From 857de8ae5da7e89ca7f3702579ceee2de176c851 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 21:40:12 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 暴击概率

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py |    7 ++++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py  |    2 --
 2 files changed, 4 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
index 74bd207..4ad39b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -19,8 +19,6 @@
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     if not defender:
         return False
-    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return False
 
     if passiveEffect.GetEffectValue(1):
         # 第一目标
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
index 3442543..af9f1b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
@@ -15,9 +15,10 @@
 import GameObj
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
-    if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
-        #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
-        return False
+    if effect.GetEffectValue(1):
+        if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
+            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+            return False
     return True
     
 

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