From 805e15f8f67755c202f7748d08322fb4a7d1c335 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 26 三月 2019 19:23:20 +0800 Subject: [PATCH] 6351 【后端】【2.1】新版骑宠争夺(奖励配置修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 18 ++++++++++++------ 1 files changed, 12 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 9f2c741..f4b77e0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -1388,7 +1388,8 @@ "FamilyBossAward":( ("list", "WorldLV", 0), ("list", "Rank", 0), - ("list", "Award", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), ), "ItemWashMax":( @@ -1401,7 +1402,8 @@ ("BYTE", "LineID", 1), ("list", "WorldLV", 0), ("list", "Rank", 0), - ("list", "Award", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), ), } @@ -4255,12 +4257,14 @@ def __init__(self): self.WorldLV = [] self.Rank = [] - self.Award = [] + self.Award1 = [] + self.Award2 = {} return def GetWorldLV(self): return self.WorldLV # 世界等级 def GetRank(self): return self.Rank # 排名 - def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} # 装备洗练等级上限 class IPY_ItemWashMax(): @@ -4282,13 +4286,15 @@ self.LineID = 0 self.WorldLV = [] self.Rank = [] - self.Award = [] + self.Award1 = [] + self.Award2 = {} return def GetLineID(self): return self.LineID # 线路ID def GetWorldLV(self): return self.WorldLV # 世界等级 def GetRank(self): return self.Rank # 排名 - def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} def Log(msg, playerID=0, par=0): -- Gitblit v1.8.0