From 84f8b05044e64036c5abb6b840bf0fd96f8c3bc2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十二月 2018 18:09:32 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(流程调通版,可匹配、PK、结算,其他功能没有)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  316 +++++++++++++++++++++++++++++++++++++++-------------
 1 files changed, 238 insertions(+), 78 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index e6ff985..8971a63 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -47,7 +47,7 @@
 import BossHurtMng
 import PlayerSuperMarket
 import GameLogic_FamilyInvade
-#import GameLogic_MunekadoTrial
+import GameLogic_GatherSoul
 import FormulaControl
 import PlayerMagicWeapon
 import PlayerBossReborn
@@ -159,7 +159,15 @@
     # 根据平均等级
     elif lvStrengthenType == 1:
         strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
+    # 根据按成长等级的上下限随机
+    elif lvStrengthenType == 4:
+        randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
+        randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
+        strengthenLV = random.randint(randMinLV, randMaxLV)
         
+    if strengthenIpyData.GetCmpNPCBaseLV():
+        strengthenLV = max(strengthenLV, curNPC.GetLV())
+    
     if lvStrengthenType in [1, 2] and not strengthenLV:
         GameWorld.ErrLog("NPC配置了成长等级类型,但是无法获取到对应的成长等级值!npcID=%s,lvStrengthenType=%s" % (npcID, lvStrengthenType))
         return
@@ -206,6 +214,62 @@
             curNPC.Notify_HPEx()
             curNPC.Notify_MaxHPEx()
             #GameWorld.DebugLog("    aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
+    
+    # 机器人复活初始化给技能
+    if isReborn and curNPC.GetType() == ChConfig.ntRobot:
+        __OnFBRobotReborn(curNPC, strengthenLV)
+        
+    return
+
+def __OnFBRobotReborn(curNPC, npcLV):
+    tick = GameWorld.GetGameWorld().GetTick()
+    lineID = GameWorld.GetGameWorld().GetLineID()
+    objID = curNPC.GetID()
+    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
+    robotJob = random.choice(jobSkillDict.keys())
+    lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
+    lineRobotJobDict[objID] = robotJob
+    PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
+    skillInfoDict = jobSkillDict[robotJob]
+    skillIDList = []
+    for skillInfo, needLV in skillInfoDict.items():
+        if npcLV < needLV:
+            continue
+        if isinstance(skillInfo, int):
+            skillIDList.append(skillInfo)
+        else:
+            skillIDList += list(skillInfo)
+    GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
+    skillManager = curNPC.GetSkillManager()
+    for skillID in skillIDList:
+        skillManager.LearnSkillByID(skillID)
+    playerManager = GameWorld.GetMapCopyPlayerManager()
+    for index in xrange(playerManager.GetPlayerCount()):
+        curPlayer = playerManager.GetPlayerByIndex(index)
+        if not curPlayer:
+            continue
+        FBLogic.DoFBHelp(curPlayer, tick)
+    return
+
+
+def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
+    skillManager = curNPC.GetSkillManager()
+    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
+    if job not in jobSkillDict:
+        return
+    skillInfoDict = jobSkillDict[job]
+    #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
+    skillIDList = []
+    for skillInfo, needLV in skillInfoDict.items():
+        if npcLV < needLV:
+            continue
+        if isinstance(skillInfo, int):
+            skillIDList.append(skillInfo)
+        else:
+            skillIDList += list(skillInfo)
+    GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
+    for skillID in skillIDList:
+        skillManager.LearnSkillByID(skillID)
     return
 
