From 84f9abc7067dde4e6b504a1ba2e9f0600a6de46b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 12 三月 2019 20:58:56 +0800
Subject: [PATCH] 4042 【后端】【2.0】邮件包含附件时不能删除邮件 - 服务端添加防范
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 154 ++++++++++++++++++++++++++++-----------------------
1 files changed, 84 insertions(+), 70 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 9b428f1..76e3ac9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -52,6 +52,7 @@
import ChEquip
import QuestCommon
import random
+import GameObj
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -67,6 +68,15 @@
]
Def_EatSpace = 5 # 低于X格自动吞噬
+
+
+def DoTJGOpen(curPlayer):
+ ##脱机挂功能开启 赠送脱机时间
+ addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
+ AddTJGTime(curPlayer, addTime)
+ GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
+ return
+
#===============================================================================
# //B2 01 脱机挂状态 # tagCMLoginState
# struct tagCMLoginState
@@ -94,57 +104,58 @@
# 切换守护
def ChangeGuard(curPlayer, tick):
- # 检查过背包中无守护则不再执行
- if curPlayer.GetDictByKey("AutoCGuardID") == 1:
- return
-
- curGuardID = 0 # 装备的守护ID
- itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
- guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard)
- # 1。 守护存在,判断是否最优先守护
- if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
- curGuardID = guardItem.GetItemTypeID()
- if curGuardID == itemIDList[0]:
- # 最高优先级
- return
- if curPlayer.GetDictByKey("AutoCGuardID") == 2:
- # 当前背包最高
- return
-
-
- findItemList = []
- curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-
- # 找到背包中优先级最高的守护物品
- for i in range(0, curPack.GetCount()):
- item = curPack.GetAt(i)
-
- if not ItemCommon.CheckItemCanUse(item):
- continue
-
- if item.GetItemTypeID() not in itemIDList:
- continue
-
- if not ItemCommon.CheckItemCanUseByExpireTime(item):
- # 背包有不过期的物品
- continue
-
- findItemList.append(item)
-
- if not findItemList:
- curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志
- return
-
- findItemList.sort(cmp=SortGuard)
- if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
- # 当前装备最高,减少遍历
- curPlayer.SetDict("AutoCGuardID", 2)
- return
-
-
- #---执行玩家换装逻辑---
- ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ShareDefine.retGuard, tick)
- curPlayer.SetDict("AutoCGuardID", 0)
+ return #新版本不需要切换
+# # 检查过背包中无守护则不再执行
+# if curPlayer.GetDictByKey("AutoCGuardID") == 1:
+# return
+#
+# curGuardID = 0 # 装备的守护ID
+# itemIDList = IpyGameDataPY.GetFuncEvalCfg('AutoUseGuardian', 1)
+# guardItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip).GetAt(ShareDefine.retGuard1)
+# # 1。 守护存在,判断是否最优先守护
+# if ItemCommon.CheckItemCanUse(guardItem) and ItemCommon.CheckItemCanUseByExpireTime(guardItem):
+# curGuardID = guardItem.GetItemTypeID()
+# if curGuardID == itemIDList[0]:
+# # 最高优先级
+# return
+# if curPlayer.GetDictByKey("AutoCGuardID") == 2:
+# # 当前背包最高
+# return
+#
+#
+# findItemList = []
+# curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+#
+# # 找到背包中优先级最高的守护物品
+# for i in range(0, curPack.GetCount()):
+# item = curPack.GetAt(i)
+#
+# if not ItemCommon.CheckItemCanUse(item):
+# continue
+#
+# if item.GetItemTypeID() not in itemIDList:
+# continue
+#
+# if not ItemCommon.CheckItemCanUseByExpireTime(item):
+# # 背包有不过期的物品
+# continue
+#
+# findItemList.append(item)
+#
+# if not findItemList:
+# curPlayer.SetDict("AutoCGuardID", 1) # 设置无可替换的标志
+# return
+#
+# findItemList.sort(cmp=SortGuard)
+# if curGuardID in itemIDList and itemIDList.index(curGuardID) <= itemIDList.index(findItemList[0].GetItemTypeID()):
+# # 当前装备最高,减少遍历
+# curPlayer.SetDict("AutoCGuardID", 2)
+# return
+#
+#
+# #---执行玩家换装逻辑---
+# ChEquip.DoPlayerEquipItem(curPlayer, findItemList[0], ItemCommon.GetEquipPackIndex(findItemList[0]), tick)
+# curPlayer.SetDict("AutoCGuardID", 0)
return
@@ -177,10 +188,6 @@
curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
- # 脱机玩家过多,需要隐身一部分
- if curPlayer.GetLV() < 190:
- if random.randint(0, 5) != 2:
- curPlayer.SetVisible(False)
return
# 需要处理的点,防沉迷
@@ -321,7 +328,7 @@
aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成
petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击
petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击
- petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害
+ petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害
atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率
aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击
@@ -456,8 +463,9 @@
# 击杀特定NPC成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
# 日常活动
- if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+ if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
# 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
#for _ in xrange(killCnt):
# EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -495,7 +503,7 @@
## 装备一件件给
if ItemCommon.GetIsEquip(curItemData):
for _ in xrange(dropCount):
- curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind)
+ curItem = ItemControler.GetOutPutItemObj(itemID, 1, False)
if not curItem:
continue
if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -504,7 +512,7 @@
#记录紫橙装数量用于通知
NoteEquip(curPlayer, curItemData.GetItemColor())
else:
- curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind)
+ curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, False)
if not curItem:
continue
@@ -538,6 +546,7 @@
#GameWorld.DebugLog("equipScores----%s"%equipScores)
eatIndexList = []
+ eatItemIDList = []
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
for i in range(0, itemPack.GetCount()):
curItem = itemPack.GetAt(i)
@@ -560,9 +569,9 @@
continue
eatIndexList.append(i)
-
+ eatItemIDList.append(curItem.GetItemTypeID())
#GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList))
- eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList)
+ eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList)
NoteEatEquip(curPlayer, eatCount, giveCnt)
CheckPackFull(curPlayer)
@@ -661,7 +670,8 @@
if curPlayer.GetIP() == "127.0.0.1":
LoginFixTJG(curPlayer, True)
return
-
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+
# 脱机挂没有运作情况下 弥补收益
LoginFixTJG(curPlayer)
@@ -783,12 +793,16 @@
# 过天清理
-def TJGOnDay(curPlayer):
- times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
- if times == 0:
- return
-
- ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+ if onEventType == ShareDefine.Def_OnEventType:
+ times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+ if times == 0:
+ return
+
+ ResetTJGDeadInfo(curPlayer)
+ elif onEventType == ShareDefine.Def_OnEventTypeEx:
+ if GetIsTJG(curPlayer):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
return
def ResetTJGDeadInfo(curPlayer):
@@ -916,7 +930,7 @@
# 此时由服务端重新找一次挂机NPC
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
- GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%(
+ GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(),
curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
--
Gitblit v1.8.0