From 82a94e55b5710d50643b3d0bf8581afbb3f58cf2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 18 六月 2019 16:15:05 +0800
Subject: [PATCH] 7339 子 【开发】【2.0】称号,灵宠,技能附带效果 / 【后端】【2.0】新增效果
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 149 ++++++++++++++++++++++++-------------------------
1 files changed, 73 insertions(+), 76 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index c1d8bd3..f723bfe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -144,9 +144,9 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Equip)
#先刷装备BUFF 再计算属性
- if changeItemEquipPlace == ShareDefine.retWing:
- PlayerWing.CalcWingAttr(curPlayer)
- else:
+ if changeItemEquipPlace in ChConfig.EquipPlace_LingQi:
+ RefreshPlayerLingQiEquipAttr(curPlayer)
+ elif itemClassLV:
RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
#刷新所有属性
@@ -158,7 +158,6 @@
return True
-
## 刷新装备对人物属性的改变
# @param self 类实例
# @return 返回值无意义
@@ -516,9 +515,9 @@
return
#先刷装备BUFF 再计算属性
- if equipPlace == ShareDefine.retWing:
- PlayerWing.CalcWingAttr(curPlayer)
- else:
+ if equipPlace in ChConfig.EquipPlace_LingQi:
+ RefreshPlayerLingQiEquipAttr(curPlayer)
+ elif itemClassLV:
RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
#刷新所有属性
@@ -574,13 +573,79 @@
return
+def RefreshPlayerLingQiEquipAttr(curPlayer):
+ ''' 刷新玩家灵器装备属性
+ '''
+
+ classLV = 0 # 灵器阶默认为0
+ allAttrList = [{} for _ in range(4)]
+ lingQiAttrList = [{} for _ in range(4)]
+ equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ equipScoreTotal = 0
+ lv = curPlayer.GetLV()
+ lqAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
+
+ for equipPlace in ChConfig.EquipPlace_LingQi:
+
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+ if not ipyData:
+ continue
+
+ equipIndex = ipyData.GetGridIndex()
+ curEquip = equipPack.GetAt(equipIndex)
+ if not curEquip or curEquip.IsEmpty():
+ continue
+
+ if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
+ # 过期
+ continue
+
+ equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
+
+ itemID = curEquip.GetItemTypeID()
+ #基础属性效果
+ for effIndex in xrange(curEquip.GetEffectCount()):
+ curEff = curEquip.GetEffectByIndex(effIndex)
+ effID = curEff.GetEffectID()
+ if effID == 0:
+ break
+ PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), lingQiAttrList)
+
+ #灵器属性
+ lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
+ if lingQiIpyData:
+ lingQiAttrIDList = lingQiIpyData.GetLingQiAttrID()
+ lingQiAttrValueList = lingQiIpyData.GetLingQiAttrValue()
+ for lqIndex, lqAttrID in enumerate(lingQiAttrIDList):
+ if str(lqAttrID) in lqAttrFormatDict:
+ attrFormat = lqAttrFormatDict[str(lqAttrID)]
+ maxOOPValue = lingQiAttrValueList[lqIndex]
+ lqAttrValue = eval(FormulaControl.GetCompileFormula("LingQiAttrFormat_%s" % lqAttrID, attrFormat))
+ else:
+ lqAttrValue = lingQiAttrValueList[lqIndex]
+
+ PlayerControl.CalcAttrDict_Type(lqAttrID, lqAttrValue, lingQiAttrList)
+
+ #灵器各部位其他属性
+ if equipPlace == ShareDefine.retWing:
+ PlayerWing.CalcWingAttrEx(curPlayer, curEquip, allAttrList)
+
+ lqFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)
+
+ #GameWorld.DebugLog("灵器属性1: %s" % allAttrList)
+ #GameWorld.DebugLog("灵器属性2: %s" % lingQiAttrList)
+ #GameWorld.DebugLog("灵器评分战力: equipScoreTotal=%s, %s" % (equipScoreTotal, lqFightPowerEx))
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQi, allAttrList)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQiAttr, lingQiAttrList)
+ return
+
def __CalcEquips_Effect(curPlayer, classLV):
''' 境界装备系统属性
1. 装备模块,每个境界阶独立,每个境界战力独立模块计算
1.1 装备本身属性: 不能有影响其他境界装备的属性
基础属性: 物品表中的配置
传奇属性:
- 绝版属性:
2.装备位星级模块
