From 81d4c82d07f4d5aff78c40579049ae70a94163d5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 二月 2024 18:08:13 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加道法技能支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py                |   10 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py              |   14 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py               |  164 ++++++++++++++++++++++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py                 |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py                 |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py               |   32 ++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                   |   14 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py                         |   37 ++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py            |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py    |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                        |    7 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChNetSendPack.py                   |   10 +
 13 files changed, 227 insertions(+), 77 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 61c94dc..036a701 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2465,7 +2465,7 @@
         else:
             defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
             
-    TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, curSkill)
+    TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
     return
 
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index bf59ceb..015f484 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1825,7 +1825,7 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 设置玩家属性消耗,如魔法,XP点,HP
-def SetSkillLostAttr(curPlayer, curSkill, tick):
+def SetSkillLostAttr(curObj, curSkill, tick):
     #===========================================================================
     # #-----------扣魔法
     # lostMPValue = curSkill.GetMP()
@@ -1840,31 +1840,26 @@
     #    #自动回魔
     #    PlayerControl.PlayerAutoRestoreMP(curPlayer, tick)
     # 
-    # #----------扣XP点
-    # lostXPValue = curSkill.GetXP()
-    # curPlayerXP = curPlayer.GetXP()
-    # 
-    # if curPlayerXP < lostXPValue:
-    #    GameWorld.ErrLog('释放技能 = %s异常, XP点 = %s不足 = %s' % (
-    #                        curSkill.GetSkillTypeID(), curPlayerXP, lostXPValue))
-    # 
-    # if lostXPValue > 0:
-    #    remain = curPlayer.GetXP() - lostXPValue
-    #    remain = max(0, remain)
-    #    curPlayer.SetDict(ChConfig.Def_PlayerKey_RecordXPValue, remain)
-    #    curPlayer.SetXP(remain)
     #===========================================================================
-
+    
+    #----------扣XP点
+    lostXPValue = curSkill.GetXP()
+    curXP = GameObj.GetXP(curObj)
+    if curXP < lostXPValue:
+        GameWorld.ErrLog('释放技能扣除XP异常! skillID=%s,curXP=%s < lostXPValue=%s' % (curSkill.GetSkillID(), curXP, lostXPValue))
+    if lostXPValue > 0:
+        GameObj.SetXP(curObj, max(0, curXP - lostXPValue))
+        
     #----------扣HP点
     lostHPValue = curSkill.GetHP()
-    curPlayerHP = GameObj.GetHP(curPlayer)
+    curPlayerHP = GameObj.GetHP(curObj)
     
     if curPlayerHP < lostHPValue:
         GameWorld.ErrLog('释放技能 = %s异常, HP点 = %s不足 = %s' % (
                             curSkill.GetSkillTypeID(), curPlayerHP, lostHPValue))
     
     if lostHPValue > 0:
-        GameObj.SetHP(curPlayer, GameObj.GetHP(curPlayer) - lostHPValue)
+        GameObj.SetHP(curObj, GameObj.GetHP(curObj) - lostHPValue)
         
     return
 
@@ -1915,6 +1910,9 @@
     if curSkill:
         skillTypeID = curSkill.GetSkillTypeID()
         
+        #扣属性,如魔法,XP点
+        SetSkillLostAttr(curNPC, curSkill, tick)
+        
         #技能使用成功
         curNPCSkill = curNPC.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
         
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index dd30895..833acea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -9,7 +9,7 @@
 # @date 2023-11-30
 # @version 1.0
 #
-# 详细描述: 回合制攻击逻辑
+# 详细描述: 回合制攻击逻辑,均使用NPC实例作为战斗主体
 #
 #-------------------------------------------------------------------------------
 #"""Version = 2023-11-30 15:30"""
@@ -174,8 +174,9 @@
         playerID = 0
         sightLevel, posX, posY = 99, 192, 109 # 系统默认处理的层级及坐标
         
