From 80cec3121d7ea24123404d2b0dc95c603b780bcd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:40:52 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py | 15 +++++++++++++--
1 files changed, 13 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
index 2f97d82..0be8a3d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -22,6 +22,7 @@
import PlayerControl
import PassiveBuffEffMng
import GameObj
+import BuffSkill
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
@@ -44,6 +45,14 @@
SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
+ if buffOwner and GameObj.GetHP(buffOwner) > 0:
+ # 此处暂无法用被动效果实现
+ buffManager = defender.GetProcessDeBuffState()
+ burnToHPEffect, plusValue, skillID = BuffSkill.FindBuffEffectByOwnertID(buffManager, ChConfig.Def_Skill_Effect_BurnToAddHP,
+ buffOwner.GetID(), buffOwner.GetGameObjType())
+ if burnToHPEffect:
+ addHP = singleDecHP*burnToHPEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue
+ SkillCommon.SkillAddHP(buffOwner, curBuffSkillID, buffOwner, addHP, tick, hurtType=ChConfig.Def_HurtTYpe_Recovery)
return
# 灼烧的特征为延长buff时间,重算伤害
@@ -51,6 +60,8 @@
curEffect = curSkill.GetEffect(0)
skillPer = curEffect.GetEffectValue(0)
skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
+ skillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
+
skillEnhance = curEffect.GetEffectValue(1) + PlayerControl.GetBurnValue(attacker)
skillPer = skillPer*1.0/ChConfig.Def_MaxRateValue
# 灼烧特殊公式
@@ -66,10 +77,10 @@
return
# 在防御者身上同时取消同一个释放者的相关buff
- defender.SetDict("burnOwnerID", curBuff.GetOwnerID())
+ defender.SetDict(ChConfig.Def_PlayerKey_BurnOwnerID, curBuff.GetOwnerID())
PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defender, None, None, ChConfig.TriggerType_BurnDisappear)
- defender.SetDict("burnOwnerID", 0)
+ defender.SetDict(ChConfig.Def_PlayerKey_BurnOwnerID, 0)
return
--
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