From 81d4c82d07f4d5aff78c40579049ae70a94163d5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 二月 2024 18:08:13 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加道法技能支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index d6966cf..aa21f06 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -442,8 +442,8 @@
             PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
             
         # 击晕触发
-        if curSkill.GetSkillTypeID() == ChConfig.Def_SkillID_AtkerFaint:
-            GameWorld.DebugLog("        击晕目标: atkID=%s,curID=%s" % (buffOwner.GetID(), curObj.GetID()))
+        if SkillCommon.GetBuffStateType(curSkill) == ChConfig.Def_PlayerState_Stun:
+            GameWorld.DebugLog("        击晕目标: atkID=%s,curID=%s,buffSkillID=%s" % (buffOwner.GetID(), curObj.GetID(), curSkill.GetSkillID()))
             PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, None, ChConfig.TriggerType_Faint, tick)
             
     #是否是持续性技能

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