From 83fb126a34c08f737b94c694524a701828901617 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十二月 2018 10:54:37 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(赛季信息封包删除下赛季时间信息)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 2984c64..bd403bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -247,7 +247,8 @@
     #还在冷却时间内无法释放
     if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
         PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
+        #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
+        playerSkill.Sync_Skill()
         return False
 
     #5:检查玩家的魔法值是否够用这个技能
@@ -1063,6 +1064,7 @@
 def AttackFailNotify(curPlayer, curSkill, reason=0):
     sendPack = ChPyNetSendPack.tagMCAttackFail()
     sendPack.SkillID = curSkill.GetSkillID()
+    sendPack.Reason = reason
     NetPackCommon.SendFakePack(curPlayer, sendPack)
 #--------------------------玩家使用技能
 #===============================================================================

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