 def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
@@ -298,11 +362,14 @@
     if strengthenPlayerCnt:
         mapID = GameWorld.GetMap().GetMapID()
         dataMapID = FBCommon.GetRecordMapID(mapID)
+        formulaKey = "MapCoefficient_%s" % mapID
         playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
         if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
             playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
+            formulaKey = "MapCoefficient_%s" % dataMapID
         if npcID in npcIDPlayerCntCoefficient:
             playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
+            formulaKey = "NPCCoefficient_%s" % npcID
         for attrKey, coefficientDict in playerCntAttrCoefficient.items():
             if attrKey in attrDict:
                 attrValue = attrDict[attrKey]
@@ -313,7 +380,15 @@
                 if not hasattr(npcData, attrFuncName):
                     continue
                 attrValue = getattr(npcData, attrFuncName)()
-            coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
+            # 按字典配置
+            if isinstance(coefficientDict, dict):
+                coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
+            # 按公式配置
+            elif isinstance(coefficientDict, str):
+                formulaKey = "%s_%s" % (formulaKey, attrKey)
+                coefficient = eval(FormulaControl.GetCompileFormula(formulaKey, coefficientDict))
+            else:
+                coefficient = 1
             attrDict[attrKey] = int(attrValue * coefficient)
             
     #GameWorld.DebugLog("计算NPC属性成长: npcID=%s,strengthenLV=%s,strengthenPlayerCnt=%s,baseMaxHP=%s,attrDict=%s" 
@@ -321,7 +396,7 @@
     return attrDict
 
 def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False, 
-                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]):
+                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
     '''给玩家击杀NPC掉落奖励
     @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
     @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
@@ -361,7 +436,7 @@
         # 掉落有概率因素,需多次执行
         for dCount in xrange(1, totalCount + 1):
             isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理
-            dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx)
+            dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade)
             if not dropInfo:
                 continue
             dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo
@@ -676,7 +751,7 @@
                            % (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID)
     return dropIDCountDict, dropIDBindDict, dropMoney
 
-def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True):
+def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0):
     '''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包
         @param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家
                             如队伍,取等级最大的玩家,该玩家并不一定是击杀者
@@ -768,7 +843,7 @@
     indepRateDoCnt = ipyDrop.GetIndepRateDoCnt()
     if indepRateDoCnt:
         indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd)
-        dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus)
+        dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade)
         
     #GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList))
     placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
@@ -864,7 +939,7 @@
     fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...}
     if npcID in fbGradeColorStarRateDict:
         gradeColorStarRateDict = fbGradeColorStarRateDict[npcID]
-        curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+        curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
         
     colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
     colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...}
@@ -939,7 +1014,7 @@
         fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
         if npcID in fbGradePriItemIDDropDict:
             gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID]
-            curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+            curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
             priDropInfoList = gradePriItemIDDropDict.get(curGrade, [])
             priDropIDList = []
             for priItemID, priItemCount in priDropInfoList:
@@ -1213,17 +1288,17 @@
         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo))
          
     # 4. 指定全服击杀次数必掉,算额外掉落
-    globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...}
+    globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, {物品ID:个数, ...}, [[随机物品ID,个数], ...]]}, ...}
     if npcID in globalKillDropDict:
         killCountDropDict = globalKillDropDict[npcID]
         updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord)
-        GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount)
+        GameWorld.Log("更新全服击杀次数:npcID=%s, %s" % (npcID, updNPCKilledCount))
         # 通知GameServer记录
         msgInfo = str([npcID, updNPCKilledCount])
         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
         if updNPCKilledCount in killCountDropDict:
-            isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount]
-            for itemID in itemIDList:
+            isJobLimit, itemIDCountDict, randItemIDCountList = killCountDropDict[updNPCKilledCount]
+            for itemID, itemCount in itemIDCountDict.items():
                 if isJobLimit:
                     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                     if not itemData:
@@ -1233,12 +1308,12 @@
                         # 非本职业可用,不掉落
                         GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
                         continue
-                dropItemIDList.append(itemID)
-                GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID)
-            if randItemIDList:
+                dropItemIDList += [itemID] * itemCount
+                GameWorld.Log("全服击杀次数必掉物品: itemID=%s,itemCount=%s" % (itemID, itemCount))
+            if randItemIDCountList:
                 if isJobLimit:
                     randJobItemList = []
-                    for rItemID in randItemIDList:
+                    for rItemID, rItemCount in randItemIDCountList:
                         itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
                         if not itemData:
                             continue
@@ -1247,12 +1322,12 @@
                             # 非本职业可用,不掉落
                             GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
                             continue
-                        randJobItemList.append(rItemID)
-                    randItemID = random.choice(randJobItemList)
+                        randJobItemList.append([rItemID, rItemCount])
+                    randItemID, randItemCount = random.choice(randJobItemList)
                 else:
-                    randItemID = random.choice(randItemIDList)
-                dropItemIDList.append(randItemID)
-                GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID)
+                    randItemID, randItemCount = random.choice(randItemIDCountList)
+                dropItemIDList += [randItemID] * randItemCount
+                GameWorld.Log("全服击杀次数必掉随机物品: randItemID=%s,randItemCount=%s" % (randItemID, randItemCount))
                 
