From 82a94e55b5710d50643b3d0bf8581afbb3f58cf2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 18 六月 2019 16:15:05 +0800
Subject: [PATCH] 7339 子 【开发】【2.0】称号,灵宠,技能附带效果 / 【后端】【2.0】新增效果

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py |  149 ++++++++++++++++++++++++-------------------------
 1 files changed, 73 insertions(+), 76 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index c1d8bd3..f723bfe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -144,9 +144,9 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Equip)
     
     #先刷装备BUFF 再计算属性
-    if changeItemEquipPlace == ShareDefine.retWing:
-        PlayerWing.CalcWingAttr(curPlayer)
-    else:
+    if changeItemEquipPlace in ChConfig.EquipPlace_LingQi:
+        RefreshPlayerLingQiEquipAttr(curPlayer)
+    elif itemClassLV:
         RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
     
     #刷新所有属性
@@ -158,7 +158,6 @@
     return True
 
 
-    
 ## 刷新装备对人物属性的改变
 #  @param self 类实例
 #  @return 返回值无意义
@@ -516,9 +515,9 @@
         return
     
     #先刷装备BUFF 再计算属性
-    if equipPlace == ShareDefine.retWing:
-        PlayerWing.CalcWingAttr(curPlayer)
-    else:
+    if equipPlace in ChConfig.EquipPlace_LingQi:
+        RefreshPlayerLingQiEquipAttr(curPlayer)
+    elif itemClassLV:
         RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
     
     #刷新所有属性
@@ -574,13 +573,79 @@
     
     return
 
+def RefreshPlayerLingQiEquipAttr(curPlayer):
+    ''' 刷新玩家灵器装备属性
+    '''
+    
+    classLV = 0 # 灵器阶默认为0
+    allAttrList = [{} for _ in range(4)]
+    lingQiAttrList = [{} for _ in range(4)]
+    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    equipScoreTotal = 0
+    lv = curPlayer.GetLV()
+    lqAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
+    
+    for equipPlace in ChConfig.EquipPlace_LingQi:
+        
+        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+        if not ipyData:
+            continue
+        
+        equipIndex = ipyData.GetGridIndex()
+        curEquip = equipPack.GetAt(equipIndex)
+        if not curEquip or curEquip.IsEmpty():
+            continue
+        
+        if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
+            # 过期
+            continue
+        
+        equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
+        
+        itemID = curEquip.GetItemTypeID()
+        #基础属性效果
+        for effIndex in xrange(curEquip.GetEffectCount()):
+            curEff = curEquip.GetEffectByIndex(effIndex)
+            effID = curEff.GetEffectID()
+            if effID == 0:
+                break
+            PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), lingQiAttrList)
+            
+        #灵器属性
+        lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
+        if lingQiIpyData:
+            lingQiAttrIDList = lingQiIpyData.GetLingQiAttrID()
+            lingQiAttrValueList = lingQiIpyData.GetLingQiAttrValue()
+            for lqIndex, lqAttrID in enumerate(lingQiAttrIDList):
+                if str(lqAttrID) in lqAttrFormatDict:
+                    attrFormat = lqAttrFormatDict[str(lqAttrID)]
+                    maxOOPValue = lingQiAttrValueList[lqIndex]
+                    lqAttrValue = eval(FormulaControl.GetCompileFormula("LingQiAttrFormat_%s" % lqAttrID, attrFormat))
+                else:
+                    lqAttrValue = lingQiAttrValueList[lqIndex]
+                    
+                PlayerControl.CalcAttrDict_Type(lqAttrID, lqAttrValue, lingQiAttrList)
+                
+        #灵器各部位其他属性
+        if equipPlace == ShareDefine.retWing:
+            PlayerWing.CalcWingAttrEx(curPlayer, curEquip, allAttrList)
+        
+    lqFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)
+    
+    #GameWorld.DebugLog("灵器属性1: %s" % allAttrList)
+    #GameWorld.DebugLog("灵器属性2: %s" % lingQiAttrList)
+    #GameWorld.DebugLog("灵器评分战力: equipScoreTotal=%s, %s" % (equipScoreTotal, lqFightPowerEx))
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQi, allAttrList)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQiAttr, lingQiAttrList)
+    return
+
 def __CalcEquips_Effect(curPlayer, classLV):
     ''' 境界装备系统属性
     1. 装备模块,每个境界阶独立,每个境界战力独立模块计算
         1.1 装备本身属性: 不能有影响其他境界装备的属性
                                 基础属性: 物品表中的配置
                                 传奇属性: 
-                                绝版属性: 
                                 
