From 81de9d0ad10ff2e5c73cc311e8cca6b4e7e42bcf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 19:21:06 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服副本动态线路分流人数配置)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index e2b56eb..66c8424 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -24,6 +24,8 @@
 import SkillCommon
 import SkillShell
 import PassiveBuffEffMng
+import DataRecordPack
+import CrossPlayerData
 
 import time
 #-------------------------------------------------------------
@@ -129,6 +131,8 @@
     for skillID in skillList:
         __GiveSkill(curPlayer, skillID)
         
+    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
+    
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)
@@ -219,7 +223,9 @@
     if curDienstgradData:
         # 删除对应技能
         __DelSkill(curPlayer, curDienstgradData)
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dienstgradID':dienstgradID})
     
+    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 0)
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)

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