From 80cec3121d7ea24123404d2b0dc95c603b780bcd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:40:52 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py | 33 ++-------------------------------
1 files changed, 2 insertions(+), 31 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
index 77c8a2b..d22dcbc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1033.py
@@ -40,10 +40,7 @@
layer = max(curBuff.GetLayer(), 1)
#单次伤害, 毒有层级的情况
singleDecHP = curBuff.GetValue()*layer
- hurtPer = FindBuffPer(defender, curBuff) # 找到另外一个buff对中毒的伤害加成
-
- singleDecHP = int((hurtPer + ChConfig.Def_MaxRateValue)*1.0/ChConfig.Def_MaxRateValue*singleDecHP)
- GameWorld.DebugLog("1033---------%s-%s-%s-%s"%(curBuff.GetValue(), layer, hurtPer, singleDecHP ) )
+ #GameWorld.DebugLog("1033---------%s-%s-%s-%s"%(curBuff.GetValue(), layer, hurtPer, singleDecHP ) )
#buff拥有者
buffOwner = SkillCommon.GetBuffOwner(curBuff)
@@ -111,7 +108,7 @@
boomSkill = skills[0]
curEffect = curSkill.GetEffect(0)
- skillPer = curEffect.GetEffectValue(0)/float(ChConfig.Def_MaxRateValue)
+ skillPer = curEffect.GetEffectValue(0)
skillEnhance = curEffect.GetEffectValue(1)
BaseAttack.AttackAreaDefenderNotify(attacker, defender, defender.GetPosX(), defender.GetPosY(), boomSkill,
@@ -120,32 +117,6 @@
return
-
-# 找到对应加成伤害的毒
-def FindBuffPer(curObj, curBuff):
- ownerID = curBuff.GetOwnerID()
- ownerType = curBuff.GetOwnerType()
-
- if not ownerType:
- return 0
-
- buffManager = curObj.GetDeBuffState()
- curEffect, plusValue, skillID = BuffSkill.FindBuffEffectByOwnertID(buffManager, ChConfig.Def_Skill_Effect_ProBloodPer, ownerID, ownerType)
- if not curEffect:
- return 0
-
- # buff相同归属者的指定buff才有伤害加成
- for i in range(buffManager.GetBuffCount()):
- findBuff = buffManager.GetBuff(i)
- if findBuff.GetBuffID() != skillID:
- continue
- if findBuff.GetOwnerID() != ownerID:
- continue
-
- if curEffect.GetEffectValue(1) == curBuff.GetBuffID():
- return curEffect.GetEffectValue(0)
-
- return 0
--
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