From 8145e33b8bac3d5852d08e3de8128ae8db3a6d4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 01 二月 2019 14:07:52 +0800
Subject: [PATCH] 6188 【后端】【1.5.200】诛仙塔爬塔补偿

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 3c8e618..4278b5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,7 +32,10 @@
 import PlayerSuccess
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerWeekParty
 import ItemControler
+import GameFuncComm
 import SkillShell
 import BuffSkill
 
@@ -184,6 +187,8 @@
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
         FBCommon.UpdateFBEnterTick(curPlayer)
         gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
         PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
@@ -251,6 +256,12 @@
 
 def CheckHurtBuff(curPlayer, tick, isAdd=True):
     #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
+        return
+    playerID = curPlayer.GetID()
+    enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
+    if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
+        return
     curLV = curPlayer.GetLV()
     worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
     buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)

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