-    objRetA = __SummonFactionObjs(factionInfoA, sightLevel, posX, posY)
-    objRetB = __SummonFactionObjs(factionInfoB, sightLevel, posX, posY)
+    factionA, factionB, mainRolePlace = 1, 2, 1
+    objRetA = __SummonFactionObjs(factionA, mainRolePlace, factionInfoA, sightLevel, posX, posY)
+    objRetB = __SummonFactionObjs(factionB, mainRolePlace, factionInfoB, sightLevel, posX, posY)
     objA, petObjListA, factionSyncInfoA = objRetA if objRetA else (None, [])
     objB, petObjListB, factionSyncInfoB = objRetB if objRetB else (None, [])
     if not objA or not objB:
@@ -194,15 +195,13 @@
     atkFactionList = [factionListA, factionListB]
     
     # 设置战斗主体
-    objA.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRole, 1)
-    objB.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRole, 1)
     objA.SetDict(ChConfig.Def_Obj_Dict_TurnEnemyID, objB.GetID())
     objB.SetDict(ChConfig.Def_Obj_Dict_TurnEnemyID, objA.GetID())
     
     # 战斗前初始化,可能会改变攻速,所以先初始化
-    for faction, factionObjList in enumerate(atkFactionList, 1):
+    for factionObjList in atkFactionList:
         for gameObj in factionObjList:
-            TurnFightObjStartInit(playerID, gameObj, faction, tick)
+            TurnFightObjStartInit(playerID, gameObj, tick)
             
     #一个回合攻击顺序,为了后续逻辑统一,都是先确定好顺序
     sortType = 2 # 攻击顺序排序方式
@@ -268,7 +267,7 @@
             GameWorld.DebugLog("★回合%s.%s %s 行动 : objType-ID-HP(%s-%s-%s),curAtk=%s, tagType-ID-HP(%s-%s-%s)" 
                                % (turnNum, actionNum, objName, objType, objID, curHP, gameObj.GetMaxAtk(), tagObjType, tagObjID, tagHP))
             
-            if not DoAttack(gameObj, tagGameObj, tick):
+            if not DoAttack(gameObj, tagGameObj, tick, checkUseXP=True):
                 continue
             
             isWin = CheckIswin(objA, objB)
@@ -313,13 +312,17 @@
                        % (mapID, funcLineID, playerIDA, playerIDB, isWin))
     return isWin, turnNum, turnMax, factionTotalHurtDict, playbackID
 
-def __SummonFactionObjs(factionInfo, sightLevel, posX, posY):
-    ## 召唤阵营战斗实例
+def __SummonFactionObjs(faction, mainRolePlace, objInfo, sightLevel, posX, posY):
+    '''召唤阵营战斗实例
+    @param faction: 所属阵营,目前支持两个阵营,1或2
+    @param mainRolePlace: 战斗主体在该阵营上阵位置,1V1时默认1,多对多时,代表所在阵营位置
+    @param objInfo: 该战斗主体出战信息
+    '''
     factionSyncInfo = {} # 同步前端的阵营信息,包含主ID、灵宠、其他灵通等
-    playerID = factionInfo.get("playerID")
-    npcID = factionInfo.get("npcID")
-    skillIDList = factionInfo.get("skillIDList") # 技能ID列表
-    skillIDExList = factionInfo.get("skillIDExList") # 附加技能ID列表
+    playerID = objInfo.get("playerID")
+    npcID = objInfo.get("npcID")
+    skillIDList = objInfo.get("skillIDList") # 技能ID列表
+    skillIDExList = objInfo.get("skillIDExList") # 附加技能ID列表
     if playerID:
         npcID = ChConfig.Def_NPCID_PVP
         mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, mirrorPlayerID=playerID, skillIDList=skillIDList, skillIDExList=skillIDExList)
@@ -331,7 +334,9 @@
         return
     if not mainObj:
         return
-    petObjList = PetControl.CalloutFightPet(mainObj, factionInfo.get("pet"))
+    GameObj.SetFaction(mainObj, faction)
+    mainObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace, mainRolePlace)
+    petObjList = PetControl.CalloutFightPet(mainObj, objInfo.get("pet"))
     petObjIDList = []
     for petObj in petObjList:
         if petObj:
@@ -362,7 +367,7 @@
     return isWin
 
 def SetKilled(gameObj, killer=None):
-    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRole):
+    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace):
         #GameWorld.DebugLog("非回合战斗主体被击杀: curID=%s" % gameObj.GetID())
         return
     
