From 84ede803777ff10b5cbe93b1ec0168af08f55d5e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 一月 2021 18:11:26 +0800
Subject: [PATCH] 8677 【BT】【后端】跨服冲榜活动; 新增跨服活动时间管理模块、跨服榜单;跨服邮件;跨服广播优化;相关GM命令、后台工具;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
index e652130..ebb1910 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -22,7 +22,7 @@
 import ChEquip
 import GameWorld
 import EventShell
-import SkillShell
+import FBLogic
 import GameObj
 import NPCCommon
 import ChNPC
@@ -87,7 +87,7 @@
     lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
     if lastHP > 0 :
         #添加伤血列表
-        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
+        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
     #给这个玩家的召唤兽增加仇恨
     AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
     #添加技能伤害通知列表,(用于攻击结束,统一通知客户端)
@@ -113,11 +113,14 @@
     else:
         #通知玩家
         if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
-            PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
+            if curNormalNPC.GetType() == ChConfig.ntRobot:
+                PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])
+            else:
+                PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
         #玩家已经死亡
         playerControl = PlayerControl.PlayerControl(curTagPlayer)
         playerControl.SetDead()
-        
+        FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
         #触发玩家死亡事件
         EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
     return True

--
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