From 81d4c82d07f4d5aff78c40579049ae70a94163d5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 二月 2024 18:08:13 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加道法技能支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index d6966cf..aa21f06 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -442,8 +442,8 @@ PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False) # 击晕触发 - if curSkill.GetSkillTypeID() == ChConfig.Def_SkillID_AtkerFaint: - GameWorld.DebugLog(" 击晕目标: atkID=%s,curID=%s" % (buffOwner.GetID(), curObj.GetID())) + if SkillCommon.GetBuffStateType(curSkill) == ChConfig.Def_PlayerState_Stun: + GameWorld.DebugLog(" 击晕目标: atkID=%s,curID=%s,buffSkillID=%s" % (buffOwner.GetID(), curObj.GetID(), curSkill.GetSkillID())) PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_Faint, tick) #是否是持续性技能 -- Gitblit v1.8.0