From 835c5fad7ad4e723c34be7f5fc073eeb7104e3f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 27 四月 2019 11:14:44 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 42 +++++++++++++++++++++++++++++++++++++++---
1 files changed, 39 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 5278138..18599de 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -77,7 +77,7 @@
curItemData.ItemID = curItemDict['ItemID']
curItemData.Count = curItemDict['Count']
#curItemData.IsBind = curItemDict.get('IsBind',0)
- curItemData.IsBind = 1 if not curItemDict.get('IsAuctionItem',0) else 0
+ curItemData.IsBind = curItemDict.get('IsAuctionItem',0)
curItemData.UserData = curItemDict.get('UserData', '')
return curItemData
@@ -129,6 +129,15 @@
title = ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
+
+def CrossServerMsg_SendMail(msgData):
+ ## 收到跨服服务器同步的发送邮件
+ mailTypeKey = msgData["MailTypeKey"]
+ playerIDList = msgData["Player"]
+ addItemList = msgData.get("Item", [])
+ paramList = msgData.get("Param", [])
+ SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
+ return
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
@@ -760,8 +769,11 @@
# @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
- Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
- curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
+ Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
+ curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
+ # 全服邮件没有 Type 字段
+ moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
+
sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
sendPack.PlayerID = curPlayer.GetID()
sendPack.CompensationType = compensationType
@@ -853,11 +865,35 @@
return
+##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积
+# 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准
+# @param None
+# @return None
+def ClearUpPersonalCompensation():
+ #校验过期补偿
+ curTime = datetime.datetime.today()
+ needClearGUIDList = []
+ allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
+ for i in xrange(allCnt):
+ curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
+ # 超过接收邮件30天则完全删除此邮件
+ limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
+ if limitTime < curTime:
+ needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+
+ GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
+
+ #删除过期补偿信息, 没有主动通知在线玩家
+ for playerID, GUID in needClearGUIDList:
+ ClearPersonalCompensation(playerID, GUID)
+ return
+
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
# @param None
# @return None
def ClearUpTimeOutCompensation():
+ ClearUpPersonalCompensation()
ClearUpEntireCompensation()
return
--
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