     2.装备位星级模块    
         2.1 装备位升星属性:不能有影响其他境界装备的属性
@@ -623,7 +688,6 @@
     #stone_addEquipBaseAttrPerList = [{}, {}, {}] # 宝石功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
     allAttrListWash = [{} for _ in range(4)]  # 洗练属性
     #wash_addEquipBaseAttrPerList = [{}, {}, {}] # 洗练功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
-    #allAttrListOutOfPrintEquip = [{} for _ in range(4)]  # 绝版装备属性 需在等级变化独立计算
     
     packType = IPY_GameWorld.rptEquip
     playerEquip = curPlayer.GetItemManager().GetPack(packType)
@@ -714,9 +778,6 @@
                 PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrListEquip)
                 #GameWorld.DebugLog("    传奇属性: ID=%s +%s" % (legendAttrID, legendAttrValue))
                 __CalcFuncAddEquipAttrPer(equipPlace, legendAttrID, legendAttrValue, equip_addEquipBaseAttrPerList)
-                
-        #绝世属性 - 暂不考虑
-        #CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
         
         #物品强化属性
         __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrListPlus, plus_addEquipBaseAttrPerList)
@@ -753,8 +814,6 @@
     #__CalcFuncAddEquipAttrValue(allEquipBaseAttrDict, baseEquipBaseAttrDict, equipBaseAttrDict, stone_addEquipBaseAttrPerList, insideAttrDictStone, "Stone")
     #__CalcFuncAddEquipAttrValue(allEquipBaseAttrDict, baseEquipBaseAttrDict, equipBaseAttrDict, wash_addEquipBaseAttrPerList, insideAttrDictWash, "Wash")
     
-    #保存计算值
-    #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
     #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
     equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
     
@@ -903,68 +962,6 @@
         PlayerControl.CalcAttrDict_Type(attrID, value, allAttrListEquip)
         #legendAttrDict[attrID] = legendAttrDict.get(attrID, 0) + value
         
-    return
-
-
-# 装备绝版属性,随等级变化需在升级再处理
-def CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip):
-    ## 计算绝版属性
-    
-    # 绝版属性ID列表
-    OutOfPrintAttrIDList = [curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrID, i) \
-                        for i in range(curEquip.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID))]
-    # 绝版属性值列表
-    OutOfPrintAttrValueList = [curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrValue, i) \
-                           for i in range(curEquip.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrValue))]
-    if not OutOfPrintAttrIDList or len(OutOfPrintAttrIDList) != len(OutOfPrintAttrValueList):
-        return
-    
-    lv = curPlayer.GetLV()
-    OutOfPrintAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
-    for i, attrID in enumerate(OutOfPrintAttrIDList):
-        if str(attrID) not in OutOfPrintAttrFormatDict:
-            continue
-        attrFormat = OutOfPrintAttrFormatDict[str(attrID)]
-        maxOOPValue = OutOfPrintAttrValueList[i]
-        value = eval(FormulaControl.GetCompileFormula("OutOfPrintAttrFormat_%s" % attrID, attrFormat))
-        GameWorld.DebugLog("加绝版属性: %s +%s" % (attrID, value))
-        PlayerControl.CalcAttrDict_Type(attrID, value, allAttrListOutOfPrintEquip)
-        
-    return
-
-
-## 计算装备对基本属性的改变 
-#  @return None
-def CalcEquips_OutOfPrint(curPlayer):
-    # 境界装备改版,先屏蔽,之后再处理
-    return
-    allAttrListOutOfPrintEquip = [{} for _ in range(4)]  # 绝版装备属性 需在等级变化独立计算
-    
-    packType = IPY_GameWorld.rptEquip
-    playerEquip = curPlayer.GetItemManager().GetPack(packType)
-
-    #玩家当前可装备的装备类型
-    for equipIndex in xrange(playerEquip.GetCount()):
-        if equipIndex not in ShareDefine.RoleEquipType :
-            continue
-        
-        # 翅膀属性在翅膀功能单独刷新
-        if equipIndex == ShareDefine.retWing:
-            continue
-        
-        curEquip = playerEquip.GetAt(equipIndex)
-        if curEquip.IsEmpty():
-            continue
-            
-        if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
-            # 过期
-            continue
-          
-        #绝世属性
-        CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
-
-    #保存计算值
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
     return
 
 def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrList, plus_addEquipBaseAttrPerList):

--
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