     return dropItemIDList
 
@@ -1321,7 +1396,7 @@
     #GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList))
     return dropEquipInfoList
 
-def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
+def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0):
     ## 获取NPC独立掉率装备掉落信息
     npcID = ipyDrop.GetNPCID()
     indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...}
@@ -1332,7 +1407,7 @@
     fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...}
     if npcID in fbGradeColorRateDict:
         gradeColorRateDict = fbGradeColorRateDict[npcID]
-        curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+        curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
         
     #colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
     dropEquipInfoList = []
@@ -1972,9 +2047,8 @@
         # 设置npc死亡及自身处理
         SetDeadEx(summonNPC)
         
-    if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \
-        curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
-        FBLogic.DoFB_SummonNPCDead(curNPC)
+    if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC:
+        FBLogic.DoFB_NPCDead(curNPC)
     
     summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID)
     if summonPlayerID > 0:
@@ -2005,7 +2079,12 @@
     AttackCommon.ClearTeamPlayerHurtValue(curNPC)
     # 清除自定义伤血列表
     #BossHurtMng.ClearHurtValueList(curNPC)
-
+    if curNPC.GetType() == ChConfig.ntRobot:
+        lineID = GameWorld.GetGameWorld().GetLineID()
+        lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
+        lineRobotJobDict.pop(curNPC.GetID(), 0)
+        PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
+        
     # C++设置npc死亡
     curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
                    curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -2368,7 +2447,7 @@
     def GetIsBossView(self):
         # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
         curNPC = self.__Instance
-        if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
+        if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
             return False
         
         return True
@@ -3640,7 +3719,7 @@
     #  @remarks 刷新NPC属性
     def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
         curNPC = self.__Instance
-        curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
+        #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
         #清空NPC战斗属性
         curNPC.ClearBattleEffect()
         #--------------------------------------------
@@ -3677,6 +3756,28 @@
             
         return
     
+    def SetHelpBattleRobotRebornAttr(self, fightPower):
+        '''助战机器人只设置血量属性
+                        血量算法,(助战玩家=助战机器人):每个副本配置伤害*(助战玩家战力/副本规定战力)*系数值  系数值暂定为50
+        '''
+        curNPC = self.__Instance
+        mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
+        funcLineID = FBCommon.GetFBPropertyMark()
+        ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+        if not ipyData:
+            return
+        
+        SetSuppressFightPower(curNPC, fightPower)
+        fbFightPower = ipyData.GetFightPowerMin()
+        baseHurt = ipyData.GetRobotBaseHurt()
+        hpCoefficient = ipyData.GetRobotHPCoefficient()
+        maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2)))
+        GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP))
+        GameObj.SetMaxHP(curNPC, maxHP)
+        GameObj.SetHP(curNPC, maxHP)
+        curNPC.Notify_HPEx()
+        curNPC.Notify_MaxHPEx()
+        return
     
