From 82a9f8b4c10bb73b9b8f3716681379d4bafb79aa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 八月 2024 15:50:19 +0800
Subject: [PATCH] 10256 【越南】【砍树】排行榜名次加入积分限制(仙匣秘境;古宝养成;boss历练)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py |  147 +++++++++++++++++++++++++++++++------------------
 1 files changed, 93 insertions(+), 54 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
index d0845a5..0c3030d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
@@ -86,36 +86,55 @@
     if not templateID:
         GameWorld.Log("本次活动没有个人榜奖励!")
         return
-    tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", templateID)
-    if not tempIpyDataList:
+    billboardDataCount = billBoard.GetCount()
+    billBoard.Sort()
+    
+    GameWorld.Log("结算个人榜单奖励: billboardType=%s,templateID=%s,billboardDataCount=%s" % (billboardType, templateID, billboardDataCount))
+    
+    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", templateID)
+    if not orderIpyDataList:
         return
     
-    rankAwardDict = {}
-    for tempIpyData in tempIpyDataList:
-        rankAwardDict[tempIpyData.GetRank()] = tempIpyData.GetAwardItemList()
+    rankPre = 0
+    billboardIndex = 0
+    for ipyData in orderIpyDataList:
+        rank = ipyData.GetRank()
+        needScore = ipyData.GetNeedScore()
+        scoreAwardEx = ipyData.GetScoreAwardEx()
+        scoreAwardExList = scoreAwardEx.keys()
+        scoreAwardExList.sort()
+        awardItemList = ipyData.GetAwardItemList()
+        orderCountTotal = rank - rankPre # 奖励名次数量
+        rankPre = rank
         
-    GameWorld.Log("结算个人榜单奖励: templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
-    billBoard.Sort()
-    for index in xrange(billBoard.GetCount()):
-        billBoardData = billBoard.At(index)
-        if not billBoardData:
-            continue
-        
-        rank = index + 1
-        
-        awardItemList = GameWorld.GetOrderValueByDict(rankAwardDict, rank, False)
-        if not awardItemList:
-            break
-        
-        playerID = billBoardData.GetID()
-        name2 = billBoardData.GetName2()
-        cmpValue = billBoardData.GetCmpValue()
-        
-        GameWorld.Log("    发放古宝养成个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s" 
-                      % (rank, playerID, cmpValue, awardItemList, name2))
-        
-        PlayerCompensation.SendMailByKey("ActGubaoPlayer", [playerID], awardItemList, [rank])
-        
+        for index in xrange(billboardIndex, billboardDataCount):
+            if orderCountTotal <= 0:
+                break
+            
+            billBoardData = billBoard.At(index)
+            playerID = billBoardData.GetID()
+            name2 = billBoardData.GetName2()
+            cmpValue = billBoardData.GetCmpValue()
+            
+            if cmpValue < needScore:
+                GameWorld.Log("    积分不足该榜单所需积分,跳过该名次: index=%s,rank=%s,playerID=%s,cmpValue=%s < %s" % (index, rank, playerID, cmpValue, needScore))
+                break
+            
+            awardItemExList = []
+            for scoreEx in scoreAwardExList:
+                if cmpValue < scoreEx:
+                    break
+                awardItemExList = scoreAwardEx[scoreEx] # 取最大满足条件的一档
+            finalAwardItemList = awardItemList + awardItemExList
+            
+            playerRank = rank - orderCountTotal + 1
+            GameWorld.Log("    发放古宝养成个人榜单奖励: index=%s,rank=%s,playerRank=%s,playerID=%s,cmpValue=%s,awardItemList=%s,scoreAwardEx=%s,finalAwardItemList=%s, %s" 
+                          % (index, rank, playerRank, playerID, cmpValue, awardItemList, scoreAwardEx, finalAwardItemList, name2))
+            PlayerCompensation.SendMailByKey("ActGubaoPlayer", [playerID], finalAwardItemList, [playerRank])
+            
+            orderCountTotal -= 1
+            billboardIndex += 1
+            
     return
 
