From 818774d25af38005782d7d46914a229e725ea8c7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 08 十一月 2019 16:50:54 +0800 Subject: [PATCH] 8333 【主干】【后端】boss之家死亡在复活点复活,不退出副本(死亡不退出副本,支持地图内复活,支持地图内传送到其他副本) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py | 274 +++++++++++++++++++++++++++++++++++++----------------- 1 files changed, 185 insertions(+), 89 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py index 0c297ac..f6b51be 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py @@ -26,18 +26,16 @@ import ChConfig import PlayerFamilyRedPacket import PlayerTalk +import PyGameData import random -FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID -FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间 +FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID +FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID +FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID +FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID - -g_questionIDHistory = {} #出过的题记录 {familyid:[出过的题id,..]} -g_familyAnswerDict = {} #仙盟答题数量 {familyid:答题数量,..} -g_heroAnswerDict = {} #个人答题数量 {playerid:答题数量,..} - - +AnswerState = 1 #开始答题活动状态 ## 玩家登录 # @param None # @return None @@ -45,11 +43,20 @@ NotifyFamilyPartyQuestion(curPlayer) return +def OnPlayerChangeMap(curPlayer, tick): + if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: + return + playerID = curPlayer.GetID() + if playerID not in PyGameData.g_partyheroAnswerDict: + PyGameData.g_partyheroAnswerDict[playerID] = 0 + return + + def NotifyFamilyPartyQuestion(curPlayer): #刚登录的或刚进仙盟的补发最近的题目 gameWorld = GameWorld.GetGameWorld() - state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) - if state != 1: + state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty) + if state != AnswerState: return curFamilyid = curPlayer.GetFamilyID() if not curFamilyid: @@ -60,72 +67,97 @@ PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID]) return -def FamilyPartyStateChange(state): +def FamilyPartyStateChange(state, beforeState=0): #活动状态变更 - global g_questionIDHistory - global g_familyAnswerDict - global g_heroAnswerDict + if state == beforeState: + return - if state == 1: - g_questionIDHistory = {} - g_familyAnswerDict = {} - g_heroAnswerDict = {} + if state == AnswerState: + PyGameData.g_questionIDHistory = {} + PyGameData.g_familyAnswerDict = {} + PyGameData.g_familyPartyTopInfo = [] + PyGameData.g_partyheroAnswerDict = {} + PyGameData.g_familyAnswerPlayerIDDict = {} gameWorld = GameWorld.GetGameWorld() familyManager = GameWorld.GetFamilyManager() for i in range(0, familyManager.GetCount()): family = familyManager.GetAt(i) familyID = family.GetID() gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0) + gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0) gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0) - - + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, []) + if state == 0: #活动结算 前3名仙盟、答题王 - GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict)) + GameWorld.Log("仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s" % (PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo)) noneStr = 'null' - topfamilyNameList = [noneStr,noneStr,noneStr] - if g_familyAnswerDict: - sortFamilyList = g_familyAnswerDict.items() - sortFamilyList.sort(cmp=CmpFunc) - familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3] - GameWorld.DebugLog(" 宴会结束 familyIDList=%s"%familyIDList) + topfamilyNameList = [noneStr, noneStr, noneStr] + if PyGameData.g_familyAnswerDict: + sortFamilyList = __GetFamilyAnswerRankList() + GameWorld.DebugLog(" 宴会结束 sortFamilyList=%s" % sortFamilyList) redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4) - for i, familyID in enumerate(familyIDList): - familyName = PlayerFamily.GetFamilyName_ByID(familyID) + for i, familyInfo in enumerate(sortFamilyList): + familyID, familyName = familyInfo[:2] topfamilyNameList[i] = familyName #发红包 family = GameWorld.GetFamilyManager().FindFamily(familyID) if not family: continue PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID) + PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList) - topHeroName = noneStr - if g_heroAnswerDict: + if PyGameData.g_familyPartyTopInfo: + topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2] rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3) - sortHeroList = g_heroAnswerDict.items() - sortHeroList.sort(cmp=CmpFunc) - sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList] - GameWorld.DebugLog(" 宴会结束 sortHeroidList=%s"%sortHeroidList) - playerManager = GameWorld.GetPlayerManager() - for playerID in sortHeroidList: - curPlayer = playerManager.FindPlayerByID(playerID) - if not curPlayer: - continue -# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: -# #不在副本 -# continue - topHeroName = curPlayer.GetName() - #给奖励 - mailKey, day, itemList = rewardInfo - content = ShareDefine.Def_MailFormat % (mailKey, '') - GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList)) - PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList) - break - if topHeroName != noneStr: + #给奖励 + mailKey, day, itemList = rewardInfo + content = ShareDefine.Def_MailFormat % (mailKey, '') + GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList)) + PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList) + PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName]) + + #给参与奖励 + joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys() + if joinPlayerIDList: + joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward') + if joinReward: + PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward) + + #修改为答完题直接给每题奖励 +# joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward') +# answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1) +# for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items(): +# if answerRWItemReward and len(answerRWItemReward) == 2: +# ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, [])) +# ansWrongCount = max(0, ansTotalCount - ansRightCount) +# isAuctionItem = False +# rightRewardEx, wrongRewardEx = [], [] +# rightItemID, wrongItemID = answerRWItemReward +# if rightItemID and ansRightCount: +# rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)] +# if wrongItemID and ansWrongCount: +# wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)] +# curJoinReward = joinReward + rightRewardEx + wrongRewardEx +# else: +# curJoinReward = joinReward +# if joinReward: +# PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward) + return + +def __GetFamilyAnswerRankList(): + if not PyGameData.g_familyAnswerDict: + return [] + sortFamilyList = PyGameData.g_familyAnswerDict.items() + sortFamilyList.sort(cmp=CmpFunc) + rankList = [] #[[familyID, familyName, 答题数量]] + for familyID, info in sortFamilyList[:3]: + rankList.append([familyID, info[2], info[0]]) + return rankList ## 排序函数 # @param elem1 元素1 @@ -139,83 +171,147 @@ return result def