     # NPC移动速度特殊处理,只处理百分比不能处理固定值 
     # 因为 ChConfig.TYPE_Calc_AttrSpeed 非服务端移动速度,偷懒处理法
@@ -3701,7 +3802,6 @@
     #  @remarks 刷新NPC行为属性
     def RefreshNPCActionState(self):
         curNPC = self.__Instance
-        
         OperControlManager.ClearObjActionState(curNPC)
         
         #根据BUFF 加上状态
@@ -3905,7 +4005,7 @@
                 return moneyID
         return moneyItemList[-1][1]
     
-    def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop):
+    def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop):
         '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪
         @return: None
         @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]
@@ -3913,6 +4013,12 @@
         curNPC = self.__Instance
         npcID = curNPC.GetNPCID()
         specDropItemList = []
+        
+        playerLV = dropPlayer.GetLV()
+        maxDropLV = ipyDrop.GetMaxDropLV()
+        if maxDropLV and playerLV > maxDropLV:
+            GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV))
+            return specDropItemList
         
         # 私有掉落
         fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
@@ -4011,10 +4117,16 @@
         npcID = curNPC.GetNPCID()
         mapID = GameWorld.GetMap().GetMapID()
         mapID = FBCommon.GetRecordMapID(mapID)
+        isGameBoss = ChConfig.IsGameBoss(curNPC)
+        if isGameBoss:
+            GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
         if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
             return
         ipyDrop = GetNPCDropIpyData(npcID)
         if not ipyDrop:
+            if isGameBoss:
+                curWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+                GameWorld.ErrLog("取不到NPC掉落信息!npcID=%s,curWorldLV=%s" % (npcID, curWorldLV))
             return
         
         #if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
@@ -4031,13 +4143,17 @@
             dropIDList += [moneyID] * dropMoneyCnt
             
         specItemSign = "SpecItem"
-        playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]  私有特殊掉落 + 击杀次数特殊掉落
+        playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]  私有特殊掉落 + 击杀次数特殊掉落
         dropIDList += [specItemSign] * len(playerSpecDropList)
         
         if len(dropIDList) > 5:
             #打乱物品顺序
             random.shuffle(playerSpecDropList)
             random.shuffle(dropIDList)
+            
+        if not dropIDList and isGameBoss:
+            GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s" 
+                             % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID())
             
         gameMap = GameWorld.GetMap()
         dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落
@@ -4068,9 +4184,16 @@
                 ownerType, ownerID = hurtType, hurtID
                 itemCnt = moneyValue if itemID == moneyID else 1
                 isBind = dropIDBindDict.get(itemID, 1)
-                
+            
             curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
             if not curItem:
+                continue
+            
+            if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
+                GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
+                dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
+                self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+                curItem.Clear()
                 continue
             
             if isDropInItemPack:
@@ -4080,17 +4203,22 @@
                 if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
                                                        event=["NPCDrop", False, {"npcID":npcID}]):
                     #通知客户端
-                    vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
-                    vItemDrop.ItemTypeID = itemID
-                    vItemDrop.PosX = resultX
-                    vItemDrop.PosY = resultY
-                    vItemDrop.UserData = dropItemDataStr
-                    vItemDrop.UserDataLen = len(vItemDrop.UserData)
-                    NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
+                    self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+                    
             else:
                 self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
         return
     
+    def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
+        #通知客户端
+        vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
+        vItemDrop.ItemTypeID = itemID
+        vItemDrop.PosX = posX
+        vItemDrop.PosY = posY
+        vItemDrop.UserData = userDataStr
+        vItemDrop.UserDataLen = len(vItemDrop.UserData)
+        NetPackCommon.SendFakePack(player, vItemDrop)
+        return
     #---------------------------------------------------------------------
     ## NPC被杀死逻辑处理
     #  @param self 类实例
@@ -4263,9 +4391,11 @@
         self.__LastHurtPlayer = self.__FindLastTimeHurtObjEx()
         self.__MaxHurtPlayer = self.__FindBossMaxHurtObj() # py自定义伤血所得到的Boss最大伤血玩家
         