2.1 装备位升星属性:不能有影响其他境界装备的属性
@@ -623,7 +688,6 @@
#stone_addEquipBaseAttrPerList = [{}, {}, {}] # 宝石功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
allAttrListWash = [{} for _ in range(4)] # 洗练属性
#wash_addEquipBaseAttrPerList = [{}, {}, {}] # 洗练功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
- #allAttrListOutOfPrintEquip = [{} for _ in range(4)] # 绝版装备属性 需在等级变化独立计算
packType = IPY_GameWorld.rptEquip
playerEquip = curPlayer.GetItemManager().GetPack(packType)
@@ -714,9 +778,6 @@
PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrListEquip)
#GameWorld.DebugLog(" 传奇属性: ID=%s +%s" % (legendAttrID, legendAttrValue))
__CalcFuncAddEquipAttrPer(equipPlace, legendAttrID, legendAttrValue, equip_addEquipBaseAttrPerList)
-
- #绝世属性 - 暂不考虑
- #CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
#物品强化属性
__CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrListPlus, plus_addEquipBaseAttrPerList)
@@ -753,8 +814,6 @@
#__CalcFuncAddEquipAttrValue(allEquipBaseAttrDict, baseEquipBaseAttrDict, equipBaseAttrDict, stone_addEquipBaseAttrPerList, insideAttrDictStone, "Stone")
#__CalcFuncAddEquipAttrValue(allEquipBaseAttrDict, baseEquipBaseAttrDict, equipBaseAttrDict, wash_addEquipBaseAttrPerList, insideAttrDictWash, "Wash")
- #保存计算值
- #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
#计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
@@ -903,68 +962,6 @@
PlayerControl.CalcAttrDict_Type(attrID, value, allAttrListEquip)
#legendAttrDict[attrID] = legendAttrDict.get(attrID, 0) + value
- return
-
-
-# 装备绝版属性,随等级变化需在升级再处理
-def CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip):
- ## 计算绝版属性
-
- # 绝版属性ID列表
- OutOfPrintAttrIDList = [curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrID, i) \
- for i in range(curEquip.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID))]
- # 绝版属性值列表
- OutOfPrintAttrValueList = [curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrValue, i) \
- for i in range(curEquip.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrValue))]
- if not OutOfPrintAttrIDList or len(OutOfPrintAttrIDList) != len(OutOfPrintAttrValueList):
- return
-
- lv = curPlayer.GetLV()
- OutOfPrintAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
- for i, attrID in enumerate(OutOfPrintAttrIDList):
- if str(attrID) not in OutOfPrintAttrFormatDict:
- continue
- attrFormat = OutOfPrintAttrFormatDict[str(attrID)]
- maxOOPValue = OutOfPrintAttrValueList[i]
- value = eval(FormulaControl.GetCompileFormula("OutOfPrintAttrFormat_%s" % attrID, attrFormat))
- GameWorld.DebugLog("加绝版属性: %s +%s" % (attrID, value))
- PlayerControl.CalcAttrDict_Type(attrID, value, allAttrListOutOfPrintEquip)
-
- return
-
-
-## 计算装备对基本属性的改变
-# @return None
-def CalcEquips_OutOfPrint(curPlayer):
- # 境界装备改版,先屏蔽,之后再处理
- return
- allAttrListOutOfPrintEquip = [{} for _ in range(4)] # 绝版装备属性 需在等级变化独立计算
-
- packType = IPY_GameWorld.rptEquip
- playerEquip = curPlayer.GetItemManager().GetPack(packType)
-
- #玩家当前可装备的装备类型
- for equipIndex in xrange(playerEquip.GetCount()):
- if equipIndex not in ShareDefine.RoleEquipType :
- continue
-
- # 翅膀属性在翅膀功能单独刷新
- if equipIndex == ShareDefine.retWing:
- continue
-
- curEquip = playerEquip.GetAt(equipIndex)
- if curEquip.IsEmpty():
- continue
-
- if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
- # 过期
- continue
-
- #绝世属性
- CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
-
- #保存计算值
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
return
def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrList, plus_addEquipBaseAttrPerList):
--
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