 def MapServer_Gubao(curPlayer, msgList):
@@ -188,7 +207,12 @@
     ipyData = IpyGameDataPY.GetIpyGameData("CrossActGubao", cfgID)
     if not ipyData:
         return
-    personlLimit = ipyData.GetRankLimitPersonal()
+    PersonalTemplateID = ipyData.GetPersonalTemplateID()
+    rankIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", PersonalTemplateID)
+    if not rankIpyDataList:
+        return
+    lastRankIpyData = rankIpyDataList[-1] # 取最后一个为最低上榜积分限制
+    personlLimit = lastRankIpyData.GetNeedScore()
     
     playerID = playerInfo["playerID"]
     playerName = playerInfo["playerName"]
@@ -202,7 +226,7 @@
     if playerScore >= personlLimit:
         name2, type2, value1, value2 = accID, job, realmLV, 0
         CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_GubaoScore, groupValue1, playerID, playerName, 
-                                         name2, type2, value1, value2, playerScore)
+                                         name2, type2, value1, value2, playerScore, autoSort=False)
     return
 
 def OnCrossActIDChange(cfgID, zoneID, ipyData, state):
@@ -279,32 +303,47 @@
                   % (billboardType, zoneID, cfgID, templateID, billboardDataCount))
     
     orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", templateID)
-    if orderIpyDataList:
-        rankPre = 0
-        billboardIndex = 0
-        for ipyData in orderIpyDataList:
-            rank = ipyData.GetRank()
-            awardItemList = ipyData.GetAwardItemList()
-            orderCountTotal = rank - rankPre # 奖励名次数量
-            rankPre = rank
-            orderCount = 0
+    if not orderIpyDataList:
+        return
+    
+    rankPre = 0
+    billboardIndex = 0
+    for ipyData in orderIpyDataList:
+        rank = ipyData.GetRank()
+        needScore = ipyData.GetNeedScore()
+        scoreAwardEx = ipyData.GetScoreAwardEx()
+        scoreAwardExList = scoreAwardEx.keys()
+        scoreAwardExList.sort()
+        awardItemList = ipyData.GetAwardItemList()
+        orderCountTotal = rank - rankPre # 奖励名次数量
+        rankPre = rank
+        
+        for index in xrange(billboardIndex, billboardDataCount):
+            if orderCountTotal <= 0:
+                break
             
-            for index in xrange(billboardIndex, billboardDataCount):
-                if orderCount >= orderCountTotal:
+            billboardData = billboardObj.At(index)
+            playerID = billboardData.ID
+            name2 = billboardData.Name2
+            cmpValue = billboardData.CmpValue
+            if cmpValue < needScore:
+                GameWorld.Log("    积分不足该榜单所需积分,跳过该名次: index=%s,rank=%s,playerID=%s,cmpValue=%s < %s" % (index, rank, playerID, cmpValue, needScore))
+                break
+            
+            awardItemExList = []
+            for scoreEx in scoreAwardExList:
+                if cmpValue < scoreEx:
                     break
-                
-                billboardData = billboardObj.At(index)
-                playerID = billboardData.ID
-                name2 = billboardData.Name2
-                cmpValue = billboardData.CmpValue
-                
-                playerRank = index + 1
-                GameWorld.Log("    发放古宝养成个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s" 
-                              % (rank, playerID, cmpValue, awardItemList, name2))
-                PlayerCompensation.SendMailByKey("ActGubaoCrossPlayer", [playerID], awardItemList, [playerRank], crossMail=True)
-                
-                orderCount += 1
-                billboardIndex += 1
-                
+                awardItemExList = scoreAwardEx[scoreEx] # 取最大满足条件的一档
+            finalAwardItemList = awardItemList + awardItemExList
+            
+            playerRank = rank - orderCountTotal + 1
+            GameWorld.Log("    发放古宝养成个人榜单奖励: index=%s,rank=%s,playerRank=%s,playerID=%s,cmpValue=%s,awardItemList=%s,scoreAwardEx=%s,finalAwardItemList=%s, %s" 
+                          % (index, rank, playerRank, playerID, cmpValue, awardItemList, scoreAwardEx, finalAwardItemList, name2))
+            PlayerCompensation.SendMailByKey("ActGubaoCrossPlayer", [playerID], finalAwardItemList, [playerRank], crossMail=True)
+            
+            orderCountTotal -= 1
+            billboardIndex += 1
+            
     return
 

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