From 819ab7e6091bb882e6106a6d713b0ced1848120f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:00:17 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(击杀积分王广播寻路参数优化;战场机器人AI修改为21,优化AI21寻路)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py |  105 ++++++++++++++++++++++++++++++----------------------
 1 files changed, 61 insertions(+), 44 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index 586fd35..cd6a3b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -22,6 +22,7 @@
 import PlayerControl
 import IPY_GameWorld
 import IpyGameDataPY
+import PyGameData
 import GameWorld
 import FBCommon
 import FBLogic
@@ -63,7 +64,7 @@
 def __ProcessNPCRefresh(pointIndex, npcRefresh, tick):
     funcName = "NPCRefresh_%d" % npcRefresh.GetRefreshMark()
     
-    if globals().has_key(funcName):
+    if globals().has_key(funcName) and GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_ClearDevil:
         return globals()[funcName](npcRefresh, tick)
     else:
         #GameWorld.DebugLog("__NPCCommonRefresh mark = %s" % npcRefresh.GetRefreshMark())
@@ -315,31 +316,6 @@
 def NPCRefresh_219(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
 def NPCRefresh_220(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
 
-
-def ResetActivityBossRefreshCount():
-    ## 重置活动boss刷怪个数
-    
-    # gameFb 要取活动线
-    activityLineIndex = 0 # 活动线, 默认1线
-    mapID = GameWorld.GetMap().GetMapID()
-    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
-    if mapID in activityMapLineDict:
-        activityLineIndex = max(0, activityMapLineDict[mapID] - 1)
-        
-    gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
-    gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
-    if not gameFB:
-        return
-    
-    gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
-    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
-        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
-        refreshMark = npcRefresh.GetRefreshMark()
-        if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark):
-            gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0)
-            GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark))
-    return
-
 ## 世界boss刷怪
 #  @param npcRefresh 刷新实例
 #  @param tick 当前时间
@@ -351,10 +327,12 @@
     if GameWorld.IsCrossServer():
         __DoRefreshWorldBossCrossServer(npcRefresh, tick)
         return
+    rebornLineID = 0
+    assignLineID = 0
     mapID = GameWorld.GetMap().GetMapID()
     refreshMark = npcRefresh.GetRefreshMark()
     lineID = GameWorld.GetGameWorld().GetLineID()
-    relatedType, relatedID = 0, 0
+    relatedType, relatedID = 0, ""
     isNeedShunt = 0
     if mapID == ChConfig.Def_FBMapID_SealDemon:
         bossID = GameLogic_SealDemon.CurFBLineBOSSID()
@@ -366,7 +344,20 @@
         bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID()
         stoneNPCID = 0
     else:
-        ipyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, True, isLogNone=False)
+        if not ipyDataList:
+            return
+        if len(ipyDataList) == 1:
+            ipyData = ipyDataList[0]
+        else:
+            # 同地图同标试点有多条数据的则为不同指定分线
+            ipyData = None
+            for ipyD in ipyDataList:
+                refreshLine = ipyD.GetRefreshLine()
+                rebornLineID = refreshLine - 1
+                if rebornLineID == lineID:
+                    ipyData = ipyD
+                    break
         if not ipyData:
             return
         stoneNPCID = ipyData.GetStoneNPCID()
@@ -374,36 +365,59 @@
         relatedType = ipyData.GetRelatedType()
         relatedID = ipyData.GetRelatedID()
         isNeedShunt = ipyData.GetIsNeedShunt()
+        assignLineID = ipyData.GetRefreshLine() # 指定刷新的线路
+        if assignLineID > 0:
+            rebornLineID = assignLineID - 1
     if not bossID and not stoneNPCID:
         return
     gameFB = GameWorld.GetGameFB()
     gameWorldMgr = GameWorld.GetGameWorld()
-    isActivityBoss = False # 是否活动boss
+    forceReborn = False # 强制重生
+    actBossRebornSign = 0
+    mapActBossRebornSign = 0
     # 关联日常活动
     if relatedType == 1:
+        relatedID = int(relatedID)
         actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID
         rebornBossState = 1 if gameWorldMgr.GetGameWorldDictByKey(actionKey) else 0
-        isActivityBoss = True
+        
     # 关联运营活动,待扩展
     elif relatedType == 2:
-        pass
+        actNameInfo = relatedID.split("|")
+        actName = actNameInfo[0]
+        if actName in ShareDefine.MultiActNumOperationActNameList:
+            actNum = GameWorld.ToIntDef(actNameInfo[1] if len(actNameInfo) > 1 else "10")
+            actInfo = GameWorld.GetActInfo(actName, actNum)
+            operationActionState = actInfo.get(ShareDefine.ActKey_State, 0)
+        else:
+            operationActionInfo = PyGameData.g_operationActionDict.get(actName, {})
+            operationActionState = operationActionInfo.get(ShareDefine.ActKey_State, 0)
+        rebornBossState = 1 if operationActionState else 0
+        
     else:
         bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
         rebornBossState = gameWorldMgr.GetGameWorldDictByKey(bosskey)
         
