From 84f9abc7067dde4e6b504a1ba2e9f0600a6de46b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 12 三月 2019 20:58:56 +0800
Subject: [PATCH] 4042 【后端】【2.0】邮件包含附件时不能删除邮件 - 服务端添加防范
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 56 ++++++++++++++++++++++++++++++--------------------------
1 files changed, 30 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f768f64..82b4586 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -836,6 +836,8 @@
#大额度交易记录
Def_LargeTrade_Gold = 50 * 1000
Def_LargeTrade_Silver = 1000 * 1000
+#初始化装备背包格子数
+Def_PackCnt_Equip = 130
#主角交易栏最大格数
Def_PlayerTradeMaxItemCount = 20
#主角刚登陆游戏开启背包格子数
@@ -1814,7 +1816,8 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
-
+#多仙盟Boss
+Def_FBMapID_AllFamilyBoss = 31260
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
@@ -1841,7 +1844,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1849,10 +1852,10 @@
# + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
+Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1914,6 +1917,7 @@
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
+ 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2430,19 +2434,10 @@
ShareDefine.retWeapon2Skin, #22 时装副手
]
-# 需要广播外观的装备部位
-Def_SyncEquipStateByIndex = [
- ShareDefine.retWeapon, #1 主手
- ShareDefine.retWeapon2, #2 副手
- ShareDefine.retHat, #3 帽子
- ShareDefine.retClothes, #4 衣服
- ShareDefine.retBelt, #5 腰带
- ShareDefine.retTrousers, #6 裤子
- ShareDefine.retShoes, #7 鞋子
- ShareDefine.retGlove, #8 手套
+# 需要广播外观的装备部位(除了境界装备3部位)
+Def_SyncEquipStateByIndex = [
ShareDefine.retWing, #11 翅膀
ShareDefine.retGuard1, #14 守护1
- ShareDefine.retGuard2, #15 守护2
ShareDefine.retHorse, #19 坐骑
]
#套装装备部位列表
@@ -3614,12 +3609,13 @@
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
-# 宝石
+#强化
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
-Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
-Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
+Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
+Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -4006,7 +4002,7 @@
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
-Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
+Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
#神兽
Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
@@ -4665,6 +4661,7 @@
Def_Cost_CrossRealmPK, # 跨服PK
Def_Cost_LuckyTreasure, #幸运鉴宝
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_AuctionBid, # 拍卖行竞价
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4681,24 +4678,24 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 59)
+) = range(2000, 2000 + 60)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
# 消费返利不处理的消费类型列表
CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
- Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
+ Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
- "GMSetMoney", "Warehouse"]
+ "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 消费VIP不处理的消费类型列表
CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
- "GMSetMoney", "Warehouse"]
+ "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
#内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
# 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
# .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4768,6 +4765,7 @@
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
+Def_Cost_AuctionBid:"AuctionBid",
}
## -----------------------------------------------------
@@ -4800,7 +4798,9 @@
Def_GiveMoney_FreeGoods, # 极品白拿
Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
-) = range(1000, 1000 + 27)
+Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
+Def_GiveMoney_AuctionGain, #拍卖获得利润
+) = range(1000, 1000 + 29)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4833,6 +4833,8 @@
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
+Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
+Def_GiveMoney_AuctionGain:"AuctionGain",
}
##==================================================================================================
@@ -4928,7 +4930,8 @@
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
ItemDel_EquipStarUp, # 装备升星
-) = range(2000, 2000 + 39)
+ItemDel_EquipPlusEvolve, # 装备强化进化
+) = range(2000, 2000 + 40)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4971,6 +4974,7 @@
ItemDel_CoatDecompose:"CoatDecompose",
ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
ItemDel_EquipStarUp:"EquipStarUp",
+ ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
}
##==================================================================================================
--
Gitblit v1.8.0