From 80b0b1c317268f946c2bfa8f442cff6c5df20e76 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 九月 2018 23:24:00 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- 修复属性
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 60 ++++++++++++++++++++++++++++++++++++++++++++++++------------
1 files changed, 48 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index a59fb05..69947bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1017,7 +1017,8 @@
eventName, isForceEvent, addDict = event
isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
if packIndex == ShareDefine.rptRune:
- setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
+ runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
+ setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
refreshPlaceList = []
for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1048,7 +1049,7 @@
return False
return True
- def __DoTransformItem(self, curPlayer, tagItem):
+ def DoTransformItem(self, curPlayer, tagItem):
## 将特殊物品转化为对应数值
itemID = tagItem.GetItemTypeID()
if itemID not in ChConfig.Def_TransformItemIDList:
@@ -1070,6 +1071,8 @@
elif itemID == ChConfig.Def_ItemID_BossReborn:
msgStr = str(itemCount)
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
+ elif itemID == ChConfig.Def_ItemID_Ysog:
+ PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
return True
@@ -1082,8 +1085,8 @@
def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
curPlayer = self.__Player
- if self.__DoTransformItem(curPlayer, tagItem):
- tagItem.Clear() # 需清除,不然会导致内存泄露
+ if packIndex != ShareDefine.rptTreasure and self.DoTransformItem(curPlayer, tagItem):
+ tagItem.Clear() # 需清除,不然会导致内存泄露 寻宝仓库可暂存直接转化数值的物品
return True
isEquip = ItemCommon.CheckItemIsEquip(tagItem)
@@ -1295,13 +1298,14 @@
return True, itemIndex
#==============================================================================
-# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
-def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
+# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
+def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
lockState = 1 if lockState > 0 else 0
- return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
+ return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
def GetRuneItemID(keyData): return keyData % 100000
def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
def GetRuneItemIsLock(keyData): return keyData / 1000000000
+def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
@@ -1360,7 +1364,7 @@
DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll)
return
-def DropItemToOtherPack(curPlayer, fromPackIndex, toPackIndex, index, isAll=False):
+def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False):
'''拖动某个背包物品到玩家物品背包
'''
movePack = curPlayer.GetItemManager().GetPack(fromPackIndex)
@@ -1371,27 +1375,39 @@
#整个背包转移
if isAll:
+ fullPackList = []
for itemIndex in xrange(movePack.GetCount()):
curItem = movePack.GetAt(itemIndex)
if not curItem or curItem.IsEmpty():
continue
+ toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
+ if toPackIndex in fullPackList:
+ continue
if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
- return
+ if toPackIndex not in fullPackList:
+ fullPackList.append(toPackIndex)
+
+ for fullPackIndex in fullPackList:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex])
#单个物品转移
else:
curItem = movePack.GetAt(index)
if not curItem or curItem.IsEmpty():
return
+ toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
__DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem)
return
def __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
+ if itemControl.DoTransformItem(curPlayer, curItem):
+ curItem.Clear()
+ return True
curItemTypeID = curItem.GetItemTypeID()
#curItemGUID = curItem.GetGUID()
curItemCount = curItem.GetCount()
curItemIsBind = curItem.GetIsBind()
- toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
+ #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
# 常规物品转移到虚拟符印背包
if toPackIndex == ShareDefine.rptRune:
@@ -2259,9 +2275,11 @@
# {属性ID:{颜色:数值, ...}, ...}
if isDogzEquip:
# 神兽装备数值不一样
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
+ legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
else:
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
+ legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
for attrID in randAttrIDList:
if attrID in legAttrValueColorDict:
@@ -2270,6 +2288,24 @@
GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
continue
attrValue = colorValueDict[itemColor]
+ # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
+ elif attrID in legAttrValueClassLVColorDict:
+ classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
+ if itemClassLV in classLVColorValueDict:
+ colorValueDict = classLVColorValueDict[itemClassLV]
+ else:
+ minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
+ if itemClassLV <= minClassLV:
+ colorValueDict = classLVColorValueDict[minClassLV]
+ elif itemClassLV >= maxClassLV:
+ colorValueDict = classLVColorValueDict[maxClassLV]
+ else:
+ GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
+ continue
+ if itemColor not in colorValueDict:
+ GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
+ continue
+ attrValue = colorValueDict[itemColor]
elif attrID in legAttrValueClassLVDict:
classLVValueDict = legAttrValueClassLVDict[attrID]
if itemClassLV in classLVValueDict:
--
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