From 84f9abc7067dde4e6b504a1ba2e9f0600a6de46b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 12 三月 2019 20:58:56 +0800
Subject: [PATCH] 4042 【后端】【2.0】邮件包含附件时不能删除邮件 - 服务端添加防范
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 229 ++++++++++++++++++++++++++++++++++++++------------------
1 files changed, 155 insertions(+), 74 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 96ab222..82b4586 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -340,17 +340,16 @@
Def_ItemType_retBelt = 105 #5 腰带
Def_ItemType_retTrousers = 106 #6 裤子
Def_ItemType_retShoes = 107 #7 鞋子
-Def_ItemType_retNeck = 108 #8 项链
-Def_ItemType_retFairyCan = 109 #9 仙器
-Def_ItemType_retFairyCan2 = 110 #10 仙器
-Def_ItemType_retWing = 111 #11 翅膀
-Def_ItemType_retGuard = 112 #12 守护
-Def_ItemType_retBaldric1 = 113 #13 佩饰
-Def_ItemType_retBaldric2 = 114 #14 佩饰
-Def_ItemType_retBaldric3 = 115 #15 佩饰
-Def_ItemType_retBaldric4 = 116 #16 佩饰
-Def_ItemType_retBaldric5 = 117 #17 佩饰
-Def_ItemType_retBaldric6 = 118 #18 佩饰
+Def_ItemType_retGlove = 108 #8 手套
+Def_ItemType_retNeck = 109 #9 项链
+Def_ItemType_retFairyCan = 110 #10 仙器1
+Def_ItemType_retFairyCan2 = 111 #11 仙器2
+Def_ItemType_retJade = 112 #12 玉佩
+Def_ItemType_retWing = 113 #13 翅膀
+Def_ItemType_retGuard1 = 114 #14 守护1
+Def_ItemType_retGuard2 = 115 #15 守护2
+Def_ItemType_retPeerlessWeapon = 116 #16 绝世武器
+Def_ItemType_retPeerlessWeapon2 = 117 #17 绝世副手
Def_ItemType_DogzEquipHorn = 119 # 神兽兽角
Def_ItemType_DogzEquipEye = 120 # 神兽魔眼
@@ -372,6 +371,7 @@
Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
Def_ItemType_DogzStuff = 139 # 神兽材料
+Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036 #坐骑
@@ -404,16 +404,11 @@
ShareDefine.retTrousers:[Def_ItemType_retTrousers],
ShareDefine.retShoes:[Def_ItemType_retShoes],
ShareDefine.retNeck:[Def_ItemType_retNeck],
- ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
- ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
+ ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
+ ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
ShareDefine.retWing:[Def_ItemType_retWing],
- ShareDefine.retGuard:[Def_ItemType_retGuard],
- ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
- ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
- ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
- ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
- ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
- ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
+ ShareDefine.retGuard1:[Def_ItemType_retGuard1],
+ ShareDefine.retGuard2:[Def_ItemType_retGuard2],
}
#---------------------------------------------------------------------
#写死的物品效果ID都放这边------请按数值顺序存放
@@ -448,6 +443,8 @@
Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
+Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
+Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
@@ -839,6 +836,8 @@
#大额度交易记录
Def_LargeTrade_Gold = 50 * 1000
Def_LargeTrade_Silver = 1000 * 1000
+#初始化装备背包格子数
+Def_PackCnt_Equip = 130
#主角交易栏最大格数
Def_PlayerTradeMaxItemCount = 20
#主角刚登陆游戏开启背包格子数
@@ -1817,15 +1816,16 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
-
+#多仙盟Boss
+Def_FBMapID_AllFamilyBoss = 31260
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
#跨服地图
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
-#跨服对应分区配置表名
-Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
- }
+#跨服分区对应地图配置表名
+Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+ }
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
@@ -1844,7 +1844,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1852,10 +1852,10 @@
# + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
+Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1917,6 +1917,7 @@
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
+ 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2405,9 +2406,11 @@
ShareDefine.retBelt, #5 腰带
ShareDefine.retTrousers, #6 裤子
ShareDefine.retShoes, #7 鞋子
- ShareDefine.retNeck, #8 项链
- ShareDefine.retFairyCan, #9 仙器
- ShareDefine.retFairyCan2, #10 仙器
+ ShareDefine.retGlove, #8 手套
+ ShareDefine.retNeck, #9 项链
+ ShareDefine.retFairyCan, #10 仙器1
+ ShareDefine.retFairyCan2, #11 仙器2
+ ShareDefine.retJade, #12 玉佩
],
}
@@ -2431,9 +2434,14 @@
ShareDefine.retWeapon2Skin, #22 时装副手
]
-# 需要广播外观的装备部位
+# 需要广播外观的装备部位(除了境界装备3部位)
Def_SyncEquipStateByIndex = [
-
+ ShareDefine.retWing, #11 翅膀
+ ShareDefine.retGuard1, #14 守护1
+ ShareDefine.retHorse, #19 坐骑
+ ]
+#套装装备部位列表
+Def_SuitEquipPlaceList = [
ShareDefine.retWeapon, #1 主手
ShareDefine.retWeapon2, #2 副手
ShareDefine.retHat, #3 帽子
@@ -2441,14 +2449,8 @@
ShareDefine.retBelt, #5 腰带
ShareDefine.retTrousers, #6 裤子
ShareDefine.retShoes, #7 鞋子
- ShareDefine.retNeck, #8 项链
- ShareDefine.retFairyCan, #9 仙器
- ShareDefine.retFairyCan2, #10 仙器
- ShareDefine.retWing, #11 翅膀
- ShareDefine.retGuard, #12 守护
- ShareDefine.retHorse, #19 坐骑
- ]
-
+ ShareDefine.retGlove, #8 手套
+ ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
@@ -3062,6 +3064,7 @@
Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
@@ -3112,7 +3115,6 @@
Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型
Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
-Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState" # 查询合服奖励状态
Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
@@ -3126,6 +3128,7 @@
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
+Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间
#===============================================================================
