From 82cfe894a6fab9122e2f558522e583ad4fde6acc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 一月 2025 18:12:01 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(优化切图同步功能地图ID数据A126 A127 ExAttr3)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   39 ++++++++++++++++++++++-----------------
 1 files changed, 22 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index c90b515..4b5b358 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1940,7 +1940,7 @@
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
-    PlayerResetWorldPosFB(curPlayer, sceneMapID, posX, posY, False, fbID, funcLineID=lineID)
+    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, fbID, funcLineID=lineID)
     return
 
 ##发送到GameServer请求进入副本
@@ -2120,6 +2120,7 @@
     if curPlayer.GetMapID() != mapID:
         return
     
+    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID) # 由于后端地图不变所以不修改直接读
     NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
     GameWorld.Log("玩家副本中变更功能线路虚拟切地图: mapID=%s,posX=%s,posY=%s,funcLineID=%s" 
                   % (mapID, posX, posY, funcLineID), curPlayer.GetPlayerID())
@@ -2127,7 +2128,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosX, posX)
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosY, posY)
     
-    NotifyPrepareChangeMap(curPlayer, mapID, funcLineID)
+    NotifyPrepareChangeMap(curPlayer)
     NotifyStartChangeMap(curPlayer)
     
     ## 发送 04 01 人物所在的场景初始化#tagPlayerMapInit
@@ -2140,7 +2141,7 @@
     
     curPlayer.SetSight(0) # 视野置0,切成功后恢复视野,防止接下来提前设置坐标导致前端视野刷新异常
     curPlayer.ResetPos(posX, posY) # 这里直接设置坐标,防止前端未加载场景成功掉线导致重登后坐标错误
-    SetFBFuncLineID(curPlayer, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
+    SetFBFuncLineID(curPlayer, reqMapID, funcLineID) # 这里直接设置成目标功能线路ID,防止前端未加载场景成功掉线导致重登后加载场景异常
     
     ## 发送 01 09 服务器准备就绪#tagServerPrepareOK
     prepareOK = ChNetSendPack.tagServerPrepareOK()
@@ -2189,14 +2190,10 @@
         return
     curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
     
-    sceneMapID = mapID
-    if GameWorld.GetMap().GetMapFBTypeByMapID(mapID) != IPY_GameWorld.fbtNull:
-        # 副本功能场景地图
-        mapID = FBCommon.GetRecordMapID(mapID)
-        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
-        if fbLineIpyData:
-            sceneMapID = fbLineIpyData.GetMapID()
-            
+    mapID = FBCommon.GetRecordMapID(mapID)
+    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
+    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+    
     # 地图分流, 减少单地图压力
     FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
     if mapID in FBMapShuntDict:
@@ -2217,6 +2214,7 @@
     #获取副本传入副本需要携带的信息
     msg = FBLogic.GetPlayerResetWorldPosFBMsg(curPlayer, mapID, funcLineID)
     
+    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMapID, mapID)
     NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
     GameWorld.Log("玩家请求开始切图: sceneMapID=%s,posX=%s,posY=%s,takeTruck=%s,fbID=%s,msg=%s,funcLineID=%s,tick=%s,lastTransTick=%s" 
                   % (sceneMapID, posX, posY, takeTruck, fbID, msg, funcLineID, tick, lastTransTick), curPlayer.GetPlayerID())
@@ -2229,16 +2227,17 @@
     
     #切地图处理玩家时钟纠正问题(需要一直通过玩家时钟计算的)
     RefreshPlayerTick(curPlayer)
-    NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID)
+    NotifyPrepareChangeMap(curPlayer)
     return
 
 # 通知准备切换地图
-def NotifyPrepareChangeMap(curPlayer, sceneMapID, funcLineID):
+def NotifyPrepareChangeMap(curPlayer):
     curPlayer.SetVisible(False)
     sendPack = ChPyNetSendPack.tagMCPrepareChangeMap()
     sendPack.Clear()
-    sendPack.MapID = GameWorld.GetMapDataMapID(sceneMapID)
-    sendPack.FuncLineID = funcLineID
+    sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
+    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
     
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     GameWorld.Log("准备切换地图", curPlayer.GetID())
@@ -2250,6 +2249,7 @@
     sendPack.Clear()
     sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
     sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     
     GameWorld.Log("通知开始切换地图", curPlayer.GetID())
@@ -6406,8 +6406,13 @@
 def GetTeamCheckState(curPlayer): return curPlayer.GetExAttr2()
 
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
-def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, True)
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+def SetFBFuncLineID(curPlayer, mapID, funcLineID):
+    value = mapID * 1000 + funcLineID
+    if value != curPlayer.GetExAttr3():
+        curPlayer.SetExAttr3(value, False, True)
+    return
+def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
+def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()

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