From 80cec3121d7ea24123404d2b0dc95c603b780bcd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:40:52 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
index d837829..81fe579 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
@@ -66,6 +66,9 @@
def CanDelStateEffect(curObj, effectID, stateType):
cnt = 0
for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
+ if buffType in ChConfig.Def_BuffType_OnlyPlayer:
+ continue
+
buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
--
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