-        self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
-        self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
         isGameBoss = ChConfig.IsGameBoss(curNPC)
+        self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo(isGameBoss)
+        self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
+        if isGameBoss:
+            GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
         
         #最后一击处理
         self.__DoLastTimeHurtLogic()
@@ -4374,7 +4504,7 @@
     ## NPC死亡, 分享经验逻辑
     #  @param self 类实例
     #  @return 返回击杀玩家信息元组, (玩家列表实例,队伍实例,归属类型,归属ID)
-    def __FindNPCKillerInfo(self):
+    def __FindNPCKillerInfo(self, isGameBoss):
         curNPC = self.__Instance
         npcID = curNPC.GetNPCID()
         objID = curNPC.GetID()
@@ -4393,36 +4523,39 @@
         
         #isLog = self.__GetIsLog()
         dropOwnerType = GetDropOwnerType(curNPC)
-        #GameWorld.DebugLog("NPC击杀者信息...npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
-        
+        if isGameBoss:
+            GameWorld.Log("NPC被击杀, key=%s,dropOwnerType=%s" % (key, dropOwnerType))
+            
         # 最大伤血 - 伤血可能被重置
         if dropOwnerType == ChConfig.DropOwnerType_MaxHurt:
             npcHurtList = curNPC.GetPlayerHurtList()
             npcHurtList.Sort()
-            #if isLog:
-            #    GameWorld.DebugLog("NPC被击杀,npcID=%s,dropOwnerType=%s,hurtCount=%s" % (npcID, dropOwnerType, npcHurtList.GetHurtCount()))
+            if isGameBoss:
+                GameWorld.Log("hurtCount=%s" % (npcHurtList.GetHurtCount()))
             for i in xrange(npcHurtList.GetHurtCount()):
                 #获得最大伤血对象
                 maxHurtObj = npcHurtList.GetHurtAt(i)
-                #if isLog:
-                #    GameWorld.DebugLog("    i=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID()))
-                curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj)
+                if isGameBoss:
+                    GameWorld.Log("hurtIndex=%s,hurtValueType=%s,valueID=%s" % (i, maxHurtObj.GetValueType(), maxHurtObj.GetValueID()))
+                curPlayer, curTeam = self.__GetTagByHurtObj(maxHurtObj, isLog=isGameBoss)
                 #当前伤血对象超出指定范围或已经死亡
                 if curPlayer == None and curTeam == None:
-                    #if isLog:
-                    #    GameWorld.DebugLog("        当前伤血对象超出指定范围或已经死亡")
+                    if isGameBoss:
+                        GameWorld.Log("    当前伤血对象超出指定范围或已经死亡")
                     continue
                 
                 if curPlayer:
                     playerID = curPlayer.GetPlayerID()
                     if playerID not in killerDict:
                         killerDict[playerID] = curPlayer
-                    GameWorld.Log("    归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID))
+                    if isGameBoss:
+                        GameWorld.Log("    归属最大伤血玩家: npcID=%s,dropOwnerType=%s,playerID=%s" % (npcID, dropOwnerType, playerID))
                     return killerDict, None, ChConfig.Def_NPCHurtTypePlayer, playerID
                 
                 if curTeam:
                     killTeam = curTeam
-                    GameWorld.Log("    归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID()))
+                    if isGameBoss:
+                        GameWorld.Log("    归属最大伤血队伍: npcID=%s,dropOwnerType=%s,teamID=%s" % (npcID, dropOwnerType, curTeam.GetTeamID()))
                     return killerDict, curTeam, ChConfig.Def_NPCHurtTypeTeam, curTeam.GetTeamID()
         # 最大伤血玩家 - 伤血不会被重置
         elif dropOwnerType == ChConfig.DropOwnerType_MaxHurtPlayer:
@@ -4452,8 +4585,8 @@
         if self.__LastHurtPlayer:
             lastHurtPlayerID = self.__LastHurtPlayer.GetPlayerID()
             teamID = self.__LastHurtPlayer.GetTeamID()
-            #if isLog:
-            #    GameWorld.DebugLog("    归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID))
+            if isGameBoss:
+                GameWorld.Log("    归属最后一击,npcID=%s,lastHurtPlayerID=%s,teamID=%s" % (npcID, lastHurtPlayerID, teamID))
             if teamID:
                 killTeam = GameWorld.GetTeamManager().FindTeam(teamID)
             if not killTeam and lastHurtPlayerID not in killerDict:
@@ -4461,9 +4594,8 @@
                 
