From 81c77baff51bac57b516acb192e36842c8d27646 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 13 十二月 2018 15:27:18 +0800
Subject: [PATCH] 2620 【BUG】【1.3】【1.3.100】生命增长,神兵护盾值表现出现错

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   59 ++++++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 52 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4bd73c9..25a277e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 130
+Def_Calc_AllAttrType_MAX = 131
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
@@ -214,6 +214,7 @@
 TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
+TYPE_Calc_ProDef,                       # 当前防护值
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -1873,6 +1874,7 @@
 Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
 Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
 Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
+Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
 Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
 Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
 Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
@@ -2252,6 +2254,7 @@
 TYPE_Map_Tick_ProcessMinute = 10                #每分钟触发事件
 TYPE_Map_Tick_ProcessFiveMinute = 11            #五分钟触发事件
 TYPE_Map_Tick_BossAITick = 12                   #BOSSAI间隔,此处不包含召唤兽,外层控制
+TYPE_Map_Tick_PetAITick = 13                   #宠物AI间隔特殊处理
 
 TYPE_Map_Tick_Time = [
                       1000 * 60 * 3 ,           #0 回报当前地图活跃人数(3分钟一次)
@@ -2266,7 +2269,8 @@
                       1000 * 10     ,           #9 战盟战10秒刷新排行榜
                       1000 * 60     ,           #10 每分钟触发事件
                       1000 * 60 * 5 ,           #11 五分钟触发事件
-                      800,                     #12 BOSS 宠物 镖车的AI间隔
+                      800,                      #12 BOSS 镖车的AI间隔
+                      3000,                     #13 宠物AI特殊处理间隔
                       ]
 
 TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) 
@@ -2962,6 +2966,10 @@
 
 Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
 
+# 延迟攻击时长, 毫秒
+Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
+Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
+
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
     Def_PlayerState_Normal, # 无 0
@@ -2988,6 +2996,7 @@
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
 Def_PlayerKey_DefenderObjID = "DefenderObjID"     # 后续触发技能需要用到的对象ID,暂用于玩家
@@ -3066,6 +3075,7 @@
 
 Def_PlayerKey_TotalExpRate = "TotalExpRate"      #总经验加成
 Def_PlayerKey_TeamExpRate = "TeamExpRate"      #组队经验加成
+Def_PlayerKey_TeamMemCount = "TeamMemCount"      #队伍在线玩家数
 Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
 Def_PlayerKey_AttrFaintRate = "FaintRate"        #触发击晕
 Def_PlayerKey_AttrFaintDefRate = "FaintDefRate"        #击晕抵抗
@@ -3182,6 +3192,7 @@
 
 #功能索引ShareDefine.Def_AttrFruitFuncList
 Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
+Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
 Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
 
 Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
@@ -3197,6 +3208,9 @@
 Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk"  # 装备累计基础最大攻击
 Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # 装备累计基础防御
 Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # 装备累计基础生命
+
+Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin"  # 登录时触发过天后今日还需要增加的仙缘币
+Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime"  # 登录时记录当天增加仙缘币的time值
 
 #---玩家字典KEY,存于数据库---
 #===========================================================================
@@ -3313,6 +3327,7 @@
 Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
+Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
 Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
 Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
 Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
@@ -3409,6 +3424,7 @@
 Def_PDict_OnlineStartTick = "OnlineStartTime"        # 在线计算时间
 Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # 等级奖励领取信息记录,按二进制位标示
 Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # 等级奖励vip领取信息记录,按二进制位标示
+Def_PDict_CTGCountResetTime = "CTGCountResetTime"  # CTG次数重置时间time值
 Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # 当日充值次数,参数(CTG对应的商品记录ID)
 Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
 Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord"  # 充值豪礼领取信息记录,按二进制位标示
@@ -3616,7 +3632,7 @@
 #累计充值活动
 Def_PDict_TotalRechargeID = "TotalRechargeID"  # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID"  # 玩家身上的累计充值模板ID
-Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值仙玉
+Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值X元
 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord"  # 累计充值领奖记录
 
 #限时特惠活动
@@ -4394,7 +4410,10 @@
 TriggerType_SummonDie,   #自身召唤兽死亡触发技能 60
 TriggerType_GiftReduceCD, # 天赋用的减CD 61
 TriggerType_ProDefValue, # 神兵护盾值下降时 62
-) = range(1, 63)
+TriggerType_LockHP, # 锁血触发技能 63
+TriggerType_BeLuckyHit, # 被会心一击触发技能 64
+TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
+) = range(1, 66)
 
 
 # NPC功能类型定义
@@ -4976,10 +4995,11 @@
 ntPet,
 ntTouchKill, #触碰后自杀类 17
 ntUndeath, #不死类型 18
-ntRobot, #上古战场机器人类型 19
+ntDestructible, #场景内可破坏的 19
 ntHelpBattleRobot, #助战机器人 20
+ntRobot, #机器人21
 ntMax
-) = range(22)
+) = range(23)
 
 
 (Def_SkillFuncType_Common, #0为通用技能
@@ -5154,4 +5174,29 @@
 Rune_Source_Unkown,         # 老号未知 0
 Rune_Source_Default,        # 默认 1
 Item_Source_Compound,       # 符印合成 2
-) = range(3)
\ No newline at end of file
+) = range(3)
+
+(
+PowerDownType_Rune, #符印替换
+PowerDownType_LVUP, #人物升级
+PowerDownType_EquipChange, #装备替换
+PowerDownType_StoneChange, #宝石替换
+PowerDownType_Suit, #套装合成
+PowerDownType_EquipWash, #洗练
+PowerDownType_Title, #称号过期
+PowerDownType_Dogz, #神兽召回
+PowerDownType_ResetPoint, #洗点
+PowerDownType_ResetTalent, #大师天赋重置
+) = range(10)
+FightPowerDownRecordDict = {
+    PowerDownType_Rune:'Rune',
+    PowerDownType_LVUP:'LVUP',
+    PowerDownType_EquipChange:'EquipChange',
+    PowerDownType_StoneChange:'StoneChange',
+    PowerDownType_Suit:'Suit',
+    PowerDownType_EquipWash:'EquipWash',
+    PowerDownType_Title:'DelTitle',
+    PowerDownType_Dogz:'DogzState',
+    PowerDownType_ResetPoint:'ResetPoint',
+    PowerDownType_ResetTalent:'ResetTalent',
+    } 
\ No newline at end of file

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