ipyZhanlingLen
     def GetZhanlingByIndex(self, index): return self.ipyZhanlingCache[index]
+    def GetTreeLVCount(self): return self.ipyTreeLVLen
+    def GetTreeLVByIndex(self, index): return self.ipyTreeLVCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 7dcd1a6..4d9c945 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -755,6 +755,8 @@
         pass
     elif itemTypeID == ChConfig.Def_ItemID_VIPExperience:
         callFuncName = "Item_VIPExperience" #VIP体验卡
+    elif itemTypeID == IpyGameDataPY.GetFuncEvalCfg("TreeLVUP", 2)[0]:
+        callFuncName = "Item_TreeLVUPTime"
         
     if callFuncName == '':
         #//这个物品是一般物品, 返回外层继续处理
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 8304879..42f5236 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2334,7 +2334,7 @@
 def SetItemCount(item, cnt, playerID=0, accID=0, playerName=""):
     if not item.IsEmpty():
         itemID = item.GetItemTypeID()
-        if cnt > 0 and itemID in ChConfig.Def_TransformItemIDList:
+        if cnt > 0 and (itemID in ChConfig.Def_TransformItemIDList or item.GetType() == ChConfig.Def_ItemType_AutoUseMoney):
             item.SetUserAttr(ShareDefine.Def_IudetItemCount, min(cnt, ChConfig.Def_UpperLimit_DWord))
         else:
             item.SetCount(min(cnt, 65535))
@@ -2347,7 +2347,7 @@
             raise
         
 def GetItemCount(item):
-    if item.GetItemTypeID() in ChConfig.Def_TransformItemIDList:
+    if item.GetItemTypeID() in ChConfig.Def_TransformItemIDList or item.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
         return item.GetUserAttr(ShareDefine.Def_IudetItemCount)
     return item.GetCount()
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_TreeLVUPTime.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_TreeLVUPTime.py
new file mode 100644
index 0000000..0344030
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_TreeLVUPTime.py
@@ -0,0 +1,46 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package UseItem.Item_TreeLVUPTime
+#
+# @todo:减少仙树升级时间
+# @author hxp
+# @date 2023-12-13
+# @version 1.0
+#
+# 详细描述: 减少仙树升级时间
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2023-12-13 11:00"""
+#-------------------------------------------------------------------------------
+
+import ItemCommon
+import IpyGameDataPY
+import PlayerCutTree
+import ChConfig
+
+##批量使用物品
+# @param curPlayer: 玩家实例
+# @param curRoleItem: 物品实例
+# @param tick: 时间戳
+# @param useCnt: 使用个数
+# @return: 
+def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
+    reduceSeconds = IpyGameDataPY.GetFuncEvalCfg("TreeLVUP", 2)[1]
+    reduceTime = reduceSeconds * useCnt
+    
+    TreeLVBefore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    LVUPRemainTimeBefore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
+    
+    if not PlayerCutTree.ReduceTreeLVUPTime(curPlayer, reduceTime):
+        return
+    
+    succCnt = useCnt
+    TreeLVAfter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    LVUPRemainTimeAfter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
+    
+    drDict = {"TreeLVBefore":TreeLVBefore, "LVUPRemainTimeBefore":LVUPRemainTimeBefore, 
+              "TreeLVAfter":TreeLVAfter, "LVUPRemainTimeAfter":LVUPRemainTimeAfter}
+    ItemCommon.DelItem(curPlayer, curRoleItem, succCnt, saveDataDict=drDict)
+    return True, succCnt
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 2de8b03..6f0b431 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -151,6 +151,7 @@
 import PlayerShentong
 import PlayerCustomAward
 import PlayerZhanling
+import PlayerCutTree
 import PlayerLianTi
 import PlayerYinji
 import PlayerLove
@@ -960,6 +961,7 @@
     PlayerGubao.OnPlayerLogin(curPlayer)
     PlayerShentong.OnPlayerLogin(curPlayer)
     PlayerZhanling.OnPlayerLogin(curPlayer)
+    PlayerCutTree.OnPlayerLogin(curPlayer)
     # 上线查询一次充值订单
     curPlayer.SendDBQueryRecharge()
     
@@ -1516,6 +1518,11 @@
     #初始化寻宝背包
     PlayerControl.Init_TreasurePack(curPlayer)
     