@@ -406,7 +411,7 @@
     if not gameObj:
         return
     
-    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRole):
+    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace):
         # 仅主体可复活
         return
     
@@ -504,6 +509,7 @@
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return True
 
+def GetTurnNum(timeline): return timeline / 100
 def SetTimeline(gameObj, turnNum, actionNum):
     '''设置回合制战斗所在时间节点
     @param turnNum: 第几回合,如果在回合制战斗中,则回合数一定大于0,
@@ -512,17 +518,17 @@
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightTimeline, turnNum * 100 + actionNum)
     return
 
-def TurnFightObjStartInit(playerID, gameObj, faction, tick):
+def TurnFightObjStartInit(playerID, gameObj, tick):
     ## 回合制战斗实例初始化
     if not gameObj:
         return
-    isMainRole = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRole)
+    mainRolePlace = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRolePlace)
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightID, playerID)
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnRebornCount, 0)
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, 0)
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, 0)
     SetTimeline(gameObj, 1, 0)
-    GameObj.SetFaction(gameObj, faction)
+    faction = GameObj.GetFaction(gameObj)
     GameObj.SetHPFull(gameObj, True)
     gameObj.RefreshView()
     
@@ -531,10 +537,10 @@
     objName = GetObjName(gameObj)
     fightPlaceNum = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
     
-    GameWorld.DebugLog("【 %s 初始化 %s 】 objID=%s,npcID=%s,atkSpeed=%s,isMainRole=%s" 
-                       % (objName, BaseAttack.GetObjAttackName(gameObj), gameObj.GetID(), npcID, GameObj.GetAtkSpeed(gameObj), isMainRole))
-    __logGameObjAttr(gameObj)
+    GameWorld.DebugLog("【 %s 初始化 %s 】 objID=%s,npcID=%s,atkSpeed=%s,faction=%s,mainRolePlace=%s" 
+                       % (objName, BaseAttack.GetObjAttackName(gameObj), gameObj.GetID(), npcID, GameObj.GetAtkSpeed(gameObj), faction, mainRolePlace))
     
+    haveXPSkill = False
     # 重置技能CD、战斗buff
     if objType == IPY_GameWorld.gotPlayer:            
         skillManager = gameObj.GetSkillManager()
@@ -549,6 +555,8 @@
             curSkill = skillManager.GetSkillByIndex(i)
             if not curSkill:
                 continue
+            if mainRolePlace and curSkill.GetXP():
+                haveXPSkill = True
             skillIDList.append(curSkill.GetSkillID())
             if fightPlaceNum:
                 if curSkill.GetSkillType() != ChConfig.Def_SkillType_Revive:
@@ -557,12 +565,19 @@
                     curSkill.SetRemainTime(curSkill.GetCoolDownTime())
         GameWorld.DebugLog("    NPC技能: npcID=%s,skillIDList=%s" % (npcID, skillIDList))
         
+    if haveXPSkill:
+        GameObj.SetMaxXP(gameObj, IpyGameDataPY.GetFuncCfg("TurnFightXP", 1))
+        GameObj.SetXP(gameObj, 0) # 进行设置一次通知前端,视为告知前端该实例有XP
+        gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount, 0)
+        gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, 0)
+        
+    __logGameObjAttr(gameObj)
     return
 
