From 857de8ae5da7e89ca7f3702579ceee2de176c851 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 21:40:12 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 暴击概率
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 43 +++++++++++++++++++++++++++++++++++--------
1 files changed, 35 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 9143a93..747aea3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -44,6 +44,7 @@
import EventShell
import FBLogic
import FBCommon
+import ShareDefine
import EventReport
import ItemCommon
import PyGameData
@@ -76,9 +77,7 @@
#调用副本开启触发器
FBLogic.OnOpenFB(tick)
- if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
- msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapOpen", msgInfo, len(msgInfo))
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosOpen)
return
## 副本关闭
@@ -97,8 +96,9 @@
gameFBMgr = gameWorld.GetGameFB()
gameFBMgr.SetPlayerLogoffTick(0)
gameFBMgr.SetIsSafeClose(0)
-
+
lineID = gameWorld.GetLineID()
+ copyMapID = gameWorld.GetCopyMapID()
GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
@@ -155,9 +155,15 @@
#发送未拾取的物品给玩家
if mapID in ChConfig.Def_SendUnPickItemMailMapIDList and unPickItemDict:
+ isCrossServer = GameWorld.IsCrossServer()
+ playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo.get(copyMapID, {})
for ownerID, mailItemList in unPickItemDict.items():
GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID)
- PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+ if isCrossServer:
+ serverGroupID = playerServerGroupIDDict.get(ownerID, 0)
+ PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
+ else:
+ PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()])
playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -171,9 +177,26 @@
#根据是否收缩型FB处理
FreeOrClearFBByAutoSize(gameWorld)
- if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
- msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapClose", msgInfo, len(msgInfo))
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
+
+ gameWorld.SetPropertyID(0)
+ PyGameData.g_crossPlayerServerGroupIDInfo.pop(copyMapID, None)
+ return
+
+def GameServer_DynamicLineMapStateChange(gameWorld, state):
+ if gameWorld.GetMapID() not in ChConfig.Def_CrossDynamicLineMap:
+ return
+
+ realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
+ if state == IPY_GameWorld.fbosWaitForClose:
+ crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
+ msgInfo = [realMapID, copyMapID, state, crossFuncLineDataCache]
+ else:
+ msgInfo = [realMapID, copyMapID, state]
+
+ msgInfo = str(msgInfo)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
+ GameWorld.Log("DynamicLineMapStateChange realMapID=%s, copyMapID=%s, PropertyID=%s, state=%s" % (realMapID, copyMapID, gameWorld.GetPropertyID(), state))
return
##根据表中的收缩类型释放或者清空副本状态
@@ -255,6 +278,7 @@
##踢人
__KickAllPlayerAndCloseFB(gameWorld, tick)
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosClosed)
return
## 副本踢出玩家逻辑
@@ -609,6 +633,9 @@
# @remarks 函数详细说明.
def CloseFB(tick):
GameWorld.GetGameWorld().SetCloseFBTick(tick)
+
+ gameWorld = GameWorld.GetGameWorld()
+ GameServer_DynamicLineMapStateChange(gameWorld, IPY_GameWorld.fbosWaitForClose)
return
## 玩家离开地图时,尝试关闭副本
--
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