From 80e8600a91252c32c4db9061c96311ea5f9e02f4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 30 一月 2019 17:44:18 +0800
Subject: [PATCH] 2945 【1.5.200】1血不死的技能效果会被非斩杀技能杀死
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
index 194270d..4fdffdc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
@@ -87,7 +87,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 攻击
def DoAttack(curPet, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagSummon, skill, tick)
hurtType = AttackCommon.GetHurtHP(curPet, curTagSummon, skill, skillValue, skillPercent, tick)
hurtHP = hurtType.HurtHP
--
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