From 83fb126a34c08f737b94c694524a701828901617 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 10:54:37 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(赛季信息封包删除下赛季时间信息)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 64 ++++++++++++++++++++++++++++---
1 files changed, 57 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 27113b2..19a85bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4825,7 +4825,7 @@
mission_1.SetProperty(Def_Around_AllCount, allCount)
EventShell.EventRespons_RunTaskAllCnt(curPlayer, curMissionData.Type, allCount)
- GameWorld.DebugLog("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
+ GameWorld.Log("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
if allCount < RUNCOUNT:
@@ -4890,6 +4890,7 @@
# @return 无
# @remarks 跑环任务结束处理,删除或者随机下一个
def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
+ GameWorld.Log("__RunAroundMission----%s"%missionID)
#任务完成,触发随机跑环
run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -4926,8 +4927,9 @@
#总跑环次数已满,不可再做
- if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT:
- return
+ if run_event == Def_Run_Around_Over_1:
+ if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT:
+ return
nextMissionID = 0
nextMission = None
@@ -4975,9 +4977,9 @@
if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily:
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1)
- if allCount < RUNCOUNT:
- nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
+# if allCount < RUNCOUNT:
+# nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
@@ -5433,6 +5435,8 @@
# @return 返回值无意义
# @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" />
def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
+ curMissionID = curMission.GetMissionID()
+ GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
idNameStr = curActionNode.GetAttribute("id_name")
if curMission and idNameStr != "":
questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
@@ -5441,7 +5445,6 @@
if curMission == None:
curMission = QuestCommon.AddNewMission(curPlayer, questID)
- curMissionID = curMission.GetMissionID()
curMissionData = FindQuestFunc(curMissionID)
if not curMissionData:
return
@@ -5872,6 +5875,11 @@
#记录副本对应的任务ID
if FBCommon.GetRecordMapID(mapID) in [ChConfig.Def_FBMapID_ClearDevil, ChConfig.Def_FBMapID_MagicWeapon]:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionID, curMission.GetMissionID())
+ missionID = curMission.GetMissionID()
+ curMissionData = FindQuestFunc(missionID)
+ if curMissionData:
+ missionType = curMissionData.Type
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionType, missionType)
return
#---------------------------------------------------------------------
@@ -6069,6 +6077,34 @@
if questID != 0:
curMission = curPlayer.FindMission(questID)
curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer))
+ return
+
+##设置强化总等级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Totalpluslv key="" />
+def DoType_Set_Totalpluslv(curPlayer, curMission, curActionNode):
+ key = curActionNode.GetAttribute("key")
+ questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+ if questID != 0:
+ curMission = curPlayer.FindMission(questID)
+ curMission.SetProperty(key, ChEquip.GetTotalPlusLV(curPlayer, False))
+ return
+
+##设置装备总星级
+# @param curPlayer 玩家实例
+# @param curMission 任务实例
+# @param curActionNode节点信息
+# @return 返回值无意义
+# @remarks <Set_Equiptotalstar key="" />
+def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode):
+ key = curActionNode.GetAttribute("key")
+ questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+ if questID != 0:
+ curMission = curPlayer.FindMission(questID)
+ curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
return
#---------------------------------------------------------------------
##DoType_调度器
@@ -7203,6 +7239,20 @@
totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
return PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer) >= totalcnt
+##总强化等级
+# @param None
+# @return None <Totalpluslv value="cnt"/>
+def ConditionType_Totalpluslv(curPlayer, curMission, curActionNode):
+ totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+ return ChEquip.GetTotalPlusLV(curPlayer, False) >= totalcnt
+
+##装备总星级
+# @param None
+# @return None <Equiptotalstar value="cnt"/>
+def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode):
+ totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+ return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
+
##激活法宝,确认与成就逻辑后使用
# @param None
# @return None <Active_Magicweapon id="法宝ID"/>
--
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