 def __logGameObjAttr(gameObj):
-    GameWorld.DebugLog("    HP=%s/%s,atk=%s~%s,Def=%s,atkSpeed=%s" 
-                       % (GameObj.GetHP(gameObj), GameObj.GetMaxHP(gameObj), gameObj.GetMinAtk(), gameObj.GetMaxAtk(), 
-                          gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
+    GameWorld.DebugLog("    HP=%s/%s,atk=%s~%s,Def=%s,atkSpeed=%s,XP=%s/%s" 
+                       % (GameObj.GetHP(gameObj), GameObj.GetMaxHP(gameObj), gameObj.GetMinAtk(), gameObj.GetMaxAtk(),
+                          gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj), GameObj.GetXP(gameObj), GameObj.GetMaxXP(gameObj)))
     GameWorld.DebugLog("    闪(%s,%s),暴(%s,%s),晕(%s,%s),连(%s,%s),反(%s,%s),吸(%s,%s)" 
                        % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
                           GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
@@ -582,6 +597,8 @@
     # 重置连击、反击数
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, 0)
     gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkBackNum, 0)
+    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount, 0)
+    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPUseState, 0)
     gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintCD, 0) # 击晕CD
     
     objType = gameObj.GetGameObjType()
@@ -718,7 +735,7 @@
     NPCCommon.SetDeadEx(gameObj)
     return
 
-def AddTurnObjHurtValue(curObj, tagObj, hurtType, hurtValue, curSkill=None):
+def AddTurnObjHurtValue(curObj, tagObj, hurtType, hurtValue, lostHP, curSkill=None):
     if not curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
         return
     skillID = curSkill.GetSkillID() if curSkill else 0
@@ -728,13 +745,103 @@
     curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, totalHurt / ChConfig.Def_PerPointValue)
     GameWorld.DebugLog("        伤血: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s,tagHP=%s" 
                        % (curObj.GetID(), tagObj.GetID(), skillID, hurtType, hurtValue, totalHurt, GameObj.GetHP(tagObj)))
+    
+    if lostHP:
+        AddTurnFightXP(tagObj, __GetAddXP_Defender(tagObj, lostHP), "skillID:%s" % skillID)
+        AddTurnFightXP(curObj, __GetAddXP_Attack(curObj, curSkill), "skillID:%s" % skillID)
     return
 
