From 81de9d0ad10ff2e5c73cc311e8cca6b4e7e42bcf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 19:21:06 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服副本动态线路分流人数配置)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 179 +++--------------------------------------------------------
1 files changed, 11 insertions(+), 168 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 4dbf2eb..3113398 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -37,7 +37,6 @@
import QuestCommon
import SkillShell
import GameLogInfo
-import PlayerReincarnation
import PlayerMissionCollect
import PlayerFamily
import ShareDefine
@@ -49,9 +48,6 @@
import ChEquip
import PlayerActivity
import PlayerSuccess
-import EventReport
-#import PlayerCostVIP
-import GameFuncComm
import IpyGameDataPY
import PlayerPet
import PlayerArrestTask
@@ -60,10 +56,10 @@
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerWeekParty
+import PlayerFairyDomain
import PlayerActLogin
import PlayerHorse
import FBCommon
-import PyGameData
import math
import time
@@ -4331,61 +4327,8 @@
curPlayer.SetFreePoint(curPlayerFreePoint + value)
DataRecordPack.DR_Freepoint(curPlayer, "Event", value, {"MissionID":curMission.GetMissionID()})
-
+ return
-#---------------------------------------------------------------------
-#===============================================================================
-# PlayerJob_Warrior, # 剑士,
-# PlayerJob_Wizard, # 魔法师,
-# PlayerJob_Assassin, # 弓箭手,
-# PlayerJob_Chaplain, # 魔剑士,
-# PlayerJob_Knight, # 骑士
-# PlayerJob_ForceUser,# 魔导师
-# PlayerJob_BowMaster,# 圣射手
-#===============================================================================
-##玩家转职业
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @param curActionNode节点信息
-# @return 返回值无意义 <Change_Job checkLV="150" changeJob="4">
-def DoType_Change_Job(curPlayer, curMission, curActionNode):
- playerID = curPlayer.GetID()
-
- checkLV = GameWorld.ToIntDef(curActionNode.GetAttribute("checkLV"), 0)
- if not checkLV:
- GameWorld.Log("change job error! checkLV=%s" % checkLV, playerID)
- return
-
- curLV = curPlayer.GetLV()
- if curLV < checkLV:
- GameWorld.Log("change job error! checkLV=%s curlv=%s" % (checkLV, curLV), playerID)
- return
-
- changeJob = GameWorld.ToIntDef(curActionNode.GetAttribute("changeJob"), 0)
- #验证职业
- if not changeJob:
- GameWorld.Log("change job error! changeJob=%s" % changeJob, playerID)
- return
-
- #curJob = curPlayer.GetJob()
-
- #计算点数, 恢复等级差的点数
- #addPointDict = ReadChConfig.GetEvalChConfig('lvUp_Point')
-
- #addPoint = (curLV - checkLV)*(addPointDict.get(changeJob) - addPointDict.get(curJob))
-
- #设置玩家可加属性点
- #curPlayer.SetFreePoint(curPlayer.GetFreePoint() + addPoint)
- #DataRecordPack.DR_Freepoint(curPlayer, "ChangeJob", addPoint, {"job":changeJob})
-
- #设置职业
- curPlayer.SetJob(changeJob)
-
- playerControl = PlayerControl.PlayerControl(curPlayer)
- playerControl.RefreshAllState()
-
- PlayerReincarnation.DoPlayerReincarnation(curPlayer)
- return True
#---------------------------------------------------------------------
##删除物品
@@ -5262,66 +5205,6 @@
return
-
-##转生后跑环奖励处理
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @return 返回值无意义
-# @remarks 转生后跑环奖励处理
-def __ReinAddRunAroundReward(curPlayer, curMission):
- runAroundReward = FindQuestFunc(curMission.GetMissionID()).RunAroundReward
-
- lvReward = GetRunAroundReward(curPlayer, runAroundReward, rewardLV=0, isMaxLV=True)
- if not lvReward:
- GameWorld.Log("转生跑环奖励错误 id = %d" % curMission.GetMissionID() , curPlayer.GetPlayerID())
- return
-
- #金钱奖励最大等级
- if lvReward.Money != 0:
- curMission.SetProperty(Def_Run_Around_Reward_Money, lvReward.Money)
-
-#---------------------------------------------------------------------
-##转生后每日任务新增奖励
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @param curActionNode节点信息
