From 82cfe894a6fab9122e2f558522e583ad4fde6acc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 一月 2025 18:12:01 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(优化切图同步功能地图ID数据A126 A127 ExAttr3)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py                                          |    3 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py                   |    3 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py |    3 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py      |    5 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                          |   16 ++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                          |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py                     |   39 +++++++++++--------
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                               |   16 ++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                 |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py        |   28 ++++++++++---
 10 files changed, 76 insertions(+), 40 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 036e197..a5ba1f7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -20439,6 +20439,7 @@
                   ("SubCmd", c_ubyte),
                   ("MapID", c_ushort),    
                   ("FuncLineID", c_ushort),    #功能线路ID
+                  ("FuncMapID", c_ushort),    #功能地图ID
                   ]
 
     def __init__(self):
@@ -20457,6 +20458,7 @@
         self.SubCmd = 0x26
         self.MapID = 0
         self.FuncLineID = 0
+        self.FuncMapID = 0
         return
 
     def GetLength(self):
@@ -20470,13 +20472,15 @@
                                 Cmd:%s,
                                 SubCmd:%s,
                                 MapID:%d,
-                                FuncLineID:%d
+                                FuncLineID:%d,
+                                FuncMapID:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
                                 self.MapID,
-                                self.FuncLineID
+                                self.FuncLineID,
+                                self.FuncMapID
                                 )
         return DumpString
 
@@ -20495,6 +20499,7 @@
                   ("SubCmd", c_ubyte),
                   ("MapID", c_int),    
                   ("FuncLineID", c_ushort),    #功能线路ID
+                  ("FuncMapID", c_ushort),    #功能地图ID
                   ]
 
     def __init__(self):
@@ -20513,6 +20518,7 @@
         self.SubCmd = 0x27
         self.MapID = 0
         self.FuncLineID = 0
+        self.FuncMapID = 0
         return
 
     def GetLength(self):
@@ -20526,13 +20532,15 @@
                                 Cmd:%s,
                                 SubCmd:%s,
                                 MapID:%d,
-                                FuncLineID:%d
+                                FuncLineID:%d,
+                                FuncMapID:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
                                 self.MapID,
-                                self.FuncLineID
+                                self.FuncLineID,
+                                self.FuncMapID
                                 )
         return DumpString
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index c572d25..a6fe0c8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -244,7 +244,8 @@
 
 ## 副本功能线路ID
 def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID)
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
+def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
 
 ##VIP到期时间
 def GetVIPExpireTime(curPlayer): return 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 6c5d3e0..bd29622 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3578,6 +3578,7 @@
 Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec"  # 记录副本是否参与过,按位0 1 存储表示
 Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
 Def_Player_Dict_EnterFBFree = "EnterFBFree" # 是否免费进入副本
+Def_Player_Dict_ReqFBMapID = "ReqFBMapID" # 请求进入的副本功能地图ID
 Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
 Def_Player_Dict_ReqCrossFBZoneID = "ReqCrossFBZoneID" # 请求进入跨服的跨服分区ID
 Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 036e197..a5ba1f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -20439,6 +20439,7 @@
                   ("SubCmd", c_ubyte),
                   ("MapID", c_ushort),    
                   ("FuncLineID", c_ushort),    #功能线路ID
+                  ("FuncMapID", c_ushort),    #功能地图ID
                   ]
 
     def __init__(self):
@@ -20457,6 +20458,7 @@
         self.SubCmd = 0x26
         self.MapID = 0
         self.FuncLineID = 0
+        self.FuncMapID = 0
         return
 
     def GetLength(self):
@@ -20470,13 +20472,15 @@
                                 Cmd:%s,
                                 SubCmd:%s,
                                 MapID:%d,
-                                FuncLineID:%d
+                                FuncLineID:%d,
+                                FuncMapID:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
                                 self.MapID,
-                                self.FuncLineID
+                                self.FuncLineID,
+                                self.FuncMapID
                                 )
         return DumpString
 
