From 835c5fad7ad4e723c34be7f5fc073eeb7104e3f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 27 四月 2019 11:14:44 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |   31 +++++++++++++++++++------------
 1 files changed, 19 insertions(+), 12 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index ffb1c07..5f7136e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -72,6 +72,7 @@
 import ChPyNetSendPack
 import NetPackCommon
 import AuctionHouse
+import PlayerFairyDomain
 
 import time
 import datetime
@@ -329,16 +330,25 @@
             SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
             return
         
+    serverGroupID = GameWorld.GetServerGroupID()
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+    if not zoneIpyData:
+        return
+    zoneID = zoneIpyData.GetZoneID()
+    
     # 本服缓存超时,发送跨服服务器查询
     playerID = curPlayer.GetPlayerID()
-    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
+    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
     return
 
 def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
     ## 收到子服请求查看跨服地图NPC个数信息
     
+    zoneID = msgData["ZoneID"]
     mapID = msgData["MapID"]
-    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
+    
+    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
     if not zoneIpyData:
         return
     realMapID = zoneIpyData.GetMapID()
@@ -512,19 +522,12 @@
         PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
         return
     
-    if callName == "DynamicLineMapOpen":
-        realMapID, copyMapID = eval(resultName)
-        PlayerFB.OnCrossDynamicLineOpen(realMapID, copyMapID)
-        return
-    
-    if callName == "DynamicLineMapClose":
-        realMapID, copyMapID = eval(resultName)
-        PlayerFB.OnCrossDynamicLineClose(realMapID, copyMapID)
+    if callName == "DynamicLineMapStateChange":
+        PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
         return
     
     if callName == "DynamicLineMapInitOK":
-        realMapID, copyMapCount = eval(resultName)
-        PlayerFB.OnCrossDynamicMapReset(realMapID, copyMapCount)
+        PlayerFB.OnCrossDynamicMapReset(eval(resultName))
         return
     
     if callName == "CommMapServerInitOK":
@@ -837,6 +840,10 @@
     if callName =="HorsePetBossOver":
         PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
         return
+    #缥缈仙域事件出现
+    if callName =="AddFairyDomainEvent":
+        PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
+        return
     
 #---return分割线-----------------------------------------------------------------
 

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