         if dropOwnerType == ChConfig.DropOwnerType_All:
             hurtType = ChConfig.Def_NPCHurtTypeAll
-            #if isLog:
-            #    GameWorld.DebugLog("    无归属...npcID=%s" % npcID)
-            #GameWorld.DebugLog("    无归属...")
+            if isGameBoss:
+                GameWorld.Log("    无归属...npcID=%s" % npcID)
             
         elif dropOwnerType == ChConfig.DropOwnerType_Faction:
             #阵营归属
@@ -4471,23 +4603,22 @@
             if protectFaction > 0:
                 hurtType = ChConfig.Def_NPCHurtTypeFaction
                 hurtID = protectFaction
-                #GameWorld.DebugLog("    阵营归属...factionID=%s" % protectFaction)
+                if isGameBoss:
+                    GameWorld.Log("    阵营归属...factionID=%s" % protectFaction)
                 
         if hurtType == 0:
             #归属队伍
             if killTeam:
                 hurtType = ChConfig.Def_NPCHurtTypeTeam
                 hurtID = killTeam.GetTeamID()
-                #if isLog:
-                #    GameWorld.DebugLog("    归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID))
-                #GameWorld.DebugLog("    归属默认队伍, teamID=%s" % hurtID)
+                if isGameBoss:
+                    GameWorld.Log("    归属默认队伍, npcID=%s,teamID=%s" % (npcID, hurtID))
             #伤血归属玩家
             elif killerDict:
                 hurtType = ChConfig.Def_NPCHurtTypePlayer
                 hurtID = killerDict.keys()[0]
-                #if isLog:
-                #    GameWorld.DebugLog("    归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
-                #GameWorld.DebugLog("    归属默认玩家, playerID=%s" % hurtID)
+                if isGameBoss:
+                    GameWorld.Log("    归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
                 
         return killerDict, killTeam, hurtType, hurtID
     
@@ -4558,9 +4689,10 @@
     #  @param maxHurtObj 最大伤血对象
     #  @return 返回值, 伤血对象
     #  @remarks 获得伤血对象,支持抢怪
-    def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False):
+    def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False, isLog=False):
         #获得死亡的NPC
         curNPC = self.__Instance
+        npcID = curNPC.GetNPCID()
         # 伤害的obj类型元组(玩家, 队伍)
         hurtObjTuple = (None, None)
         if maxHurtObj == None:
@@ -4575,18 +4707,28 @@
             curPlayer = GameWorld.GetObj(maxHurtObj.GetValueID(), IPY_GameWorld.gotPlayer)
             
             if curPlayer == None:
+                if isLog:
+                    GameWorld.Log("找不到该目标伤血玩家: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID()))
                 return hurtObjTuple
             
             #支持抢怪,个人杀死,但自己死亡,不算
             if curPlayer.GetHP() <= 0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+                if isLog:
+                    GameWorld.Log("该目标伤血玩家已死亡: npcID=%s,playerID=%s" % (npcID, maxHurtObj.GetValueID()))
                 return hurtObjTuple
             
             if isCheckRefreshArea:
                 if not self.GetIsInRefreshPoint(curPlayer.GetPosX(), curPlayer.GetPosY(), refreshPoint):
+                    if isLog:
+                        GameWorld.Log("该目标伤血玩家不在NPC区域内: npcID=%s,playerID=%s,pos(%s,%s)" 
+                                      % (npcID, maxHurtObj.GetValueID(), curPlayer.GetPosX(), curPlayer.GetPosY()))
                     return hurtObjTuple
             #如果玩家已经超出指定距离,不加经验
             elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
                                      curPlayer.GetPosX(), curPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
+                if isLog:
+                    GameWorld.Log("该目标伤血玩家超出指定距离: npcID=%s,playerID=%s,npcPos(%s,%s),playerPos(%s,%s)" 
+                                  % (npcID, maxHurtObj.GetValueID(), curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()))
                 return hurtObjTuple
             