-def DoAttack(curObj, tagObj, tick, turnBattleType=ChConfig.TurnBattleType_Normal):
+def __GetAddXP_Attack(attack, curSkill):
+    ## 攻击方增加的XP值根据主动攻击次数获得
+    isAddXPSkill = not curSkill or curSkill.GetSkillType() == ChConfig.Def_SkillType_Atk
+    if not isAddXPSkill:
+        return 0
+    atkAddXPCount = attack.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount)
+    addXPList = IpyGameDataPY.GetFuncEvalCfg("TurnFightXP", 2)
+    if atkAddXPCount >= len(addXPList):
+        return 0
+    attack.SetDict(ChConfig.Def_Obj_Dict_TurnAtkAddXPCount, atkAddXPCount + 1)
+    return addXPList[atkAddXPCount]
+
+def __GetAddXP_Defender(defender, lostHP):
+    ## 掉血方增加的XP值根据掉血百分比获得
+    maxXP = GameObj.GetMaxXP(defender)
+    if not maxXP:
+        return 0
+    maxHP = GameObj.GetMaxHP(defender)
+    lostHPPer = lostHP / float(maxHP)
+    #GameWorld.DebugLog("        lostHP=%s,lostHPPer=%s" % (lostHP, lostHPPer))
+    return eval(IpyGameDataPY.GetFuncCompileCfg("TurnFightXP", 3))
+
+def AddTurnFightXP(gameObj, addXP, reason=""):
+    ## 回合战斗增加XP
+    if not addXP:
+        #GameWorld.DebugLog("        没有增加XP! curID=%s" % (gameObj.GetID()))
+        return
+    maxXP = GameObj.GetMaxXP(gameObj)
+    if not maxXP:
+        #GameWorld.DebugLog("        无最大XP值,不更新! curID=%s" % (gameObj.GetID()))
+        return
+    curXP = GameObj.GetXP(gameObj)
+    if curXP >= maxXP:
+        #GameWorld.DebugLog("        XP值已满,不更新! curID=%s,curXP=%s" % (gameObj.GetID(), curXP))
+        return
+    updXP = min(curXP + addXP, maxXP)
+    GameObj.SetXP(gameObj, updXP)
+    GameWorld.DebugLog("        更新XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,reason=%s" % (gameObj.GetID(), curXP, addXP, updXP, reason))
+    return
+
+def __CheckUseXPSkill(curObj, tagObj, tick):
+    ## 使用XP技能 - 道法技能
+    maxXP = GameObj.GetMaxXP(curObj)
+    curXP = GameObj.GetXP(curObj)
+    if not maxXP or curXP < maxXP:
+        #GameWorld.DebugLog("        没有XP或XP未满,无法释放XP! curID=%s,curXP=%s" % (curObj.GetID(), curXP))
+        return
+    turnNum = GetTurnNum(curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline))
+    xpFullTurnNum = GetTurnNum(curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnXPFullTimeline))
+    if turnNum <= xpFullTurnNum:
+        #GameWorld.DebugLog("        XP技能在本回合无法释放! curID=%s, turnNum=%s <= %s" % (curObj.GetID(), turnNum, xpFullTurnNum))
+        return
+    
+    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPUseState, 1) # 设置可用
+    
+    tagDist = 0
+    skillManager = curObj.GetSkillManager()
+    for index in range(0, skillManager.GetSkillCount()):
+        curSkill = skillManager.GetSkillByIndex(index)
+        if not curSkill or curSkill.GetSkillTypeID() == 0:
+            break
+        skillID = curSkill.GetSkillID()
+        #被动技能无法使用
+        if SkillCommon.isPassiveSkill(curSkill):
+            continue
+        #还在冷却时间内无法释放
+        if SkillCommon.RefreshSkillRemainTime(curSkill, tick) != 0:
+            continue
+        needXP = curSkill.GetXP()
+        if not needXP or needXP < curXP:
+            continue
+        curID = curObj.GetID()
+        tagID = tagObj.GetID()
+        if not AICommon.DoNPCUseSkill(curObj, tagObj, curSkill, tagDist, tick):
+            GameWorld.DebugLog("        XP技能攻击失败: curID=%s,tagID=%s,skillID=%s" % (curID, tagID, skillID))
+            continue
+        GameWorld.DebugLog("        XP技能攻击成功: curID=%s,tagID=%s,skillID=%s" % (curID, tagID, skillID))
+        curObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPUseState, 2) # 设置已用
+        return skillID
+    
+    return
+
+def DoAttack(curObj, tagObj, tick, turnBattleType=ChConfig.TurnBattleType_Normal, checkUseXP=False):
     curID = curObj.GetID()
     tagID = tagObj.GetID()
     objName = GetObjName(curObj)
     GameWorld.DebugLog("    ● %s DoAttack: curID=%s,tagID=%s,turnBattleType=%s" % (objName, curID, tagID, turnBattleType))
+    if checkUseXP:
+        if __CheckUseXPSkill(curObj, tagObj, tick):
+            return True
+        
     if turnBattleType == ChConfig.TurnBattleType_AtkBack:
         PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, tagObj, None, ChConfig.TriggerType_AtkBackBef, tick)
         
