From 80b0b1c317268f946c2bfa8f442cff6c5df20e76 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 九月 2018 23:24:00 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- 修复属性
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index 0c3079f..7095fc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -519,9 +519,10 @@
# @return 布尔值
def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
skillInfo = triggerDict.get(npcSkillindex)
+
if skillInfo != None:
#当前血量
- hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100)
+ hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
checkHP = skillInfo[0]
#血量未到
--
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