From 84ede803777ff10b5cbe93b1ec0168af08f55d5e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 一月 2021 18:11:26 +0800
Subject: [PATCH] 8677 【BT】【后端】跨服冲榜活动; 新增跨服活动时间管理模块、跨服榜单;跨服邮件;跨服广播优化;相关GM命令、后台工具;

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py |  232 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 225 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 876684c..84c3f33 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -28,12 +28,16 @@
 import NetPackCommon
 import CommFunc
 import ChPyNetSendPack
+import PyGameDataStruct
+import CrossRealmMsg
 import DataRecordPack
 import ReadChConfig
 import PlayerDBOper
 import EventReport
 import IpyGameDataPY
 import PlayerControl
+import PyDataManager
+import PyGameData
 import datetime
 import uuid
 import math
@@ -68,6 +72,216 @@
 
 Def_RequestState = "CompensationRequestState"
 
+#==================================================================================================
+class CrossPersonalCompensationManager(object):
+    ## 跨服邮件管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
+    
+    def __init__(self):
+        self.playerMailDict = {} # 玩家补偿列表 {playerID:{GUID:tagDBCrossPersonalCompensation, ...}, ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        for mailDict in self.playerMailDict.values():
+            for mailObj in mailDict.values():
+                cnt += 1
+                savaData += mailObj.getBuffer()
+                
+        GameWorld.Log("Save DBCrossPersonalCompensation cnt :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load DBCrossPersonalCompensation cnt :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation()
+            mailObj.clear()
+            pos += mailObj.readData(datas, pos, dataslen)
+            
+            playerID = mailObj.PlayerID
+            guid = mailObj.GUID
+            if playerID not in self.playerMailDict:
+                self.playerMailDict[playerID] = {}
+            mailDict = self.playerMailDict[playerID]
+            mailDict[guid] = mailObj
+            
+        return pos
+    
+def Sync_CrossMailPlayerIDToClientServer(serverGroupID=0):
+    ''' 同步有跨服邮件的玩家ID到子服
+    @param serverGroupID: 为0时同步所有子服
+    '''
+    crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
+    addMailPlayerIDList = crossMailMgr.playerMailDict.keys()
+    if not addMailPlayerIDList:
+        return
+    # 同步子服务器
+    serverGroupIDList = [serverGroupID] if serverGroupID else []
+    dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, serverGroupIDList)
+    return
+
+def CrossServerMsg_MailPlayerIDList(dataMsg):
+    ## 收到跨服服务器同步有跨服邮件的玩家ID列表
+    idType = dataMsg["IDType"]
+    playerIDList = dataMsg["PlayerIDList"]
+    for playerID in playerIDList:
+        if idType == "Del":
+            if playerID in PyGameData.g_crossMailPlayerDict:
+                PyGameData.g_crossMailPlayerDict.pop(playerID)
+            continue
+        
+        if idType == "Add":
+            if playerID in PyGameData.g_crossMailPlayerDict:
+                continue
+            PyGameData.g_crossMailPlayerDict[playerID] = 0
+            
+            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+            if not player or not player.GetInitOK():
+                continue
+            RequestToGetCrossMail(player)
+            
+    return
+
+def RequestToGetCrossMail(curPlayer):
+    ## 请求同步跨服邮件内容
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_crossMailPlayerDict:
+        return
+    lastTick = PyGameData.g_crossMailPlayerDict[playerID]
+    tick = GameWorld.GetGameWorld().GetTick()
+    if tick - lastTick <= 30000:
+        return
+    PyGameData.g_crossMailPlayerDict[playerID] = tick
+    dataMsg = {"CMD":"Get", "PlayerID":playerID}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg)
+    return
+
+def ClientServerMsg_MailContent(serverGroupID, msgData, tick):
+    ## 收到子服玩家请求同步跨服邮件
+    
+    GameWorld.Log("收到子服玩家同步个人邮件命令: serverGroupID=%s, %s" % (serverGroupID, msgData))
+    
+    reqCMD = msgData["CMD"]
+    playerID = msgData["PlayerID"]
+    guidList = msgData.get("GuidList", [])
+    crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
+    if playerID not in crossMailMgr.playerMailDict:
+        return
+    playerMailDict = crossMailMgr.playerMailDict[playerID]
+    
+    if reqCMD == "Get":
+        SyncTickAttrKey = "SyncTick"
+        getMailList = []
+        for guid, mailObj in playerMailDict.items():
+            if hasattr(mailObj, SyncTickAttrKey):
+                getTick = getattr(mailObj, SyncTickAttrKey)
+                if tick - getTick <= 30000:
+                    GameWorld.DebugLog("短时间内重复请求领取的邮件不同步,防止重复发放! GUID=%s" % guid)
+                    continue
+            setattr(mailObj, SyncTickAttrKey, tick)
+            crossMailDict = {"PlayerID":mailObj.PlayerID, "GUID":mailObj.GUID, "LimitTime":mailObj.LimitTime,
+                             "Text":mailObj.Text, "ItemInfo":mailObj.ItemInfo, "Detail":mailObj.Detail,
+                             "Gold":mailObj.Gold, "GoldPaper":mailObj.GoldPaper, "Silver":mailObj.Silver,
+                             "MoneySource":mailObj.MoneySource
+                             }
+            getMailList.append(crossMailDict)
+            
+        if getMailList:
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailContent, getMailList, [serverGroupID])
+            
+    elif reqCMD == "GetOK":
+        
+        for guid in guidList:
+            playerMailDict.pop(guid, None)
+            DataRecordPack.DR_GiveCompensationSuccess(playerID, guid)
+            
+        if not playerMailDict:
+            crossMailMgr.playerMailDict.pop(playerID, None)
+            dataMsg = {"IDType":"Del", "PlayerIDList":[playerID]}
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, [serverGroupID])
+            
+    return
+
+def CrossServerMsg_MailContent(getMailList):
+    ## 收到跨服服务器同步的待发送邮件内容
+    
+    playerGetGUIDInfo = {}
+    for mailDict in getMailList:
+        GUID = mailDict.get("GUID", "")
+        playerID = mailDict.get("PlayerID", 0)
+        if not GUID or not playerID:
+            continue
+        
+        GameWorld.Log("收到跨服个人邮件内容:%s" % mailDict, playerID)
+        
+        addItemDictList = eval(mailDict.get("ItemInfo", "[]"))
+        LimitTime = mailDict.get("LimitTime", "")
+        Text = mailDict.get("Text", "")
+        gold = GameWorld.ToIntDef(mailDict.get("Gold"))
+        goldPaper = GameWorld.ToIntDef(mailDict.get("GoldPaper"))
+        silver = GameWorld.ToIntDef(mailDict.get("Silver"))
+        moneySource = GameWorld.ToIntDef(mailDict.get("MoneySource"), ChConfig.Def_GiveMoney_Mail)
+        detail = mailDict.get("Detail", "")
+        
+        AddPersonalItem(GUID, addItemDictList, [playerID], LimitTime, Text, gold, goldPaper, silver, detail, moneySource)
+        
+        if playerID not in playerGetGUIDInfo:
+            playerGetGUIDInfo[playerID] = []
+        guidList = playerGetGUIDInfo[playerID]
+        guidList.append(GUID)
+        
+    for playerID, guidList in playerGetGUIDInfo.items():
+        dataMsg = {"CMD":"GetOK", "PlayerID":playerID, "GuidList":guidList}
+        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg)
+        
+    return
+
+def __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource):
+    ## 添加跨服玩家个人补偿邮件
+    
+    addMailPlayerIDList = []
+    crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager()
+    for playerID in PlayerIDList:
+        GUID = str(uuid.uuid1()) # 由于跨服邮件由每个玩家独自同步个人邮件,所以插入时每个人的邮件单独GUID,防止批量发送同内容邮件时重复插入奖励物品
+        mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation()
+        mailObj.PlayerID = playerID
+        mailObj.GUID = GUID
+        mailObj.LimitTime = LimitTime
+        mailObj.Text = Text
+        mailObj.TextLen = len(mailObj.Text)
+        mailObj.Gold = gold
+        mailObj.GoldPaper = goldPaper
+        mailObj.Silver = silver
+        mailObj.ItemInfo = json.dumps(addItemDictList, ensure_ascii=False)
+        mailObj.ItemLen = len(mailObj.ItemInfo)
+        mailObj.Detail = detail
+        mailObj.DetailLen = len(mailObj.Detail)
+        mailObj.MoneySource = moneySource
+        
+        if playerID not in crossMailMgr.playerMailDict:
+            crossMailMgr.playerMailDict[playerID] = {}
+            addMailPlayerIDList.append(playerID)
+        playerMailDict = crossMailMgr.playerMailDict[playerID]
+        playerMailDict[GUID] = mailObj
+        
+        #添加流向
+        addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
+                   "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource, "CrossMail":True}
+        DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
+    
+    if addMailPlayerIDList:
+        dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg)
+        
+    return
+
+#==================================================================================================
 ## 根据物品信息字典,生成补偿物品实例,用于GM工具添加补偿
 #  @param curItemDict 
 #  @return IpyCompensationItem
@@ -86,10 +300,10 @@
 #  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
 #  @return GUID
 def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, 
-                           detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+                           detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
     limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
     limitTime = limitTime.split(".")[0]
-    return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
+    return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
     