             #正常返回
@@ -4597,23 +4739,39 @@
             #获得当前队伍
             teamID = maxHurtObj.GetValueID()
             curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+            if isLog:
+                GameWorld.Log("目标伤血队伍: npcID=%s,teamID=%s" % (npcID, teamID))
             if curTeam == None:
+                if isLog:
+                    GameWorld.Log("找不到目标队伍, teamID=%s" % (teamID))
                 return hurtObjTuple
             
+            if isLog:
+                GameWorld.Log("队伍成员数: GetMemberCount=%s" % (curTeam.GetMemberCount()))                
             #遍历队伍,半径为一屏半的距离内的所有队伍/团队成员,可以获得经验
             for i in xrange(curTeam.GetMemberCount()):
                 curTeamPlayer = curTeam.GetMember(i)
                 if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
+                    if isLog:
+                        GameWorld.Log("    i=%s, 无该队员!" % (i))
                     continue
                 
                 if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+                    if isLog:
+                        GameWorld.Log("    i=%s, 队员已死亡!memPlayerID=%s" % (i, curTeamPlayer.GetPlayerID()))
                     continue
                 
                 if isCheckRefreshArea:
                     if not self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
+                        if isLog:
+                            GameWorld.Log("    i=%s, 队员不在NPC区域内!memPlayerID=%s,pos(%s,%s)" 
+                                          % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
                         continue
                 elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(),
                                        curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
+                    if isLog:
+                        GameWorld.Log("    i=%s, 队员超出指定距离!memPlayerID=%s,npcPos(%s,%s),playerPos(%s,%s)" 
+                                      % (i, curTeamPlayer.GetPlayerID(), curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
                     continue
                 
                 hurtObjTuple = (None, curTeam)
@@ -4762,7 +4920,7 @@
         npcID = curNPC.GetNPCID()
         defObjType = curNPC.GetGameObjType() 
         mapFBType = GameWorld.GetMap().GetMapFBType()
-        mapID = GameWorld.GetMap().GetMapID()
+        mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
         playerID = curPlayer.GetPlayerID()
         
         # 如果是NPC
@@ -4794,13 +4952,14 @@
                     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
-                elif limitIndex == 1: #BOSS之家
-                    # BOSS之家BOSS击杀成就
-                    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
-                    # 每日活动
-                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
-                    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
-                    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
+            if ChConfig.IsGameBoss(curNPC) and mapID == ChConfig.Def_FBMapID_BossHome:
+                #BOSS之家
+                # BOSS之家BOSS击杀成就
+                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
+                # 每日活动
+                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
+                PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
+                PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
             
             
         return
@@ -4846,7 +5005,7 @@
     def __GetIsLog(self):
         ## 测试查错日志,临时用
         ## 相关bug: 仙界秘境无经验、boss无掉落
-        return False
+        return ChConfig.IsGameBoss(self.__Instance)
         #return GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_BZZD or ChConfig.IsGameBoss(self.__Instance)
 
     #---------------------------------------------------------------------
@@ -5137,7 +5296,7 @@
 
     PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, \
                                     prepareID=curNPC.GetID())
-    
+    FBLogic.OnBeginCollect(curPlayer, curNPC)
     ##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
     AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
     return
@@ -5389,7 +5548,8 @@
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
             SyncCollNPCTime(curPlayer, npcIDList=[npcID])
         GameWorld.DebugLog("        增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
-        
+        #采集成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
     SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
     #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
     return True

--
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