+    #初始化鉴定背包
+    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
+    curPack.SetCount(ChConfig.Def_PackCnt_Identify)
+    curPack.Sync_PackCanUseCount()
+    
     #初始化神兽物品背包
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
     curPack.SetCount(ChConfig.Def_PackCnt_DogzItem)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py
new file mode 100644
index 0000000..8f5f4f3
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py
@@ -0,0 +1,338 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Player.PlayerCutTree
+#
+# @todo:砍树
+# @author hxp
+# @date 2023-12-13
+# @version 1.0
+#
+# 详细描述: 砍树
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2023-12-13 11:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import ItemCommon
+import ShareDefine
+import NetPackCommon
+import IpyGameDataPY
+import ChPyNetSendPack
+import PlayerControl
+import IPY_GameWorld
+import ItemControler
+import NPCCommon
+import ChConfig
+import ChEquip
+
+import random
+import time
+
+def OnPlayerLogin(curPlayer):
+    RefreshTreeLVUPTime(curPlayer)
+    SyncTreeInfo(curPlayer)
+    return
+
+#// B2 21 玩家砍树 #tagCMCutTree
+#
+#struct    tagCMCutTree
+#{
+#    tagHead         Head;
+#    BYTE        CutCount;    // 砍几次,默认1
+#};
+def OnCutTree(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    cutCount = clientData.CutCount
+    playerID = curPlayer.GetPlayerID()
+    
+    identifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
+    packCount = identifyPack.GetCount()
+    for i in range(0, packCount):
+        curItem = identifyPack.GetAt(i)
+        if curItem and not curItem.IsEmpty():
+            GameWorld.DebugLog("砍树背包中还有未处理物品,无法砍树! i=%s" % i, playerID)
+            return
+        
+    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    canCutMax = 0
+    lvCutMaxList = IpyGameDataPY.GetFuncEvalCfg("CutTree", 2)
+    for curMax, needLV in enumerate(lvCutMaxList, 1):
+        if treeLV >= needLV:
+            canCutMax = curMax
+        else:
+            break
+    cutCount = min(cutCount, canCutMax, identifyPack.GetCount())
+    GameWorld.DebugLog("玩家砍树: cutCount=%s,treeLV=%s,canCutMax=%s,packCount=%s" % (cutCount, treeLV, canCutMax, packCount), playerID)
+    if not cutCount:
+        return
+    if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, cutCount):
+        return
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
+    if not ipyData:
+        return
+    equipColorRateList = ipyData.GetEquipColorRateList()
+    exAwardItemRateList = ipyData.GetExAwardItemRateList()
+    
+    GameWorld.DebugLog("    equipColorRateList=%s" % equipColorRateList, playerID)
+    
+    maxRate = 10000
+    totalRate = 0
+    colorRateList = []
+    for equipColor, colorRate in enumerate(equipColorRateList):
+        if not colorRate:
+            continue
+        totalRate += colorRate
+        colorRateList.append([totalRate, equipColor])
+        
+    if totalRate != maxRate:
+        GameWorld.SendGameError("GameWarning", "CutTreeTotalRateError:%s!=%s" % (totalRate, maxRate))    
+    if not colorRateList:
+        return
+    GameWorld.DebugLog("    colorRateList=%s,totalRate=%s" % (colorRateList, totalRate), playerID)
+    
+    playerLV = curPlayer.GetLV()
+    classLV = int(playerLV / 50 + 1)
+    classLVMax = min(15, classLV + 1)
+    classLVMin = max(1, min(classLV - 1, classLVMax - 2)) 
+    classLVList = range(classLVMin, classLVMax + 1)
+    GameWorld.DebugLog("    classLVList=%s,playerLV=%s,classLVMin=%s,classLVMax=%s" 
+                       % (classLVList, playerLV, classLVMin, classLVMax), playerID)
+    
+    randEquipIDList = []
+    for _ in range(cutCount):
+        itemColor = GameWorld.GetResultByRandomList(colorRateList)
+        if not itemColor:
+            continue
+        # 产出装备规则待扩展,先固定
+        classLV = random.choice(classLVList)
+        isSuit = 0
+        placeList = ChConfig.EquipPlace_Base
+        jobList = [curPlayer.GetJob()]
+        equipIDList = NPCCommon.__GetEquipIDList(0, classLV, itemColor, isSuit, placeList, jobList, findType="CutTree")
+        if not equipIDList:
+            continue
+        randEquipIDList.append(random.choice(equipIDList))
+        
+    GameWorld.DebugLog("    预产出装备: randEquipIDList=%s" % randEquipIDList, playerID)
+        
+    giveItemListEx = []
+    giveEquipIDList = []
+    for equipItemID in randEquipIDList:
+        curItem = ItemControler.GetOutPutItemObj(equipItemID, 1, False, curPlayer=curPlayer)
+        if curItem == None:
+            continue
