From 81b2c992ade83d0d44aa0748d2af6682023f6956 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 二月 2019 14:47:12 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(删除旧合服相关内容)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 285 +++++++++++++++++++++++++++++++++++++++++++++------------
1 files changed, 225 insertions(+), 60 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9f58909..b714457 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
Def_BuffValue_Count = 3 # buff记录的value个数
#游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 131
+Def_Calc_AllAttrType_MAX = 133
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
@@ -214,7 +214,9 @@
TYPE_Calc_WingHPPer, # 翅膀生命百分比
TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
-TYPE_Calc_ProDef, # 当前防护值
+TYPE_Calc_ProDef, # 当前防护值 130
+TYPE_Calc_ZhuxianRate, # 诛仙一击的概率
+TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比
) = range(1, Def_Calc_AllAttrType_MAX)
@@ -355,6 +357,22 @@
Def_ItemType_DogzEquipTooth = 121 # 神兽獠牙
Def_ItemType_DogzEquipClaw = 122 # 神兽兽爪
Def_ItemType_DogzEquipScute = 123 # 神兽鳞甲
+Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
+
+Def_ItemType_ZXCloak = 128 # 诛仙披风
+Def_ItemType_ZXMask = 129 # 诛仙面具
+Def_ItemType_ZXGlove = 130 # 诛仙手套
+Def_ItemType_ZXRuyi = 131 # 诛仙如意
+Def_ItemType_ZXPendant = 132 # 诛仙吊坠
+Def_ItemType_ZXRing = 133 # 诛仙戒指
+Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
+Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
+Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
+Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
+Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
+
+Def_ItemType_DogzStuff = 139 # 神兽材料
+Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036 #坐骑
@@ -365,22 +383,16 @@
ShareDefine.rptGatherSoul:'GatherSoulPackCount',
}
-#虚拟背包可以放入的物品字典
-Def_PackItemTypeList_Dict = {
-ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
-ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye,
- Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
-ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
- }
-
def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
## 获取物品类型对应存放的默认背包类型
if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
#寻宝背包、临时背包不做处理
return defaultPack
+ import IpyGameDataPY
+ Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
if itemType in itemTypeList:
- return pack
+ return int(pack)
return defaultPack
# 部位对应装备类型列表
@@ -771,7 +783,9 @@
Def_HurtType_Immune, # 免疫 10
Def_HurtType_RealmSupress, # 境界压制 11
Def_HurtType_Zhansha, # 斩杀 12
-) = range(1, 13)
+Def_HurtType_Zhuxian, # 诛仙一击 13
+Def_HurtType_ZhognjiZhansha, # 终极斩杀 14
+) = range(1, 15)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -783,13 +797,16 @@
Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
#装备类型
-Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
+Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
#武器类型
Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
#神兽装备类型
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
+
+#诛仙装备类型
+Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
# 技能造成实质性伤害的类型
Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1
@@ -849,6 +866,10 @@
Def_PackCnt_DogzItem = 100
#初始化神兽装备格子数
Def_PackCnt_DogzEquip = 100
+#初始化诛仙背包格子数
+Def_PackCnt_ZhuXianItem = 100
+#初始化诛仙装备格子数
+Def_PackCnt_ZhuXianEquip = 12
#初始化装备栏2
Def_PackCnt_Equip2 = 0
#初始化回收站
@@ -1092,6 +1113,8 @@
ShareDefine.rptPet,
ShareDefine.rptDogzItem,
ShareDefine.rptDogzEquip,
+ ShareDefine.rptZhuXianItem,
+ ShareDefine.rptZhuXianEquip,
]
#装备可强化背包列表
@@ -1457,7 +1480,7 @@
#自动恢复计算间隔
Def_HPRestoreInterval = 5000
#允许重置的背包索引
-Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
+Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
#仓库分页个数
Def_ItemReset_WarehousePageCnt = 56
#玩家捡起物品的距离 8
@@ -1781,7 +1804,10 @@
Def_FBMapID_SealDemon = 52010
#单人封魔坛
Def_FBMapID_SealDemonEx = 52020
-
+#诛仙BOSS
+Def_FBMapID_ZhuXianBoss = 31380
+#诛仙塔
+Def_FBMapID_ZhuXianTower = 31370
#仙魔之争
Def_FBMapID_XMZZ = 31010
#神兽副本
@@ -1790,10 +1816,22 @@
Def_FBMapID_GatherSoul = 31340
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
+#跨服蓬莱仙境
+Def_FBMapID_CrossPenglai = 32020
+
+
+#注册上传跨服服务器数据后直接进入跨服服务器的地图
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+#跨服地图
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+#跨服分区对应地图配置表名
+Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+ }
+
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
- Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx]
+ Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
#金钱不掉物品直接给玩家的地图
Def_GiveMoneyMapIDList = []
@@ -1807,7 +1845,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1815,10 +1853,10 @@
# + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
+Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1876,9 +1914,10 @@
'Guard':[Def_FBMapID_Guard], #守护副本
'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
- 'Dogz':[Def_FBMapID_Dogz], #神兽副本
'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
+ 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
+ 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1938,6 +1977,9 @@
Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引
Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
+
+Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
+Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
Map_FBDict_NotifyOpen = "Map_FB_NTOpen" # 副本开启提示
Map_FBDict_NotifyStart = "Map_FB_NTStart" # 副本开始提示
@@ -2385,7 +2427,6 @@
#装备物品位置,不需要重刷属性
EquipItemNoRefreshState = [
ShareDefine.retHorse, #19 坐骑
- ShareDefine.retWing, #11 翅膀
ShareDefine.retWeaponSkin, #20 时装武器
ShareDefine.retClothesSkin, #21 时装衣服
ShareDefine.retWeapon2Skin, #22 时装副手
@@ -2843,14 +2884,12 @@
Def_RebornPos_Area_Range = 3
#复活类型(需要和C++统一)
-RebornTypeCount = 8
+RebornTypeCount = 6
Def_RebornTypeList = [
-rebornType_City, #回城虚弱复活
-rebornType_Skill, #技能复活
-rebornType_Health, #原地健康复活
-rebornType_UseItem, #使用还阳咒复活
-rebornType_FBGold, #副本元宝复活
-rebornType_FBUseItem, #副本使用道具复活
+rebornType_City, #回城虚弱复活 0
+rebornType_Skill, #技能复活 1
+rebornType_Health, #原地健康复活 2
+rebornType_UseItem, #使用道具复活 3
rebornType_MainCity, #回主城复活
rebornType_System, #系统复活
] = range(0, RebornTypeCount)
@@ -3014,6 +3053,9 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
+Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
+Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
+Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
@@ -3021,6 +3063,7 @@
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
@@ -3071,7 +3114,6 @@
Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型
Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
-Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState" # 查询合服奖励状态
Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
@@ -3216,8 +3258,6 @@
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
-Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
-
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
@@ -3252,9 +3292,9 @@
Def_PDictType_LVAward, # 等级奖励领取信息记录5
Def_PDictType_GoldGift, # 充值豪礼
Def_PDictType_OpenServerCampaign, # 开服活动
-Def_PDictType_8,
-Def_PDictType_Family_Contribution, # 战盟贡献度
-Def_PDictType_10, # 10
+Def_PDictType_WeekParty, #周狂欢
+Def_PDictType_FeastWeekParty, # 节日巡礼
+Def_PDictType_LoginAward, # 登录奖励运营活动
Def_PDictType_OfficialRank, # 官爵
Def_PDictType_Horse, # 坐骑
Def_PDictType_Wing, # 翅膀
@@ -3279,6 +3319,8 @@
# 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
# 新增参数TYPE 用于字典分类,默认0
+Def_QuDao_DoubleBillGold = "qddbGold" # 渠道返利的仙玉
+Def_QuDao_DoubleBillCount = "qddbCount" # 渠道返利的仙玉领取次数 日期+次数组合数字
Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
Def_PlayerKey_TJGNPC = "TJGNPC" # 脱机挂机NPC点
@@ -3319,6 +3361,8 @@
Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X
Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID
+Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
+Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
@@ -3392,13 +3436,10 @@
Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数
Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动
Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
-Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID
Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
-Def_Player_Dict_MergeWarRegisterTime = 'MergeWarRegisterTime_190' # 上传数据至万国服务器cd
-Def_Player_Dict_MergeRegisterTime = 'MergeRegisterTime%s_194' # 活动的上传数据时间
Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
@@ -3458,8 +3499,6 @@
Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
-Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
-Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt" # 当日无限领取礼包已领取次数
Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
@@ -3472,9 +3511,6 @@
Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay" # 新手指导员今日已免费传音次数
Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
-Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s" # 采集NPC累计采集次数,参数为NPCID
-Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s" # 采集NPC功能号对应每日对应采集次数,%sNPC功能号
-Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
@@ -3491,7 +3527,6 @@
Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD" #天梯是否进入真正挑战冷却
Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak" #天梯连胜场次
Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder" #天梯历史最高排名
-Def_PDict_MixLoginDayState = "PMixLoginDayState" # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定
@@ -3502,7 +3537,6 @@