FamilyParty_Process(tick): - global g_questionIDHistory #开始出题 gameWorld = GameWorld.GetGameWorld() - state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) - if state != 1: + state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty) + if state != AnswerState: return - + allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID') + ipyMgr = IpyGameDataPY.IPY_Data() + if not allQuestionIDList: + allQuestionIDList = [] + for i in xrange(ipyMgr.GetQuestionBankCount()): + ipyData = ipyMgr.GetQuestionBankByIndex(i) + questionID = ipyData.GetID() + allQuestionIDList.append(questionID) + IpyGameDataPY.SetConfigEx('AllQuestionID', allQuestionIDList) + if not allQuestionIDList: + GameWorld.ErrLog('仙盟宴会题库没有题目!') + return familyManager = GameWorld.GetFamilyManager() for i in range(0, familyManager.GetCount()): family = familyManager.GetAt(i) familyID = family.GetID() - - if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID): + lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID) + if lastQuestionID: #还有题未答 - continue + maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer') + if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond * 1000: + ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID) + if ipyData: + answer = ipyData.GetAnswer() + answer = answer.replace('[', '') + answer = answer.replace(']', '') + PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)]) + + for index in xrange(family.GetCount()): + member = family.GetAt(index) + memPlayer = member.GetPlayer() + if memPlayer and memPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty: + rightPlayerID = 0 + answerInfo = str([rightPlayerID]) + memPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo)) + break + else: + continue answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID) - if tick - answerTick < 5000: + if not lastQuestionID and tick - answerTick < 5000: continue #随机题目 - historyQuestionIDList = g_questionIDHistory.get(familyID, []) - questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount() + historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, []) for i in xrange(50): - questionID = random.randint(1, questionCnt) + questionID = random.choice(allQuestionIDList) # 随机到不重复的即可 if questionID not in historyQuestionIDList or i == 49: - historyQuestionIDList.append(questionID) - g_questionIDHistory[familyID] = historyQuestionIDList + if questionID not in historyQuestionIDList: + historyQuestionIDList.append(questionID) + PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList break gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID) + gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID) + gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick) + PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID]) return ## 仙盟频道聊天 def OnTalkFamily(curPlayer, content, tick): - global g_familyAnswerDict - global g_heroAnswerDict - + gameWorld = GameWorld.GetGameWorld() - state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty) - if state != 1: + state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty) + if state != AnswerState: return + playerID = curPlayer.GetID() curFamilyid = curPlayer.GetFamilyID() if not curFamilyid: return + + ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算 + ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID + if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty: + if playerID not in PyGameData.g_familyAnswerPlayerIDDict: + PyGameData.g_familyAnswerPlayerIDDict[playerID] = [] + answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID] + hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid) + if hisQuestionID and hisQuestionID not in answerQuestionIDList: + answerQuestionIDList.append(hisQuestionID) + questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid) if not questionID: return + ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID) + if not ipyData: + GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题' % questionID) + gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0) + gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0) + return - ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1) answerList = eval(ipyData.GetAnswer()) ChContent = PlayerTalk.ChangeVoiceChat(content) - ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding) + ChContent = GameWorld.CodeToGBK(ChContent) ChContent = ChContent.strip() isRight = ChContent in answerList -# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: -# if isRight: -# PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty') -# PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty') -# return + if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty: + if isRight: + PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty') + PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty') + return - playerID = curPlayer.GetID() - GameWorld.DebugLog(" answer=%s ChContent=%s"%(answerList, ChContent), playerID) - + GameWorld.DebugLog(" answer=%s ChContent=%s" % (answerList, ChContent), playerID) if isRight: - GameWorld.DebugLog(" 答对了! %s"%playerID) - gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0) - gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick) - PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()]) + GameWorld.DebugLog(" 答对了! %s" % playerID) + playerName = curPlayer.GetName() + gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0) + gameWorld.SetDict(FamilyPartyFB_AnswerTick % curFamilyid, tick) + + if curFamilyid in PyGameData.g_familyAnswerDict: + PyGameData.g_familyAnswerDict[curFamilyid][0] += 1 + PyGameData.g_familyAnswerDict[curFamilyid][1] = tick + else: + familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid) + PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName] + + rightCountAward = IpyGameDataPY.GetFuncEvalCfg("PartyReward", 5) + if rightCountAward and len(rightCountAward) == 2: + perRightCount, addFamilyActivity = rightCountAward + if PyGameData.g_familyAnswerDict[curFamilyid][0] % perRightCount == 0: + PlayerControl.FamilyNotify(curFamilyid, "Contribution1", [perRightCount, addFamilyActivity]) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity, [ChConfig.Def_FBMapID_FamilyParty, curFamilyid, addFamilyActivity]) + + PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1 - g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick] - g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick] - - - #通知玩家可获得贡献 - curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0) + if PyGameData.g_familyPartyTopInfo: + if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]: + PyGameData.g_familyPartyTopInfo = [playerID, playerName] + else: + PyGameData.g_familyPartyTopInfo = [playerID, playerName] + msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList) + #通知答题结果 + answerInfo = str([playerID]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo)) return -- Gitblit v1.8.0