From 82ca2dd1656364f93523af726ac81b7823cbc3d2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 06 十月 2019 21:20:08 +0800
Subject: [PATCH] 8298 【恺英】【开发】基础套装极/仙/神进阶(神、仙、极传奇属性支持)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py |  104 +++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 70 insertions(+), 34 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
index 7a75a4b..43317e3 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -30,11 +30,12 @@
 
 import random
 
-FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
-FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
-FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
+FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID
+FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID
+FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID
+FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID
 
-AnswerState = 2 #开始答题活动状态
+AnswerState = 1 #开始答题活动状态
 ## 玩家登录
 #  @param None
 #  @return None
@@ -54,7 +55,7 @@
 def NotifyFamilyPartyQuestion(curPlayer):
     #刚登录的或刚进仙盟的补发最近的题目
     gameWorld = GameWorld.GetGameWorld()
-    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
+    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
     if state != AnswerState:
         return
     curFamilyid = curPlayer.GetFamilyID()
@@ -66,32 +67,36 @@
     PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
     return
 
-def FamilyPartyStateChange(state):
+def FamilyPartyStateChange(state, beforeState=0):
     #活动状态变更
-
-    if state == 1:
+    if state == beforeState:
+        return
+    
+    if state == AnswerState:
         PyGameData.g_questionIDHistory = {}
         PyGameData.g_familyAnswerDict = {}
         PyGameData.g_familyPartyTopInfo = []
         PyGameData.g_partyheroAnswerDict = {}
+        PyGameData.g_familyAnswerPlayerIDDict = {}
         gameWorld = GameWorld.GetGameWorld()
         familyManager = GameWorld.GetFamilyManager()
         for i in range(0, familyManager.GetCount()):
             family = familyManager.GetAt(i)
             familyID = family.GetID()
             gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
+            gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0)
             gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
-            
-    
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
+        
     if state == 0:
         #活动结算 前3名仙盟、答题王
-        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
+        GameWorld.Log("仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s" % (PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
         
         noneStr = 'null'
-        topfamilyNameList = [noneStr,noneStr,noneStr]
+        topfamilyNameList = [noneStr, noneStr, noneStr]
         if PyGameData.g_familyAnswerDict:
             sortFamilyList = __GetFamilyAnswerRankList()
-            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s"%sortFamilyList)
+            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s" % sortFamilyList)
             redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
             for i, familyInfo in enumerate(sortFamilyList):
                 familyID, familyName = familyInfo[:2]
@@ -101,9 +106,9 @@
                 if not family:
                     continue
                 PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
+                
         PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
         
-
         if PyGameData.g_familyPartyTopInfo:
             topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
             rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
@@ -114,14 +119,27 @@
             PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
                 
             PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
-        
-        #给参与奖励
-        joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
-        if joinPlayerIDList:
-            joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
-            if joinReward:
-                PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
             
+        #给参与奖励
+        joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
+        answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1)
+        for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items():
+            if answerRWItemReward and len(answerRWItemReward) == 2:
+                ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, []))
+                ansWrongCount = max(0, ansTotalCount - ansRightCount)
+                isAuctionItem = False
+                rightRewardEx, wrongRewardEx = [], []
+                rightItemID, wrongItemID = answerRWItemReward
+                if rightItemID and ansRightCount:
+                    rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)]
+                if wrongItemID and ansWrongCount:
+                    wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)]
+                curJoinReward = joinReward + rightRewardEx + wrongRewardEx
+            else:
+                curJoinReward = joinReward
+            if joinReward:
+                PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward)
+                
     return
 
 def __GetFamilyAnswerRankList():
@@ -148,7 +166,7 @@
 def FamilyParty_Process(tick):
     #开始出题
     gameWorld = GameWorld.GetGameWorld()
-    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
+    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
     if state != AnswerState:
         return
     allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
@@ -171,7 +189,7 @@
         if lastQuestionID:
             #还有题未答
             maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
-            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
+            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond * 1000:
                 ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                 if ipyData:
                     answer = ipyData.GetAnswer()
@@ -196,6 +214,7 @@
                 break
         
         gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
+        gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID)
         gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
         
         PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
@@ -205,19 +224,31 @@
 def OnTalkFamily(curPlayer, content, tick):
 
     gameWorld = GameWorld.GetGameWorld()
-    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
+    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
     if state != AnswerState:
         return
     
+    playerID = curPlayer.GetID()
     curFamilyid = curPlayer.GetFamilyID()
     if not curFamilyid:
         return
+    
+    ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算
+    ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
+        if playerID not in PyGameData.g_familyAnswerPlayerIDDict:
+            PyGameData.g_familyAnswerPlayerIDDict[playerID] = []
+        answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID]
+        hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid)
+        if hisQuestionID and hisQuestionID not in answerQuestionIDList:
+            answerQuestionIDList.append(hisQuestionID)
+            
     questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
     if not questionID:
         return
     ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
     if not ipyData:
-        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
+        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题' % questionID)
         gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
         gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
         return
@@ -233,22 +264,27 @@
             PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
         return
     
-    playerID = curPlayer.GetID()
-    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
-    
+    GameWorld.DebugLog("    answer=%s  ChContent=%s" % (answerList, ChContent), playerID)
     if isRight:
-        GameWorld.DebugLog("    答对了! %s"%playerID)
+        GameWorld.DebugLog("    答对了! %s" % playerID)
         playerName = curPlayer.GetName()
-        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
-        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
-        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
+        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
+        gameWorld.SetDict(FamilyPartyFB_AnswerTick % curFamilyid, tick)
+
         if curFamilyid in PyGameData.g_familyAnswerDict:
-            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
+            PyGameData.g_familyAnswerDict[curFamilyid][0] += 1
             PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
         else:
             familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
             PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
-        
+            
+        rightCountAward = IpyGameDataPY.GetFuncEvalCfg("PartyReward", 5)
+        if rightCountAward and len(rightCountAward) == 2:
+            perRightCount, addFamilyActivity = rightCountAward
+            if PyGameData.g_familyAnswerDict[curFamilyid][0] % perRightCount == 0:
+                PlayerControl.FamilyNotify(curFamilyid, "Contribution1", [perRightCount, addFamilyActivity])
+                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity, [ChConfig.Def_FBMapID_FamilyParty, curFamilyid, addFamilyActivity])
+                
         PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
         
         if PyGameData.g_familyPartyTopInfo:

--
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