Def_PDict_LoginClientType = "LoginClientType" # 客户端登录类型
-Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign" # 重新同步排行表标记
Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard" # 合服首登同步排行榜信息
Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记
@@ -3608,6 +3642,9 @@
#试炼之塔
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
+#诛仙塔
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数
+Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数
#古神禁地
Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
@@ -3644,12 +3681,14 @@
Def_PDict_CostRebateTemplateID = "CostRebateTemplateID" # 玩家身上的消费返利模板ID
Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉
Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录
+Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级
#累计充值活动
Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
+Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级
#限时特惠活动
Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
@@ -3665,6 +3704,7 @@
Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID
Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
+Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
#仙界盛典
Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3674,6 +3714,15 @@
Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
Def_PDict_FCCostGold = "FCCostGold" # 绝版降临总累计消费仙玉
+
+#新仙界盛典
+Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
+Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
+Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
+Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
+Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
+Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
+Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
#绑玉转盘
Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数
@@ -3707,6 +3756,33 @@
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
+
+#周狂欢
+Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天)
+Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天)
+
+#节日巡礼周狂欢
+Def_PDict_FeastWeekPartyID = "FeastWeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录 参数(第X天)
+Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分 参数(第X天)
+
+#登录奖励运营活动
+Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+
+#诛仙BOSS
+Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
+
+#幸运鉴宝
+Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
+Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
#-------------------------------------------------------------------------------
#类型 Def_PDictType_OnlinePrize
Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
@@ -3720,10 +3796,6 @@
Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 参数(活动类型)
Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
-
-Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s" # 合服活动奖励记录
-Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s" # 合服活动记录数值
-Def_PDict_MixServerCampaign_MailState = "MSCMailState" # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
# 坐骑 Def_PDictType_Horse
Def_PDict_Horser_LV = "Horser_LV_%d" # 坐骑等级 0代表未激活 1代表1级
@@ -3834,6 +3906,7 @@
Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
+Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
@@ -3860,6 +3933,11 @@
Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量
Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
+
+#节日红包
+Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量
+Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
#境界
Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
@@ -4148,6 +4226,12 @@
AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
@@ -4329,7 +4413,10 @@
Def_CalcAttrFunc_GatherSoul, # 聚魂39
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
Def_CalcAttrFunc_Coat, # 时装41
-) = range(42)
+Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
+) = range(45)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4371,8 +4458,9 @@
ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
- # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
+ # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
+ ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
}
@@ -4444,7 +4532,8 @@
TriggerType_LockHP, # 锁血触发技能 63
TriggerType_BeLuckyHit, # 被会心一击触发技能 64
TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
-) = range(1, 66)
+TriggerType_ZhongjiZhansha, # 终极斩杀 66
+) = range(1, 67)
# NPC功能类型定义
@@ -4509,7 +4598,9 @@
Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
Def_VerFix_AddPoint, # 老号属性点修复;
-) = range(8)
+Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
+Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿;
+) = range(10)
##==================================================================================================
#游戏消费点类型定义