@@ -878,7 +985,6 @@
             continue
         
         if not AICommon.DoNPCUseSkill(playerNPC, tagObj, curSkill, tagDist, tick):
-            GameWorld.DebugLog("        技能攻击失败: playerID=%s,tagID=%s,skillID=%s" % (playerID, tagObjID, skillID))
             continue
         GameWorld.DebugLog("        技能攻击成功: playerID=%s,tagID=%s,skillID=%s" % (playerID, tagObjID, skillID))
         return skillID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b39a7c6..53ede96 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3072,7 +3072,7 @@
 Def_Obj_Dict_Faction = 'Faction' # 所属阵营
 Def_Obj_Dict_TurnFightID = 'TurnFightID' # 回合制战斗所属玩家ID
 Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
-Def_Obj_Dict_TurnFightMainRole = 'TurnFightMainRole' # 是否回合制战斗主体,最终胜负由主体存活状态决定
+Def_Obj_Dict_TurnFightMainRolePlace = 'TurnFightMainRolePlace' # 回合制战斗主体位置,可用于支持单阵营多主体,最终胜负由主体存活状态决定
 Def_Obj_Dict_TurnRebornCount = 'TurnRebornCount' # 回合战斗已复活次数
 Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 本回合已累计连击次数
 Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 本回合已累计反击次数
@@ -3084,6 +3084,9 @@
 Def_Obj_Dict_TurnEnemyID = 'TurnEnemyID' # 回合制战斗对手实例ID
 Def_Obj_Dict_TurnLowestHP = 'TurnLowestHP' # 本回合战斗中历史最低血量,求余亿部分
 Def_Obj_Dict_TurnLowestHPEx = 'TurnLowestHPEx' # 本回合战斗中历史最低血量,整除亿部分
+Def_Obj_Dict_TurnAtkAddXPCount = 'TurnAtkAddXPCount' # 每回合攻击已增加XP次数
+Def_Obj_Dict_TurnXPFullTimeline = 'TurnXPFullTimeline' # XP满时的回合时间点
+Def_Obj_Dict_TurnXPUseState = 'TurnXPUseState' # XP使用状态;0-不可用;1-可用;2-已用
 
 #---NPC字典-------
 #每道龙卷风最终坐标
@@ -3304,6 +3307,8 @@
 Def_PlayerKey_AttrPerLVAtk = "PerLVAtk"    #每1级+%s攻击, 数值取万分率,支持小数算法
 Def_PlayerKey_AttrPerLVMaxHP = "PerLVMaxHP"    #每1级+%s生命, 数值为固定值
 Def_PlayerKey_AttrShieldMPCostRate = "AttrShieldMPCostRate"    #魔法盾伤害吸收蓝耗比率
+Def_PlayerKey_AttrXP = "AttrXP"    #当前XP
+Def_PlayerKey_AttrMaxXP = "AttrMaxXP"    #最大XP值
 Def_PlayerKey_AttrXPRestorePer = "AttrXPRestorePer"    #自动恢复XP值比率
 Def_PlayerKey_MarkLoadMapTick = "LoadMapTickVIP"        #记录切换地图后的tick,VIP
 Def_PlayerKey_MTFreeOnlineRefreshTick = "MTFreeOnlineRTick"        # 寻宝在线计算时间
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChNetSendPack.py
index 509aa40..0831979 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChNetSendPack.py
@@ -787,8 +787,9 @@
                   ("SubCmd", c_ubyte),
                   ("ObjID", c_int),    
                   ("ObjType", c_ubyte),    
-                  ("RefreshType", c_ubyte),    
+                  ("RefreshType", c_ushort),    
                   ("Value", c_int),    
+                  ("ValueEx", c_int),    
                   ]
 
     def __init__(self):
@@ -809,6 +810,7 @@
         self.ObjType = 0
         self.RefreshType = 0
         self.Value = 0
+        self.ValueEx = 0
         return
 
     def GetLength(self):
@@ -824,7 +826,8 @@
                                 ObjID:%d,
                                 ObjType:%d,
                                 RefreshType:%d,
-                                Value:%d
+                                Value:%d,
+                                ValueEx:%d
                                 '''\
                                 %(
                                 self.Cmd,
@@ -832,7 +835,8 @@
                                 self.ObjID,
                                 self.ObjType,
                                 self.RefreshType,
-                                self.Value
+                                self.Value,
+                                self.ValueEx
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index 44d6085..9699a74 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -18,6 +18,8 @@
 import IpyGameDataPY
 import SkillCommon
 import PlayerControl
+import ChNetSendPack
+import GameWorld
 