 def SendPersonalItemMailBatch(batchMailInfoList):
     ## 批量发送邮件
@@ -123,14 +337,14 @@
     return
 
 def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, 
-                  detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+                  detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
     if not mailTypeKey:
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" 
                        % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
     title = ""
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
+    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
 
 def CrossServerMsg_SendMail(msgData):
     ## 收到跨服服务器同步的发送邮件
@@ -147,7 +361,7 @@
 #  @return GUID
 #  @remarks addItemList支持append字典
 def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, 
-                         detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+                         detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
     if not playerIDList:
         return ""
     
@@ -185,7 +399,7 @@
         GUID = str(uuid.uuid1())
         AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, 
                                            limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
-                                           gold, goldPaper, silver, detail, moneySource)
+                                           gold, goldPaper, silver, detail, moneySource, crossMail)
     return GUID
 
 ## 发送纯文字个人补偿
@@ -514,8 +728,11 @@
 ## 添加个人补偿
 #  @param addItemDict, PlayerIDList, LimitTime, Text 
 #  @return None
-def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
+def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, 
+                    detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
     if GameWorld.IsCrossServer():
+        if crossMail:
+            __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource)
         return
     GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
     
@@ -633,6 +850,7 @@
 
 # 提取接收邮件下发
 def NotifyPlayerCompensation(curPlayer):
+    RequestToGetCrossMail(curPlayer)
     notifyList = SeekPlayerCompensation(curPlayer)
     SyncQueryCompensationResult(curPlayer, notifyList)
     return

--
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