From 834bb8b03d16728340954e8aef94bcb8356fe6fd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 12 四月 2024 14:50:31 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加技能被动效果5013 5014;优化效果4048;优化释放方式8 43) 1. 增加技能被动效果ID 5013 - 灵宠攻击时触发提升额外伤害百分比 2. 增加技能被动效果ID 5014 - 受到伤害时触发技能 3. 技能被动效果ID 4048 - 闪避时触发技能支持配置触发概率 4. 技能释放方式8,增加治疗方式8 - 按最后一次受伤值回血 5. 技能释放方式43,偷取目标属性,支持多次偷取层级buff逻辑;buff效果ID1015支持计算层级buff属性; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index 742985c..1ab2adb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -242,7 +242,7 @@ if buffSkillLV == curSkillLV: if layerMaxCnt and curBuff.GetLayer() >= layerMaxCnt and turnFightTimeline and layerPlusAttr: #GameWorld.DebugLog("回合制下属性层级达到最大层不再添加! curID=%s,skillID=%s,Layer=%s" % (curObj.GetID(), curSkillID, curBuff.GetLayer())) - return False + return changeLayer = False if layerMaxCnt and curBuff.GetLayer() < layerMaxCnt: -- Gitblit v1.8.0