-# @return 返回值无意义
-# @remarks <Reincarnation_Add_Reward />
-def DoType_Reincarnation_Add_Reward(curPlayer, curMission, curActionNode):
- #没转生不处理
- curReinLV = curPlayer.GetReincarnationLv()
- if curReinLV < 1:
- return
-
- dayEventReward = FindQuestFunc(curMission.GetMissionID()).DayEventReward
-
- if dayEventReward == None:
- GameWorld.Log("转生奖励错误 id = %d" % curMission.GetMissionID() , curPlayer.GetPlayerID())
- return
-
- curRewardLV = dayEventReward.MaxLV
- familyLV = curPlayer.GetFamilyLV()
-
- #当前等级任务奖励结构体
- curLVDayEventReward = dayEventReward.Rewards[curRewardLV]
-
- #金钱奖励最大等级
- if curLVDayEventReward.Money != 0:
- curMission.SetProperty(Def_Day_Event_Reward_Money, curLVDayEventReward.Money)
-
- #家族活跃最大等级
- if curLVDayEventReward.PlayerFamilyActiveValue != 0:
- curMission.SetProperty(Def_Day_Event_Reward_Player_Family_ActiveValue, (curLVDayEventReward.PlayerFamilyActiveValue) * familyLV)
-
- #镖车压金最大等级
- if curLVDayEventReward.TruckMoney != 0:
- curMission.SetProperty(Def_Day_Event_Reward_Truck_Money, curLVDayEventReward.TruckMoney)
-
- #转生后跑环奖励处理
- __ReinAddRunAroundReward(curPlayer, curMission)
-
- return
-
#---------------------------------------------------------------------
##增加日常任务奖励倍率
# @param curPlayer 玩家实例
@@ -5376,7 +5259,6 @@
randStarList = eval(ReadChConfig.GetChConfig('RunAround_Star'))
aroundStar = GameWorld.GetResultByRandomList(randStarList, 1)
- #vipStar = PlayerCostVIP.GetRoundStar(curPlayer)
vipStar = 0
if vipStar > 0:
aroundStar = vipStar
@@ -6633,52 +6515,6 @@
return
-
-
-#---------------------------------------------------------------------
-##执行玩家转生
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @param curActionNode节点信息
-# @return 返回值无意义
-# @remarks <Player_Reincarnation />
-def DoType_Player_Reincarnation(curPlayer, curMission, curActionNode):
- PlayerReincarnation.DoPlayerReincarnation(curPlayer)
- return
-
-#---------------------------------------------------------------------
-##判断玩家是否转生
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @param curConditionNode节点信息
-# @return 返回值, 是否通过检查
-# @remarks <Player_Is_Reincarnation result="期望的结果" />
-def ConditionType_Player_Is_Reincarnation(curPlayer, curMission, curConditionNode):
- #<Player_Is_Reincarnation result=""> 0:没转,1:有转
- result = GameWorld.ToIntDef(curConditionNode.GetAttribute("result"), 0)
- #转生等级
- curReinLV = curPlayer.GetReincarnationLv()
- if curReinLV > 0:
- return True == result
- else:
- return False == result
-
- return
-
-##判断玩家转生数
-# @param curPlayer 玩家实例
-# @param curMission 任务实例
-# @param curConditionNode节点信息
-# @return 返回值, 是否通过检查
-# @remarks <Player_Reincarnation result="期望的结果" />
-def ConditionType_Player_Reincarnation(curPlayer, curMission, curConditionNode):
- #<Player_Reincarnation result="1"> # 玩家是否1转
- result = GameWorld.ToIntDef(curConditionNode.GetAttribute("result"), 0)
- #转生等级
- curReinLV = curPlayer.GetReincarnationLv()
- return curReinLV == result
-
-
#---------------------------------------------------------------------
##给予玩家技能
# @param curPlayer 玩家实例
@@ -7279,8 +7115,6 @@
def DoType_Active_Magicweapon(curPlayer, curMission, curActionNode):
mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
- PlayerMagicWeapon.NotifyMagicWeapon(curPlayer)
-
return
## 人物隐身 <Visible id="0隐身1现身"/>
@@ -7308,3 +7142,12 @@
return
+def DoType_Setfairydomain(curPlayer, curMission, curActionNode):
+ ## 任务开启缥缈仙域 (做标记可寻访) <Setfairydomain/>
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
+ #若已在寻访中则先结束寻访
+ PlayerFairyDomain.EndFairyDomain(curPlayer)
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 2)
+ PlayerFairyDomain.NotifyVisitFairyDomainInfo(curPlayer)
+ return
\ No newline at end of file
--
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