From 84d41bd256d53ebafab1ca79b35a9f91d459366a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 四月 2021 16:16:17 +0800
Subject: [PATCH] 8896 【BT2】【主干】【后端】特权令(同步冲突;及修改B209 B210 封包 为B211 B212)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
index d3dee81..94ad794 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -87,7 +87,7 @@
     lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
     if lastHP > 0 :
         #添加伤血列表
-        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
+        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
     #给这个玩家的召唤兽增加仇恨
     AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
     #添加技能伤害通知列表,(用于攻击结束,统一通知客户端)
@@ -104,7 +104,7 @@
 def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
 
     #玩家活着
-    if curTagPlayer.GetHP() > 0:
+    if GameObj.GetHP(curTagPlayer) > 0:
         #被攻击玩家进入战斗状态
         AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)

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