From 82bbf8b17498b1d415128b3e8a613c4efadf5b96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 十一月 2024 11:45:28 +0800
Subject: [PATCH] 10318 【英文】【越南】【BT】【砍树】统一增加奖励获得封包(增加每日礼包事件DailyGiftbag;屏蔽多余的CTG事件下发;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 63 +++++++++++++++++++++++--------
1 files changed, 46 insertions(+), 17 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 104a736..9257609 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -20,6 +20,7 @@
import GameWorld
import GameWorship
+import GameXiangong
import PlayerControl
import NetPackCommon
import GameWorldArena
@@ -30,6 +31,7 @@
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
+import PlayerPackData
import IpyGameDataPY
import PyDataManager
import CrossRealmPK
@@ -69,7 +71,13 @@
if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
return True
+ if GameXiangong.IsXiangongPlayer(playerID):
+ return True
+
if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+ return True
+
+ if PlayerPackData.IsPackDataPlayer(playerID):
return True
#跨服榜单上的默认保留
@@ -119,6 +127,8 @@
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
+
+ PlayerPackData.DelOutofTimePackData()
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -188,29 +198,35 @@
curCache.PropDataDict = eval(curCache.PropData)
return curCache.PropDataDict
-def GetShotCahceDict(playerID, withEquip=False):
+def GetShotCacheDict(playerID, *exAttrs):
## 获取玩家简短的缓存信息字典
viewCache = FindViewCache(playerID)
cacheDict = GetCachePropDataDict(viewCache)
if not cacheDict:
return {}
- olMgr = ChPlayer.GetOnlinePlayerMgr()
shotCacheDict = {
- "PlayerID":playerID,
"Name":cacheDict["Name"],
"Job":cacheDict["Job"],
"LV":cacheDict["LV"],
"RealmLV":cacheDict["RealmLV"],
- "FightPower":cacheDict["FightPower"],
- "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
- "OfflineValue":olMgr.GetOfflineValue(playerID, viewCache)
}
- if withEquip:
- shotCacheDict.update({
- "TitleID":cacheDict.get("TitleID", 0),
- "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
- "EquipShowID":cacheDict.get("EquipShowID", 0),
- })
+ for attrName in exAttrs:
+ if attrName == "PlayerID":
+ shotCacheDict["PlayerID"] = playerID
+ elif attrName == "ServerID":
+ shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ elif attrName == "OfflineValue":
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+ # 附带外观模型展示相关
+ elif attrName == "Model":
+ shotCacheDict.update({
+ "TitleID":cacheDict.get("TitleID", 0),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ })
+ elif attrName in cacheDict:
+ shotCacheDict[attrName] = cacheDict[attrName]
return shotCacheDict
def GetSyncCrossCacheBase(curPlayer):
@@ -224,21 +240,20 @@
"Job":curPlayer.GetJob(),
"VIPLV":curPlayer.GetVIPLv(),
"Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+ "Face":curPlayer.GetFace(),
+ "FacePic":curPlayer.GetFacePic(),
"FamilyID":curPlayer.GetFamilyID(),
"FamilyName":cacheDict.get("FamilyName", ""),
"TitleID":cacheDict.get("TitleID", 0),
"FightPower":PlayerControl.GetFightPower(curPlayer),
"EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
- "EquipShowID":cacheDict.get("EquipShowID", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
"ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
}
return cacheBase
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
## 更新同步跨服基础查看缓存
- #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
- olMgr = ChPlayer.GetOnlinePlayerMgr()
- olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
curCache = FindViewCache(playerID, True)
if not curCache:
return {}
@@ -273,6 +288,11 @@
# ... ...
# WORD ItemDataSize20;
# char ItemData20[ItemDataSize20];
+# BYTE PackDataSyncState; // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
+# DWORD PackDataLen;
+# char PackData[PackDataLen];
+# WORD PackMsgLen;
+# char PackMsg[PackMsgLen];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
@@ -309,12 +329,15 @@
setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
#GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ # 在可能删除之前执行打包数据相关逻辑
+ PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData)
+
if isLogout:
#不需要保存离线数据的,直接删除缓存数据
if not IsSaveDBViewCache(curCache):
DeleteViewCache(playerID)
return
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if curPlayer:
curCache.GeTuiID = curPlayer.GetGeTuiClientID()
curCache.GeTuiIDSize = len(curCache.GeTuiID)
@@ -397,6 +420,8 @@
answerPack.RealmLV = 1
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
+ answerPack.Face = 0
+ answerPack.FacePic = 0
else:
cacheDict = GetCachePropDataDict(curCache)
answerPack.PlayerID = clientPack.PlayerID
@@ -405,6 +430,8 @@
answerPack.LV = cacheDict["LV"]
answerPack.RealmLV = cacheDict["RealmLV"]
answerPack.OnlineType = ChConfig.Def_Offline
+ answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
if GameWorld.IsCrossServer():
answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
@@ -419,6 +446,8 @@
answerPack.OnlineType = ChConfig.Def_Online
answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
NetPackCommon.SendFakePack(curPlayer, answerPack)
--
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