From 8166d5b7bc084e0e6bdf65c54ffd0391ccb8b66a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 一月 2025 19:09:17 +0800
Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】增加功能开启触发任务事件;
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 26 --------------------------
1 files changed, 0 insertions(+), 26 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 79bce76..08e1c29 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -45,7 +45,6 @@
import CrossRealmMsg
import CommFunc
import PyGameData
-import PlayerGeTui
import IPY_GameServer
import PlayerTeam
import CrossBoss
@@ -456,7 +455,6 @@
break
#此处只处理复活的
- #PlayerGeTui.GeTuiBossReborn(bossID)
__SetIsAlive(bossID, 1)
syncBOSSIDList.append(bossID)
@@ -467,30 +465,6 @@
if syncBOSSIDList:
Sync_BossInfo(None, syncBOSSIDList)
return
-
-
-#BOSS个推提前倒计时通知处理, 复活由DoCheckWorldBossReborn处理
-def ProcessBossGeTui(tick):
- return
-# if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
-# #间隔未到
-# return
-# if GameWorld.IsCrossServer():
-# return
-# curTime = int(time.time())
-# for bossInfo in PyGameData.g_sortBOSSRefreshList:
-# bossID, killedTime, refreshTime = bossInfo
-# isAlive = __GetIsAlive(bossID)
-# if isAlive:
-# #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
-# continue
-# rebornSecond = max(0, refreshTime - (curTime - killedTime))
-# if not rebornSecond:
-# #不处理复活BOSS
-# continue
-#
-# PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
-
def GetBossIsAliveOrCanReborn(bossID):
##BOSS是否活着或者可重生
--
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