 # 关于血量的函数这里只包装最简单的超DWORD处理
 
@@ -67,6 +69,29 @@
     return
 def GetLowestHP(gameObj):
     return gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnLowestHP) + gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnLowestHPEx) * ShareDefine.Def_PerPointValue
+
+def GetMaxXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxXP)
+def SetMaxXP(gameObj, value): gameObj.SetDict(ChConfig.Def_PlayerKey_AttrMaxXP, value)
+def GetXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrXP)
+def SetXP(gameObj, value):
+    ## XP值,用作妖气值
+    befXP = GetXP(gameObj)
+    maxXP = GetMaxXP(gameObj)
+    value = min(value, maxXP)
+    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrXP, value)
+    NotifyObjInfoRefresh(gameObj, IPY_GameWorld.CDBPlayerRefresh_XP, value)
+    timeline = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
+    if timeline:
+        if befXP < maxXP and value >= maxXP:
+            GameWorld.DebugLog("        XP已满: curID=%s,timeline=%s" % (gameObj.GetID(), timeline))
+            gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, timeline) # 设置XP满时的回合
+        elif value < maxXP:
+            gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, 0)
+    return
+
+#---自动恢复XP值比率----
+def GetXPRestorePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrXPRestorePer)
+def SetXPRestorePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrXPRestorePer, value)
 
 def GetAngryValue(curAngry):
     return curAngry.GetAngryValue() + curAngry.GetAngryValueEx() * ShareDefine.Def_PerPointValue
@@ -379,3 +404,15 @@
     if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
         PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
     return
+
+def NotifyObjInfoRefresh(gameObj, refreshType, value):
+    ##0418通知对象属性刷新
+    sendPack = ChNetSendPack.tagObjInfoRefresh()
+    sendPack.Clear()
+    sendPack.ObjID = gameObj.GetID()
+    sendPack.ObjType = gameObj.GetGameObjType()
+    sendPack.RefreshType = refreshType
+    sendPack.Value = value % ShareDefine.Def_PerPointValue
+    sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
+    gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index 25098df..01292fe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -306,7 +306,8 @@
         return False
 
     #CD时间
-    if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
+    turnFightTimeline = curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
+    if turnFightTimeline:
         if useSkill.GetRemainTime():
             #GameWorld.Log('技能回合CD中 = %s, %s'%(useSkill.GetSkillName(), useSkill.GetRemainTime()))
             return False
@@ -315,6 +316,17 @@
             #GameWorld.Log('检查CD时间触发失败 = %s'%(useSkill.GetSkillName()))
             return False
         
+    #检查XP点数是否够用这个技能
+    curSkillNeedXP = useSkill.GetXP()
+    if curSkillNeedXP:
+        if GameObj.GetXP(curNPC) < curSkillNeedXP:
+            #GameWorld.DebugLog("XP点数不够该技能释放")
+            return False
+        if turnFightTimeline:
+            if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnXPUseState) != 1:
+                #GameWorld.DebugLog("XP技能非回合可用状态")
+                return False
+            
     curSkillUseTag = SkillShell.GetSkillAffectTag(useSkill)
     if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackPlayer:
         if curTag.GetGameObjType() != IPY_GameWorld.gotPlayer:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 2bcdc62..6bbafac 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2360,6 +2360,7 @@
     curSummon.SetBornTime(tick)
     InitNPC(curSummon)     
     curSummon.SetSightLevel(gameObj.GetSightLevel())
+    GameObj.SetFaction(curSummon, GameObj.GetFaction(gameObj))
     
     curSummon.Reborn(rebornX, rebornY, False)
     #有指定的技能,重新学习
@@ -4248,7 +4249,7 @@
             curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
         if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
             #目前只在聚魂副本里通知
-            NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
+            GameObj.NotifyObjInfoRefresh(curNPC, IPY_GameWorld.CDBPlayerRefresh_Speed, curNPC.GetSpeed())
         return
     