@@ -20495,6 +20499,7 @@
                   ("SubCmd", c_ubyte),
                   ("MapID", c_int),    
                   ("FuncLineID", c_ushort),    #功能线路ID
+                  ("FuncMapID", c_ushort),    #功能地图ID
                   ]
 
     def __init__(self):
@@ -20513,6 +20518,7 @@
         self.SubCmd = 0x27
         self.MapID = 0
         self.FuncLineID = 0
+        self.FuncMapID = 0
         return
 
     def GetLength(self):
@@ -20526,13 +20532,15 @@
                                 Cmd:%s,
                                 SubCmd:%s,
                                 MapID:%d,
-                                FuncLineID:%d
+                                FuncLineID:%d,
+                                FuncMapID:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
                                 self.MapID,
-                                self.FuncLineID
+                                self.FuncLineID,
+                                self.FuncMapID
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index ad6f5fc..f30cd89 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -550,8 +550,9 @@
     gameMap = GameWorld.GetMap()
     gameMapID = gameMap.GetMapID()
     
+    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
     reqFuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
-    PlayerControl.SetFBFuncLineID(curPlayer, reqFuncLineID)
+    PlayerControl.SetFBFuncLineID(curPlayer, reqMapID, reqFuncLineID)
         
     #成长NPC所需数据初始化
     InitFBNPCStrengthenData(curPlayer, gameMap)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index cdd263c..611abb5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -2381,19 +2381,33 @@
 def GetRecordMapID(mapID):
     DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
     if not DataMapIDDict:
+        mIDToDataMapIDDict = {} # 场景ID对应功能地图ID
         dMapIDDict = {}
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         for i in xrange(ipyDataMgr.GetFBLineCount()):
             ipyData = ipyDataMgr.GetFBLineByIndex(i)
             dMapID = ipyData.GetDataMapID()
             mID = ipyData.GetMapID()
-            dMapIDList= dMapIDDict.get(dMapID, [])
-            if mID not in dMapIDList:
-                dMapIDList.append(mID)
-                dMapIDDict[dMapID] = dMapIDList
-            
-        for dMapID in dMapIDDict.keys():
-            if len(dMapIDDict[dMapID]) == 1:
+            mIDList= dMapIDDict.get(dMapID, [])
+            if mID not in mIDList:
+                mIDList.append(mID)
+                dMapIDDict[dMapID] = mIDList
+                
+            dMIDList= mIDToDataMapIDDict.get(mID, [])
+            if dMapID not in dMIDList:
+                dMIDList.append(dMapID)
+                mIDToDataMapIDDict[mID] = dMIDList
+                
+        unMIDList = []
+        for mID, dMIDList in mIDToDataMapIDDict.items():
+            if len(dMIDList) > 1:
+                unMIDList.append(mID)
+                #GameWorld.DebugLog("----------- 同个场景对应到多个功能地图的,视为无意义的地图! mID=%s, to dMIDList=%s" % (mID, dMIDList))
+        for dMapID, mIDList in dMapIDDict.items():
+            for unMID in unMIDList:
+                if unMID in mIDList:
+                    mIDList.remove(unMID)
+            if len(mIDList) <= 1:
                 dMapIDDict.pop(dMapID)
         DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
         #GameWorld.Log("加载DataMapIDDict=%s" % DataMapIDDict)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 98b6123..60d7882 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -181,11 +181,12 @@
         PlayerControl.PlayerLeaveFB(curPlayer)
         return
     
+    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
     lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
     if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
         propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
         GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
-        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
+        PlayerControl.SetFBFuncLineID(curPlayer, reqMapID, lineID)
         #FBCommon.SetFBPropertyMark(lineID)
         #if lineID == 0:
         FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 9f8d80a..40b3f25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -1874,7 +1874,7 @@
     PlayerYinji.OnLoadMap(curPlayer)
     ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
     
-    #EndLoadMap需放在最后
+    #EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK
     curPlayer.EndLoadMap()
     return True
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index c90b515..4b5b358 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1940,7 +1940,7 @@
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
-    PlayerResetWorldPosFB(curPlayer, sceneMapID, posX, posY, False, fbID, funcLineID=lineID)
+    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, fbID, funcLineID=lineID)
     return
 
 ##发送到GameServer请求进入副本
@@ -2120,6 +2120,7 @@
     if curPlayer.GetMapID() != mapID:
         return
     