+        if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
+            continue
+        giveEquipIDList.append(equipItemID)
+        
+        exItem = GameWorld.GetResultByRandomList(exAwardItemRateList)
+        if exItem:
+            giveItemListEx.append([exItem[0], exItem[1], 0])
+                    
+    if not giveEquipIDList:
+        return
+    giveEquipCount = len(giveEquipIDList)
+    
+    PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount)
+    
+    cutExp = IpyGameDataPY.GetFuncCfg("CutTree", 1)
+    addExp = giveEquipCount * cutExp
+    if addExp > 0:
+        PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
+        
+    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemListEx)
+    
+    GameWorld.DebugLog("    实际产出: giveEquipIDList=%s,giveItemListEx=%s,addExp=%s" % (giveEquipIDList, giveItemListEx, addExp), playerID)
+    SyncCutTreeResult(curPlayer, giveEquipCount, giveItemListEx)
+    return
+
+#// B2 22 砍树装备操作 #tagCMCutTreeEquipOP
+#
+#struct    tagCMCutTreeEquipOP
+#{
+#    tagHead        Head;
+#    BYTE        ItemIndex;    // 物品在砍树背包的索引
+#    BYTE        OPType;        // 操作类型:1-替换;2-分解
+#    BYTE        AutoDecompose;    // 替换后是否自动分解原装备:0否1是,仅替换操作下有用
+#};
+def OnCutTreeEquipOP(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    opType = clientData.OPType
+    itemIndex = clientData.ItemIndex
+    autoDecompose = clientData.AutoDecompose
+    playerID = curPlayer.GetPlayerID()
+    
+    identifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
+    if itemIndex >= identifyPack.GetCount():
+        GameWorld.DebugLog("砍树背包索引不存在: itemIndex=%s" % itemIndex, playerID)
+        return
+    curEquip = identifyPack.GetAt(itemIndex)
+    if not ItemCommon.CheckItemCanUse(curEquip):
+        GameWorld.DebugLog("砍树背包物品不存在: itemIndex=%s" % itemIndex, playerID)
+        return
+    GameWorld.DebugLog("砍树装备操作: itemIndex=%s,opType=%s,autoDecompose=%s" % (itemIndex, opType, autoDecompose), playerID)
+    
+    # 替换
+    if opType == 1:
+        equipIndex = ItemCommon.GetEquipPackIndex(curEquip)
+        if not ChEquip.DoPlayerEquipItem(curPlayer, curEquip, equipIndex, tick):
+            return
+        
+        if autoDecompose:
+            __DoEquipDecompose(curPlayer, identifyPack.GetAt(itemIndex)) # 需重新获得装备对象
+            
+    # 分解
+    elif opType == 2:
+        __DoEquipDecompose(curPlayer, curEquip)
+        
+    # 放入备用仓库
+    elif opType == 3:
+        pass
+    
+    else:
+        return
+    
+    return
+
+def __DoEquipDecompose(curPlayer, curEquip):
+    if not curEquip:
+        return
+    itemID = curEquip.GetItemTypeID()
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("装备分解: itemID=%s" % (itemID), playerID)
+    
+    # 这边执行分解逻辑,待扩展...
+    
+    ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
+    return
+
+#// B2 23 仙树升级 #tagCMTreeLVUP
+#
+#struct    tagCMTreeLVUP
+#{
+#    tagHead         Head;
+#    BYTE        Type;    // 0-开始升级(请求扣除消耗,开始升级倒计时);1-执行升级(倒计时时间到后发送该类型)
+#};
+def OnTreeLVUP(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    upType = clientData.Type
+    if upType == 1:
+        DoTreeLVUP(curPlayer)
+        return
+    
+    playerID = curPlayer.GetPlayerID()
+    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
+    if lvupState:
+        GameWorld.DebugLog("仙树已经在升级中! lvupState=%s" % lvupState, playerID)
+        return
+    
+    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
+    if not ipyData:
+        return
+    needMoney = ipyData.GetLVUPNeedMoney()
+    nextTreeLV = treeLV + 1
+    nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreeLV", nextTreeLV)
+    if needMoney <= 0 or not nextIpyData:
+        GameWorld.DebugLog("仙树已满级! treeLV=%s" % treeLV, playerID)
+        return
+    
+    moneyType = IpyGameDataPY.GetFuncCfg("TreeLVUP", 1)
+    if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "TreeLVUP", {"treeLV":treeLV}):
+        return
+    needTime = ipyData.GetLVUPNeedTime()
+    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 1)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, needTime)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, int(time.time()))
+    GameWorld.DebugLog("仙树请求开始升级! treeLV=%s,nextTreeLV=%s,needTime=%s" % (treeLV, nextTreeLV, needTime), playerID)
+    SyncTreeInfo(curPlayer)
+    return
+
+def RefreshTreeLVUPTime(curPlayer):
+    ## 刷新仙树升级剩余时间
+    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
+    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
+    if not lvupState or not LVUPRemainTime:
+        return
+    curTime = int(time.time())
+    lastRefreshTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRefreshTime)
+    if not lastRefreshTime:
+        lastRefreshTime = curTime
+    passSeconds = max(0, curTime - lastRefreshTime)
+    updLVUPRemainTime = max(0, LVUPRemainTime - passSeconds)
+    
+    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, curTime)
+    GameWorld.DebugLog("刷新仙树升级剩余时间! updLVUPRemainTime=%s,treeLV=%s,LVUPRemainTime=%s,passSeconds=%s,lastRefreshTime=%s" 
+                       % (updLVUPRemainTime, treeLV, LVUPRemainTime, passSeconds, lastRefreshTime), curPlayer.GetPlayerID())
+    return
+
+def ReduceTreeLVUPTime(curPlayer, reduceTime):
+    ## 减少仙树升级剩余时间,可能是使用道具或其他功能等
+    RefreshTreeLVUPTime(curPlayer)
+    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
+    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
+    if not lvupState or not LVUPRemainTime:
+        GameWorld.DebugLog("仙树非升级中或剩余时间为0,不需要减少时间! lvupState=%s,LVUPRemainTime=%s" 
+                           % (lvupState, LVUPRemainTime), curPlayer.GetPlayerID())
+        return
+    updLVUPRemainTime = max(0, LVUPRemainTime - reduceTime)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
+    GameWorld.DebugLog("减少仙树升级剩余时间! updLVUPRemainTime=%s,LVUPRemainTime=%s,reduceTime=%s" 
+                       % (updLVUPRemainTime, LVUPRemainTime, reduceTime), curPlayer.GetPlayerID())
+    SyncTreeInfo(curPlayer)
+    return True
+
+def DoTreeLVUP(curPlayer):
+    ## 执行仙树升级
+    RefreshTreeLVUPTime(curPlayer)
+    playerID = curPlayer.GetPlayerID()
+    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
+    if not lvupState:
+        GameWorld.DebugLog("仙树非升级中,无法执行升级! lvupState=%s" % lvupState, playerID)
+        return
+    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
+    if LVUPRemainTime > 0:
+        GameWorld.DebugLog("仙树升级剩余时间未到,无法执行升级! LVUPRemainTime=%s" % LVUPRemainTime, playerID)
+        return
+    
+    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    updTreeLV = treeLV + 1
+    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", updTreeLV)
+    if not ipyData:
+        return
+    
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, updTreeLV)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, 0)
+    GameWorld.DebugLog("执行仙树升级! updTreeLV=%s" % updTreeLV, playerID)
+    SyncTreeInfo(curPlayer)
+    return
+
+def SyncTreeInfo(curPlayer):
+    clientPack = ChPyNetSendPack.tagMCTreeInfo()
+    clientPack.TreeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+    clientPack.LVUPState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
+    clientPack.LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
+
+def SyncCutTreeResult(curPlayer, equipCount, giveItemListEx):
+    clientPack = ChPyNetSendPack.tagMCCutTreeResult()
+    clientPack.EquipCount = equipCount
+    clientPack.ExItemList = []
+    for itemID, itemCount, _ in giveItemListEx:
+        item = ChPyNetSendPack.tagMCCutTreeExItem()
+        item.ItemID = itemID
+        item.ItemCount = itemCount
+        clientPack.ExItemList.append(item)
+    clientPack.ExItemCount = len(clientPack.ExItemList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index acec481..ff9b203 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1071,7 +1071,8 @@
 CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
 CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
 CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
-) = range(146, 253)
+CDBPlayerRefresh_Xiantao, # 仙桃  253
+) = range(146, 254)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1099,13 +1100,14 @@
 TYPE_Price_JiYuan = 37    # 机缘币
 TYPE_Price_BTGMYuE = 38    # GM余额
 TYPE_Price_SuccessSocre = 39    # 成就积分
+TYPE_Price_Xiantao = 40    # 仙桃
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
                  1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                  16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                  29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
-                 39:"成就积分"
+                 39:"成就积分", 40:"仙桃"
                  }
 
 #以下是旧的金钱类型
@@ -1136,6 +1138,7 @@
                            TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                            TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                            TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                            }
 
 # 支持负值的货币及对应0418刷新类型

--
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