From 80cec3121d7ea24123404d2b0dc95c603b780bcd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:40:52 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py | 28 ++++++++++++++++++++--------
1 files changed, 20 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
index 5f9e96a..222001d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -39,6 +39,7 @@
import PlayerPet
import PlayerRefineStove
import PlayerSuccess
+import SkillShell
(
Def_LimitType_Cnt, # 按个数限制
@@ -195,11 +196,10 @@
Sync_AttrFruitEatCnt(curPlayer, [itemID])
# 增加属性
- __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
+ attrIDList = __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
# 刷新属性
__RefreshAttr(curPlayer, funcIndex)
-
return True, hasUseCnt
## 玩家使用属性果实
@@ -266,6 +266,18 @@
if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
+ effect = item.GetEffectByIndex(0)
+ effID = effect.GetEffectID()
+ ## 特殊属性ID处理,此属性ID做一次性处理,不做属性计算
+ if effID == ShareDefine.Def_Effect_FreePoint:
+ effValue = effect.GetEffectValue(0)
+ addFreePoint = effValue * hasUseCnt
+ freePoint = curPlayer.GetFreePoint()
+ updFreePoint = freePoint + addFreePoint
+ curPlayer.SetFreePoint(updFreePoint)
+ GameWorld.DebugLog("丹药增加自由属性点: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s"
+ % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
+
ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
return addValue, hasUseCnt
@@ -289,11 +301,11 @@
def __AddFruitAttr(curPlayer, fruitItemID, funcIndex, addValue):
if addValue < 1:
- return
+ return []
itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
if not itemData:
- return
+ return []
limitType = Def_LimitType_Cnt #默认按个数
@@ -306,14 +318,14 @@
fightPowerEx = fightPowerEx + addFightPowerEx * addValue
curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
GameWorld.DebugLog(" Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
-
+ attrIDList = []
for i in range(itemData.GetEffectCount()):
curEffect = itemData.GetEffectByIndex(i)
effectID = curEffect.GetEffectID()
- if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
+ if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
continue
-
+ attrIDList.append(effectID)
attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
curValue = curPlayer.GetDictByKey(attrKey)
effValueA = curEffect.GetEffectValue(0)
@@ -326,7 +338,7 @@
curPlayer.SetDict(attrKey, updValue)
GameWorld.DebugLog(" Add funcIndex=%s,effID=%s,curValue=%s,effA=%s,effB=%s,count=%s,updV=%s"
% (funcIndex, effectID, curValue, effValueA, effValueB, addValue, updValue))
- return
+ return attrIDList
## 加载果实增加的属性缓存,一般是登录或切地图后
# @param curPlayer
--
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