From 82a94e55b5710d50643b3d0bf8581afbb3f58cf2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 18 六月 2019 16:15:05 +0800
Subject: [PATCH] 7339 子 【开发】【2.0】称号,灵宠,技能附带效果 / 【后端】【2.0】新增效果

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py |   27 ++++++++++++++++++++++++++-
 1 files changed, 26 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index 66c8424..d13fe57 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -26,6 +26,8 @@
 import PassiveBuffEffMng
 import DataRecordPack
 import CrossPlayerData
+import GameFuncComm
+import ShareDefine
 
 import time
 #-------------------------------------------------------------
@@ -132,7 +134,8 @@
         __GiveSkill(curPlayer, skillID)
         
     CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
-    
+    if dienstgradID == IpyGameDataPY.GetFuncCfg("TitleAddPoint"):
+        __DoTitleAddPoint(curPlayer)
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)
@@ -141,6 +144,28 @@
     return True
 
 
+# 获得称号加点
+def __DoTitleAddPoint(curPlayer):
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
+        # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
+        return
+    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+    fabaoAddPoint = PlayerControl.GetFabaoAddPoint(curPlayer)
+    multiple = PlayerControl.GetLVAddPointMultiple(curPlayer)
+    curLV = curPlayer.GetLV()
+    addFreePoint = 0
+    for rangLVs, point in addPointDict.items():
+        if curLV < rangLVs[0]:
+            continue
+        addFreePoint += (fabaoAddPoint + point) * (multiple-1) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+    freePoint = curPlayer.GetFreePoint()
+    updFreePoint = freePoint + addFreePoint
+    curPlayer.SetFreePoint(updFreePoint)
+    GameWorld.DebugLog("获得称号增加自由属性点: freePoint=%s,addFreePoint=%s,curLV=%s,updFreePoint=%s" 
+                       % (freePoint, addFreePoint, curLV, updFreePoint))
+    
+    return
+
 # 从称号获得技能
 def __GiveSkill(curPlayer, skillResID):
     

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