From 84f8b05044e64036c5abb6b840bf0fd96f8c3bc2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十二月 2018 18:09:32 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(流程调通版,可匹配、PK、结算,其他功能没有)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 8fc44ee..d226d1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1229,7 +1229,7 @@
 def PlayerLoginInFBCheck(curPlayer, tick):
     gameMap = GameWorld.GetMap()
     #如果此地图是自动释放的, 需要检查这个玩家
-    if gameMap.GetMapFBType() == 0:
+    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]:
         return False
     
     #玩家 在副本中,并且副本不踢出玩家下线

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