@@ -4556,6 +4647,7 @@
Def_Cost_FBHelpBattle, # 副本助战
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
+Def_Cost_LuckyTreasure, #幸运鉴宝
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4572,7 +4664,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 57)
+) = range(2000, 2000 + 58)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4657,6 +4749,7 @@
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
+Def_Cost_LuckyTreasure:"LuckyTreasure",
}
## -----------------------------------------------------
@@ -4748,7 +4841,8 @@
ItemGive_Refine, # 炼丹
ItemGive_Chests, # 宝箱
ItemGive_TrialExchange, # 宗门兑换
-) = range(1000, 1000 + 20)
+ItemGive_LuckyTreasure, #幸运鉴宝
+) = range(1000, 1000 + 21)
# 物品获得类型对应信息 {类型:eventName, ...}
ItemGiveTypeDict = {
@@ -4772,6 +4866,7 @@
ItemGive_Refine:"Refine",
ItemGive_Chests:"Chests",
ItemGive_TrialExchange:"TrialExchange",
+ ItemGive_LuckyTreasure:"LuckyTreasure",
}
## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4813,7 +4908,8 @@
ItemDel_ChatBubbleBox, # 激活聊天气泡框
ItemDel_GatherSoul, # 聚魂分解
ItemDel_CoatDecompose, # 时装分解
-) = range(2000, 2000 + 37)
+ItemDel_ZhuXianDecompose, # 诛仙装备分解
+) = range(2000, 2000 + 38)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4854,6 +4950,7 @@
ItemDel_ChatBubbleBox:"ChatBubbleBox",
ItemDel_GatherSoul:"GatherSoul",
ItemDel_CoatDecompose:"CoatDecompose",
+ ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
}
##==================================================================================================
@@ -4965,7 +5062,8 @@
VIPPrivilege_32, #32 封魔坛自动挑战
VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
-) = range(1, 35)
+VIPPrivilege_35, #35 诛仙BOSS购买次数 - 副本总表统一处理
+) = range(1, 36)
(
@@ -5008,7 +5106,8 @@
Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到
Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用
Def_SkillFuncType_Dogz, #12 神兽技能
-) = range(13)
+Def_SkillFuncType_ZhuXian, #13 诛仙技能
+) = range(14)
# 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
@@ -5048,11 +5147,14 @@
GoldInvestType_Month, # 月卡投资
GoldInvestType_VIP, # vip投资
GoldInvestType_Gold, # 仙玉投资
-) = range(1,3+1)
+GoldInvestType_Gold2, # 仙玉投资2
+GoldInvestType_Gold3, # 仙玉投资3
+) = range(1,5+1)
#可以循环投资的类型
CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
-
+#仙玉投资类型
+InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
#前端特殊新手引导存储标记
GuideState_BZZDShow = 202
@@ -5119,7 +5221,14 @@
Def_RewardType_OpenFunc, # 功能开启奖励17
Def_RewardType_TotalRecharge, # 累计充值奖励18
Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
-)= range(20)
+Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
+Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
+Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
+Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
+Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
+Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
+Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
+)= range(27)
#boss复活相关活动定义
@@ -5156,6 +5265,62 @@
Def_PPAct_VIPBoss, #vipBOSS 13
) = range(1, 13+1)
+#周狂欢活动定义
+WeekPartyActIDList = (
+Def_WPAct_RunTask, #师门悬赏 1
+Def_WPAct_XJMJ, #仙境秘境 2
+Def_WPAct_KirinHome, #麒麟之府 3
+Def_WPAct_QueenRelices, #娲皇遗迹 4
+Def_WPAct_IceLode, #冰晶矿脉 5
+Def_WPAct_Tower, #符印塔 6
+Def_WPAct_WorldBOSS, #世界boss 7
+Def_WPAct_BOSSHome, #boss之家 8
+Def_WPAct_FMT, #封魔坛 9
+Def_WPAct_GodArea, #古神禁地 10
+Def_WPAct_CrossPK, #跨服pk 11
+Def_WPAct_Recharge, #充值X仙玉 12
+Def_WPAct_GiftBag, #购买限时礼包 13
+Def_WPAct_FamilyRobBoss, #boss争夺战 14
+Def_WPAct_SWRH, #守卫人皇 15
+Def_WPAct_ElderBattlefield, #上古战场 16
+Def_WPAct_ChaosDemon, #混乱妖域 17
+Def_WPAct_XMZZ, #仙魔之争 18
+Def_WPAct_FamilyWar, #仙魔联赛 19
+Def_WPAct_Login, #每日登录 20
+Def_WPAct_Horse, #激活某只坐骑 21
+Def_WPAct_Pet, #激活某只灵宠 22
+Def_WPAct_Dogz, #出战某只神兽 23
+Def_WPAct_Stone, #宝石总等级 24
+Def_WPAct_GodWeapon, #神兵总等级 25
+Def_WPAct_Rune, #穿戴某品质符印 26
+) = range(1, 26+1)
+
+#可提前完成的周狂欢活动
+AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
+
+#登录奖励活动定义
+LoginAwardActIDList = (
+Def_LoginAct_Login, #每日登录1
+Def_LoginAct_Pray, #祈愿2
+Def_LoginAct_TowerSweep, #符印塔扫荡 3
+Def_LoginAct_KirinHome, #麒麟之府 4
+Def_LoginAct_RunTask, #师门悬赏5
+Def_LoginAct_XJMJ, #仙境秘境 6
+Def_LoginAct_FMT, #封魔坛7
+Def_LoginAct_MunekadoTrial, #宗门试炼8
+Def_LoginAct_FamilyParty, #仙盟宴会9
+Def_LoginAct_WorldBOSS, #世界boss 10
+Def_LoginAct_QueenRelices, #娲皇遗迹 11
+Def_LoginAct_IceLode, #冰晶矿脉 12
+Def_LoginAct_GodArea, #古神禁地 13
+Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14
+Def_LoginAct_ZhuXianBOSS, #诛仙boss 15
+Def_LoginAct_Alchemy, #炼丹 16
+Def_LoginAct_EquipPlus, #强化 17
+Def_LoginAct_EquipWash, #洗炼 18
+) = range(1, 18+1)
+
+
# 套装枚举,普通套装,强化套装
(EquipSuitType_Normal,
EquipSuitType_Plus,
--
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