+    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID) # 由于后端地图不变所以不修改直接读
     NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
     GameWorld.Log("玩家副本中变更功能线路虚拟切地图: mapID=%s,posX=%s,posY=%s,funcLineID=%s" 
                   % (mapID, posX, posY, funcLineID), curPlayer.GetPlayerID())
@@ -2127,7 +2128,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosX, posX)
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosY, posY)
     
-    NotifyPrepareChangeMap(curPlayer, mapID, funcLineID)
+    NotifyPrepareChangeMap(curPlayer)
     NotifyStartChangeMap(curPlayer)
     
     ## 发送 04 01 人物所在的场景初始化#tagPlayerMapInit
@@ -2140,7 +2141,7 @@
     
     curPlayer.SetSight(0) # 视野置0,切成功后恢复视野,防止接下来提前设置坐标导致前端视野刷新异常
     curPlayer.ResetPos(posX, posY) # 这里直接设置坐标,防止前端未加载场景成功掉线导致重登后坐标错误
-    SetFBFuncLineID(curPlayer, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
+    SetFBFuncLineID(curPlayer, reqMapID, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
     
     ## 发送 01 09 服务器准备就绪#tagServerPrepareOK
     prepareOK = ChNetSendPack.tagServerPrepareOK()
@@ -2189,14 +2190,10 @@
         return
     curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
     
-    sceneMapID = mapID
-    if GameWorld.GetMap().GetMapFBTypeByMapID(mapID) != IPY_GameWorld.fbtNull:
-        # 副本功能场景地图
-        mapID = FBCommon.GetRecordMapID(mapID)
-        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
-        if fbLineIpyData:
-            sceneMapID = fbLineIpyData.GetMapID()
-            
+    mapID = FBCommon.GetRecordMapID(mapID)
+    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
+    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+    
     # 地图分流, 减少单地图压力
     FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
     if mapID in FBMapShuntDict:
@@ -2217,6 +2214,7 @@
     #获取副本传入副本需要携带的信息
     msg = FBLogic.GetPlayerResetWorldPosFBMsg(curPlayer, mapID, funcLineID)
     
+    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMapID, mapID)
     NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
     GameWorld.Log("玩家请求开始切图: sceneMapID=%s,posX=%s,posY=%s,takeTruck=%s,fbID=%s,msg=%s,funcLineID=%s,tick=%s,lastTransTick=%s" 
                   % (sceneMapID, posX, posY, takeTruck, fbID, msg, funcLineID, tick, lastTransTick), curPlayer.GetPlayerID())
@@ -2229,16 +2227,17 @@
     
     #切地图处理玩家时钟纠正问题(需要一直通过玩家时钟计算的)
     RefreshPlayerTick(curPlayer)
-    NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID)
+    NotifyPrepareChangeMap(curPlayer)
     return
 
 # 通知准备切换地图
-def NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID):
+def NotifyPrepareChangeMap(curPlayer):
     curPlayer.SetVisible(False)
     sendPack = ChPyNetSendPack.tagMCPrepareChangeMap()
     sendPack.Clear()
-    sendPack.MapID = GameWorld.GetMapDataMapID(sceneMapID)
-    sendPack.FuncLineID = funcLineID
+    sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
+    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
     
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     GameWorld.Log("准备切换地图", curPlayer.GetID())
@@ -2250,6 +2249,7 @@
     sendPack.Clear()
     sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
     sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     
     GameWorld.Log("通知开始切换地图", curPlayer.GetID())
@@ -6406,8 +6406,13 @@
 def GetTeamCheckState(curPlayer): return curPlayer.GetExAttr2()
 
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
-def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, True)
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+def SetFBFuncLineID(curPlayer, mapID, funcLineID):
+    value = mapID * 1000 + funcLineID
+    if value != curPlayer.GetExAttr3():
+        curPlayer.SetExAttr3(value, False, True)
+    return
+def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
+def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
index 71c5577..4df06fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -270,9 +270,6 @@
     if not retPos:
         return
     
-    # 传送逻辑
-    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
-    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
-    PlayerControl.PlayerResetWorldPosFB(curPlayer, sceneMapID, retPos[0], retPos[1], False, backFBID, funcLineID=funcLineID)
+    PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, backFBID, funcLineID=funcLineID)
     return
 

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