From 8262e09b6dbb9e955cf19ef880eaae459a1ff111 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 六月 2019 10:04:55 +0800
Subject: [PATCH] 7584 【后端】【主干】神兽装备评分(暴击抗性参数 SuperHitRateReduce)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |   21 ++++++++++++++++++++-
 1 files changed, 20 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 4fcdbd0..dbaf5d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -127,6 +127,7 @@
 #  @return None
 #  @remarks 函数详细说明.
 def OnNPCAttacked(atkObj, curNPC, skill, tick):
+    NPCCommon.OnNPCAttacked(atkObj, curNPC, skill, tick)
     callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnAttacked"))
     if callFunc == None:
         return None
@@ -134,6 +135,7 @@
     callFunc(atkObj, curNPC, skill, tick)
     
     PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
+    return
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
     callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnCheckCanDie"))
@@ -358,7 +360,19 @@
     for curNPC in gameTruck_List:
         ProcessNPCAI(curNPC, tick)
     
+    # 宠物AI
+    ProcessPetAI(gameWorld, gameNPC, tick)
+    
+# 宠物AI需求减弱特殊处理, 减少性能消耗
+def ProcessPetAI(gameWorld, gameNPC, tick):
     #---处理宠物的AI---
+    #未到刷新间隔
+    if tick - gameWorld.GetTickByType(ChConfig.TYPE_Map_Tick_PetAITick) < \
+                ChConfig.TYPE_Map_Tick_Time[ChConfig.TYPE_Map_Tick_PetAITick]:
+        return
+    
+    gameWorld.SetTickByType(ChConfig.TYPE_Map_Tick_PetAITick, tick)
+    
     gamePet_List = []
     
     for index in range(0, gameNPC.GetPetCount()):
@@ -425,7 +439,7 @@
         GameWorld.GetGameFB().SetGameFBDict(ChConfig.Def_FBDict_NPCShowEndTick % npcID, 0)
         GameWorld.DebugLog("NPC秀结束,开始处理AI!npcID=%s,tick=%s,endTick=%s" % (npcID, tick, endTick))
         
-    callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "ProcessAI"))
+    callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%s.%s"%(GetAIName(curNPC), "ProcessAI"))
     if callFunc == None:
         #NPCAI不可使用
 #        #默认call类型1的AI
@@ -435,7 +449,12 @@
         return
     
     callFunc(curNPC, tick)
+    return
 
+def GetAIName(curNPC):
+    if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        return "PriWood"
+    return curNPC.GetAIType()
 
 ##################################################logic
 

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