From 80cec3121d7ea24123404d2b0dc95c603b780bcd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:40:52 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
index aaafc21..0be8a3d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -60,6 +60,8 @@
curEffect = curSkill.GetEffect(0)
skillPer = curEffect.GetEffectValue(0)
skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
+ skillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_BurnPer)
+
skillEnhance = curEffect.GetEffectValue(1) + PlayerControl.GetBurnValue(attacker)
skillPer = skillPer*1.0/ChConfig.Def_MaxRateValue
# 灼烧特殊公式
--
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