     
@@ -6576,17 +6577,6 @@
     msgStr = str([mapID, lineID, shuntPlayerDict])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "WorldBossShuntInfo", msgStr, len(msgStr))
     GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
-    return
-
-def NPCSpeedChangeNotify(curNPC, speed):
-    ##通知NPC速度
-    sendPack = ChNetSendPack.tagObjInfoRefresh()
-    sendPack.Clear()
-    sendPack.ObjID = curNPC.GetID()
-    sendPack.ObjType = curNPC.GetGameObjType()
-    sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
-    sendPack.Value = speed
-    curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
     return
 
 def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a550b5f..22babe4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -7137,10 +7137,6 @@
 #---受伤计算百分比----
 def GetHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrHurtPer)
 def SetHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrHurtPer, value)
-  
-#---自动恢复XP值比率----
-def GetXPRestorePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrXPRestorePer)
-def SetXPRestorePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrXPRestorePer, value)
 
 #---魔法盾伤害吸收蓝耗比率----
 def GetShieldMPCostRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrShieldMPCostRate)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index d6966cf..aa21f06 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -442,8 +442,8 @@
             PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
             
         # 击晕触发
-        if curSkill.GetSkillTypeID() == ChConfig.Def_SkillID_AtkerFaint:
-            GameWorld.DebugLog("        击晕目标: atkID=%s,curID=%s" % (buffOwner.GetID(), curObj.GetID()))
+        if SkillCommon.GetBuffStateType(curSkill) == ChConfig.Def_PlayerState_Stun:
+            GameWorld.DebugLog("        击晕目标: atkID=%s,curID=%s,buffSkillID=%s" % (buffOwner.GetID(), curObj.GetID(), curSkill.GetSkillID()))
             PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_Faint, tick)
             
     #是否是持续性技能
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 8cf1a63..462b3c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -108,7 +108,7 @@
    [lambda curObj:PlayerControl.GetAtkBackMPPer(curObj), lambda curObj, value:PlayerControl.SetAtkBackMPPer(curObj, value), 0, 0, 0],        # 攻击回复蓝量比率
    [lambda curObj:PlayerControl.GetAddBackHPPer(curObj), lambda curObj, value:PlayerControl.SetAddBackHPPer(curObj, value), 0, 0, 0],        # 暂无用
    [lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0],  # 暂无用
-   [lambda curObj:PlayerControl.GetXPRestorePer(curObj), lambda curObj, value:PlayerControl.SetXPRestorePer(curObj, value), 0, 0, 0],        # 自动恢复XP值比率
+   [lambda curObj:GameObj.GetXPRestorePer(curObj), lambda curObj, value:GameObj.SetXPRestorePer(curObj, value), 0, 0, 0],        # 自动恢复XP值比率
    
    [lambda curObj:PlayerControl.GetReduceSkillCDPer(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCDPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx3, 1, 0],  # 减技能CD比例
    [lambda curObj:curObj.GetSkillAtkRate(), lambda curObj, value:curObj.SetSkillAtkRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SkillAtkRate, 1, 0],                                        # 技能攻击比例加成
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 319816a..1a436c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1361,6 +1361,8 @@
     else:
         # 已广播的不重复
         GameObj.SetHP(curObj, remainHP, not view)
+        
+    lostHP = curObjHP_BeforeAttack - GameObj.GetHP(curObj) # 实际掉血量
     
     AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血")
     if view:
@@ -1414,7 +1416,7 @@
         elif curObjType == IPY_GameWorld.gotNPC:
             AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)
             
-    TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, hurtType, lostValue, curSkill)
+    TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, hurtType, lostValue, lostHP, curSkill)
     
     #统一调用攻击结束动作
     if isDoAttackResult:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 0cd2d55..de17cde 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3403,11 +3403,11 @@
     #--- 3. 计算概率触发技能---
     
     #几率
-    rate = GetSkillOfSeriesHitRate(attacker, defender, exSkill)
-    
-    if not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
-        #几率未触发
-        return False
+    if not SkillCommon.IsBuff(exSkill): # buff在添加buff时有判断概率,这里不重复判断
+        rate = GetSkillOfSeriesHitRate(attacker, defender, exSkill)
+        if not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
+            #几率未触发
+            return False
         
 #    #特殊全局型主动增益buff,需要添加特殊间隔
 #    if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig:

--
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