# # 持续性buff伤害处理连击技能ID列表
# # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3291,8 +3294,8 @@
Def_PDictType_LVAward, # 等级奖励领取信息记录5
Def_PDictType_GoldGift, # 充值豪礼
Def_PDictType_OpenServerCampaign, # 开服活动
-Def_PDictType_WeekParty,
-Def_PDictType_Family_Contribution, # 战盟贡献度
+Def_PDictType_WeekParty, #周狂欢
+Def_PDictType_FeastWeekParty, # 节日巡礼
Def_PDictType_LoginAward, # 登录奖励运营活动
Def_PDictType_OfficialRank, # 官爵
Def_PDictType_Horse, # 坐骑
@@ -3498,8 +3501,6 @@
Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
-Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
-Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt" # 当日无限领取礼包已领取次数
Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
@@ -3515,6 +3516,9 @@
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
+Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
+Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
+Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
@@ -3528,7 +3532,6 @@
Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD" #天梯是否进入真正挑战冷却
Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak" #天梯连胜场次
Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder" #天梯历史最高排名
-Def_PDict_MixLoginDayState = "PMixLoginDayState" # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定
@@ -3539,9 +3542,7 @@
Def_PDict_LoginClientType = "LoginClientType" # 客户端登录类型
-Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign" # 重新同步排行表标记
-Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard" # 合服首登同步排行榜信息
-Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记
+Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天
Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
@@ -3608,12 +3609,13 @@
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
-# 宝石
-Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
+#强化
+Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
-Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
-Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
+Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
+Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -3646,7 +3648,10 @@
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
#诛仙塔
-Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔通关层数
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数
+Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数
+Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间
+
#古神禁地
Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间
@@ -3682,12 +3687,14 @@
Def_PDict_CostRebateTemplateID = "CostRebateTemplateID" # 玩家身上的消费返利模板ID
Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉
Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录
+Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级
#累计充值活动
Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
+Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级
#限时特惠活动
Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
@@ -3703,7 +3710,7 @@
Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID
Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
-Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级
+Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
#仙界盛典
Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3713,6 +3720,15 @@
Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
Def_PDict_FCCostGold = "FCCostGold" # 绝版降临总累计消费仙玉
+
+#新仙界盛典
+Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
+Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
+Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
+Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
+Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
+Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
+Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
#绑玉转盘
Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数
@@ -3748,19 +3764,33 @@
Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
#周狂欢
-Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天)
Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天)
+#节日巡礼周狂欢
+Def_PDict_FeastWeekPartyID = "FeastWeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录 参数(第X天)
+Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分 参数(第X天)
+
#登录奖励运营活动
Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
#诛仙BOSS
Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
+
+#幸运鉴宝
+Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
+Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
+Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
#-------------------------------------------------------------------------------
#类型 Def_PDictType_OnlinePrize
Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
@@ -3774,10 +3804,6 @@
Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 参数(活动类型)
Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
-
-Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s" # 合服活动奖励记录
-Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s" # 合服活动记录数值
-Def_PDict_MixServerCampaign_MailState = "MSCMailState" # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
# 坐骑 Def_PDictType_Horse
Def_PDict_Horser_LV = "Horser_LV_%d" # 坐骑等级 0代表未激活 1代表1级
@@ -3916,6 +3942,11 @@
Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
+#节日红包
+Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量
+Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
+
#境界
Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
@@ -3971,11 +4002,15 @@
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
-Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
+Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
#神兽
Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
+
+#装备部位星数
+Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
+
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4392,7 +4427,8 @@
Def_CalcAttrFunc_Coat, # 时装41
Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
-) = range(44)
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
+) = range(45)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4436,7 +4472,7 @@
ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
# 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
- ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit],
+ ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
}
@@ -4575,7 +4611,8 @@
Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
Def_VerFix_AddPoint, # 老号属性点修复;
Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
-) = range(9)
+Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿;
+) = range(10)
##==================================================================================================
#游戏消费点类型定义
@@ -4622,6 +4659,9 @@
Def_Cost_FBHelpBattle, # 副本助战
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
+Def_Cost_LuckyTreasure, #幸运鉴宝
+Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_AuctionBid, # 拍卖行竞价
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4638,24 +4678,24 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 57)
+) = range(2000, 2000 + 60)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
# 消费返利不处理的消费类型列表
CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
- Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
+ Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
- "GMSetMoney", "Warehouse"]
+ "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 消费VIP不处理的消费类型列表
CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
- "GMSetMoney", "Warehouse"]
+ "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
#内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
# 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
# .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4723,6 +4763,9 @@
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
+Def_Cost_LuckyTreasure:"LuckyTreasure",
+Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
+Def_Cost_AuctionBid:"AuctionBid",
}
## -----------------------------------------------------
@@ -4755,7 +4798,9 @@
Def_GiveMoney_FreeGoods, # 极品白拿
Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
-) = range(1000, 1000 + 27)
+Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
+Def_GiveMoney_AuctionGain, #拍卖获得利润
+) = range(1000, 1000 + 29)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4788,6 +4833,8 @@
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
+Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
+Def_GiveMoney_AuctionGain:"AuctionGain",
}
##==================================================================================================
@@ -4814,7 +4861,8 @@
ItemGive_Refine, # 炼丹
ItemGive_Chests, # 宝箱
ItemGive_TrialExchange, # 宗门兑换
-) = range(1000, 1000 + 20)
+ItemGive_LuckyTreasure, #幸运鉴宝
+) = range(1000, 1000 + 21)
# 物品获得类型对应信息 {类型:eventName, ...}
ItemGiveTypeDict = {
@@ -4838,6 +4886,7 @@
ItemGive_Refine:"Refine",
ItemGive_Chests:"Chests",
ItemGive_TrialExchange:"TrialExchange",
+ ItemGive_LuckyTreasure:"LuckyTreasure",
}
## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4880,7 +4929,9 @@
ItemDel_GatherSoul, # 聚魂分解
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
-) = range(2000, 2000 + 38)
+ItemDel_EquipStarUp, # 装备升星
+ItemDel_EquipPlusEvolve, # 装备强化进化
+) = range(2000, 2000 + 40)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4922,6 +4973,8 @@
ItemDel_GatherSoul:"GatherSoul",
ItemDel_CoatDecompose:"CoatDecompose",
ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
+ ItemDel_EquipStarUp:"EquipStarUp",
+ ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
}
##==================================================================================================
@@ -5195,7 +5248,11 @@
Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
-)= range(23)
+Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
+Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
+Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
+Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
+)= range(27)
#boss复活相关活动定义
@@ -5260,11 +5317,35 @@
Def_WPAct_Stone, #宝石总等级 24
Def_WPAct_GodWeapon, #神兵总等级 25
Def_WPAct_Rune, #穿戴某品质符印 26
-) = range(1, 26+1)
+Def_WPAct_Pray, #祈愿 27
+) = range(1, 27+1)
#可提前完成的周狂欢活动
AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
+#登录奖励活动定义
+LoginAwardActIDList = (
+Def_LoginAct_Login, #每日登录1
+Def_LoginAct_Pray, #祈愿2
+Def_LoginAct_TowerSweep, #符印塔扫荡 3
+Def_LoginAct_KirinHome, #麒麟之府 4
+Def_LoginAct_RunTask, #师门悬赏5
+Def_LoginAct_XJMJ, #仙境秘境 6
+Def_LoginAct_FMT, #封魔坛7
+Def_LoginAct_MunekadoTrial, #宗门试炼8
+Def_LoginAct_FamilyParty, #仙盟宴会9
+Def_LoginAct_WorldBOSS, #世界boss 10
+Def_LoginAct_QueenRelices, #娲皇遗迹 11
+Def_LoginAct_IceLode, #冰晶矿脉 12
+Def_LoginAct_GodArea, #古神禁地 13
+Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14
+Def_LoginAct_ZhuXianBOSS, #诛仙boss 15
+Def_LoginAct_Alchemy, #炼丹 16
+Def_LoginAct_EquipPlus, #强化 17
+Def_LoginAct_EquipWash, #洗炼 18
+) = range(1, 18+1)
+
+
# 套装枚举,普通套装,强化套装
(EquipSuitType_Normal,
EquipSuitType_Plus,
--
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