-    rebornLineID = 0
     activityLineID = 0 # 活动线, 默认1线
     activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
     if mapID in activityMapLineDict:
         activityLineID = max(0, activityMapLineDict[mapID] - 1)
         
-    # 活动boss只在活动线路刷
-    if isActivityBoss:
-        activityBossRebornCount = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark)
-        rebornLineID = activityLineID # 活动boss只刷在活动线
+    # 关联活动boss
+    if relatedType:
+        if assignLineID == 0: # 没有指定刷新线路的,活动boss固定刷在活动线
+            rebornLineID = activityLineID # 活动boss只刷在活动线
+            
         # 不是活动线 
         if rebornBossState and lineID != rebornLineID:
             rebornBossState = 0
+            
+        # 关联活动boss只要复活标记与上次不同,则强制重生
+        actBossRebornSign = gameWorldMgr.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % relatedID)
+        mapActBossRebornSign = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActBossLastRebornSign % refreshMark)
+        rebornBossState = rebornBossState and actBossRebornSign
+        if rebornBossState and actBossRebornSign != mapActBossRebornSign:
+            forceReborn = True
             
     # 非活动boss活动线不刷, 1线除外
     else:
@@ -420,7 +434,7 @@
     # 复活状态
     if rebornBossState:
         if curNPC:
-            if curNPC.GetNPCID() == bossID:
+            if not forceReborn and curNPC.GetNPCID() == bossID:
                 return
             #去掉非bossNPC
             NPCCommon.SetDeadEx(curNPC)
@@ -429,9 +443,9 @@
         if lineID != rebornLineID and not isNeedShunt and mapID not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
             return
         
-        if isActivityBoss and activityBossRebornCount > 0:
-            #GameWorld.DebugLog("活动线已经刷过不再刷活动boss: lineID=%s,rebornLineID=%s,refreshMark=%s,bossID=%s,activityBossRebornCount=%s" 
-            #                   % (lineID, rebornLineID, refreshMark, bossID, activityBossRebornCount))
+        if mapActBossRebornSign and actBossRebornSign == mapActBossRebornSign:
+            #GameWorld.DebugLog("活动线已经刷过不再刷活动boss: lineID=%s,rebornLineID=%s,refreshMark=%s,bossID=%s,actBossRebornSign=%s" 
+            #                   % (lineID, rebornLineID, refreshMark, bossID, actBossRebornSign))
             return
         
     # 死亡状态
@@ -443,9 +457,12 @@
             if curNPC.GetNPCID() == stoneNPCID:
                 return 
             # 活动的boss
-            if curNPC.GetNPCID() == bossID and isActivityBoss:
+            if curNPC.GetNPCID() == bossID and relatedType:
                 GameWorld.Log("活动boss,活动结束,系统设置boss死亡!bossID=%s" % bossID)
-                PlayerControl.FBNotify("FairyGrabBossNoDead", [bossID])
+                if relatedID == ShareDefine.DailyActionID_FamilyRobBoss:
+                    PlayerControl.FBNotify("FairyGrabBossNoDead", [bossID])
+                elif relatedID == ShareDefine.OperationActionName_BossReborn:
+                    pass
                 
             #去掉非墓碑NPC
             NPCCommon.SetDeadEx(curNPC)
@@ -472,8 +489,8 @@
     __InitNewBornNPC(npcRefresh, tick)
     gameFB.SetGameFBDict(key, tick)
     
-    if isActivityBoss and rebornBossState:
-        gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, activityBossRebornCount + 1)
+    if actBossRebornSign and rebornBossState:
+        gameFB.SetGameFBDict(ChConfig.Map_NPC_ActBossLastRebornSign % refreshMark, actBossRebornSign)
         
     GameWorld.DebugLog("BossRefresh mapID=%s,rebornLineID=%s,refreshMark=%s,rebornNPCID=%s,isNeedShunt=%s,OK!" 
                        % (mapID, rebornLineID, refreshMark, rebornNPCID, isNeedShunt), lineID)

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