From 80cec3121d7ea24123404d2b0dc95c603b780bcd Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 五月 2019 21:40:52 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py |   29 +++++++++++++++++++++++++++++
 1 files changed, 29 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
new file mode 100644
index 0000000..f6040eb
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 重击造成每点(攻速-100)*1%重击伤害
+#
+# @author: Alee
+# @date 2019-5-17 下午03:19:44
+# @version 1.0
+#
+# @note: 
+#
+#---------------------------------------------------------------------
+
+import PlayerControl
+import AttackCommon
+
+def CheckCanHappen(attacker, defender, effect, curSkill):
+    if effect.GetEffectValue(1):
+        # 只针对第一目标
+        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
+            return False
+    return True
+    
+
+def GetValue(attacker, defender, effect):
+    return max(PlayerControl.GetAtkSpeed(attacker) - 100, 0)*effect.GetEffectValue(0)
+

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